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								 rubidium | 283b3d16ab | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. | 2009-02-08 12:25:13 +00:00 |  | 
			
				
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								 Yexo | 1fbb8d3ac3 | (svn r15408) -Fix (r15027): AIs could call AIController::Sleep() at times they're not allowed to sleep. | 2009-02-08 11:34:51 +00:00 |  | 
			
				
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								 rubidium | 2a66e934b8 | (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. | 2009-02-08 01:51:48 +00:00 |  | 
			
				
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								 smatz | 487b0ed95e | (svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value | 2009-02-07 17:01:44 +00:00 |  | 
			
				
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								 frosch | f1240daed6 | (svn r15400) -Fix: Typos in comments. | 2009-02-07 16:23:42 +00:00 |  | 
			
				
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								 rubidium | 5b74baa9be | (svn r15368) -Fix: some typos in comments | 2009-02-06 10:31:05 +00:00 |  | 
			
				
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								 Yexo | 72643f2090 | (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut | 2009-02-06 00:25:37 +00:00 |  | 
			
				
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								 frosch | d526d1f70d | (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. | 2009-02-05 17:48:08 +00:00 |  | 
			
				
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								 frosch | d5a6fcce54 | (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. | 2009-02-05 17:38:47 +00:00 |  | 
			
				
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								 frosch | f6fa77d5f9 | (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() | 2009-02-05 17:28:37 +00:00 |  | 
			
				
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								 rubidium | 580f6fcbab | (svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again. | 2009-02-05 15:59:23 +00:00 |  | 
			
				
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								 Yexo | 96f279608b | (svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase. | 2009-02-05 01:15:54 +00:00 |  | 
			
				
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								 Yexo | 8f51ee50c1 | (svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders. | 2009-02-05 01:12:49 +00:00 |  | 
			
				
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								 Yexo | 70a38e8a60 | (svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town. | 2009-02-04 23:26:21 +00:00 |  | 
			
				
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								 rubidium | 2eebb52592 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). | 2009-02-03 22:42:42 +00:00 |  | 
			
				
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								 Yexo | e628c5360d | (svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data). | 2009-02-03 21:05:32 +00:00 |  | 
			
				
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								 Yexo | 9569bb12f3 | (svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded. | 2009-02-03 20:49:08 +00:00 |  | 
			
				
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								 smatz | 16d1904e70 | (svn r15324) -Codechange: unify the class used for comparing of strings for std::map | 2009-02-03 18:08:07 +00:00 |  | 
			
				
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								 Yexo | ef320e3f0c | (svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. | 2009-02-02 22:57:22 +00:00 |  | 
			
				
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								 frosch | 61a893d6fd | (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. | 2009-02-01 17:14:39 +00:00 |  | 
			
				
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								 frosch | be395d0f3d | (svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium) | 2009-02-01 16:21:18 +00:00 |  | 
			
				
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								 frosch | 9c2ba4f96a | (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) | 2009-02-01 16:10:06 +00:00 |  | 
			
				
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								 smatz | 9021c20b5e | (svn r15299) -Cleanup: remove many redundant includes | 2009-01-31 20:16:06 +00:00 |  | 
			
				
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								 Yexo | 283a265d8a | (svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice. | 2009-01-27 13:11:11 +00:00 |  | 
			
				
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								 smatz | 4eff39a54c | (svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of st->town | 2009-01-26 21:09:17 +00:00 |  | 
			
				
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								 Yexo | c8a4bf862b | (svn r15277) -Fix (r15027): Building bridges in AITestMode always returned false. | 2009-01-26 20:18:50 +00:00 |  | 
			
				
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								 glx | 53fe1afa1f | (svn r15270) -Change [API CHANGE]: remove AIEventTest | 2009-01-25 19:06:00 +00:00 |  | 
			
				
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								 glx | 470da22ac3 | (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. | 2009-01-25 00:57:03 +00:00 |  | 
			
				
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								 frosch | 512cc98b35 | (svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI. | 2009-01-24 21:38:30 +00:00 |  | 
			
				
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								 glx | 9b73303b4d | (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company | 2009-01-24 20:14:15 +00:00 |  | 
			
				
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								 frosch | 7120b2455a | (svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles. | 2009-01-24 14:26:48 +00:00 |  | 
			
				
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								 frosch | 8be4bc3d1e | (svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety. | 2009-01-24 13:05:04 +00:00 |  | 
			
				
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								 frosch | 2eb5af3bb8 | (svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile. | 2009-01-23 22:36:17 +00:00 |  | 
			
				
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								 frosch | ac7883fe93 | (svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'. | 2009-01-23 22:09:31 +00:00 |  | 
			
				
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								 glx | 205289cf9d | (svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function | 2009-01-23 15:38:13 +00:00 |  | 
			
				
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								 glx | 6301d1cc0a | (svn r15226) -Fix (r15214): broken AI content download | 2009-01-23 15:10:13 +00:00 |  | 
			
				
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								 rubidium | 80e59f375f | (svn r15215) -Fix: various MSVC x64 compiler warnings | 2009-01-23 02:01:05 +00:00 |  | 
			
				
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								 glx | 7809b7ef0e | (svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windows | 2009-01-23 01:29:13 +00:00 |  | 
			
				
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								 glx | e30d391345 | (svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) | 2009-01-21 03:47:04 +00:00 |  | 
			
				
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								 Yexo | e3c69b7c4e | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | 2009-01-21 02:31:55 +00:00 |  | 
			
				
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								 Yexo | 7b009c3586 | (svn r15188) -Feature: You can now change the number of AIs from the AI config window. | 2009-01-21 01:56:42 +00:00 |  | 
			
				
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								 Yexo | dcdb771c40 | (svn r15187) -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ). | 2009-01-21 01:37:20 +00:00 |  | 
			
				
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								 Yexo | 9fd38d1022 | (svn r15186) -Fix: Select the currently selected AI instead of the second on in the list. -Feature: Double clicking on a slot in the AI config window results in opening the list of AIs. | 2009-01-21 00:36:22 +00:00 |  | 
			
				
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								 Yexo | 78c857422b | (svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name. | 2009-01-21 00:19:21 +00:00 |  | 
			
				
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								 glx | 11fe4bcc56 | (svn r15184) -Cleanup: remove extra spaces | 2009-01-21 00:18:30 +00:00 |  | 
			
				
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								 Yexo | aaa8be9a3f | (svn r15182) -Fix: After updating an AI select the latest version for the next game. | 2009-01-21 00:09:36 +00:00 |  | 
			
				
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								 Yexo | 593f380462 | (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. | 2009-01-20 16:49:10 +00:00 |  | 
			
				
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								 Yexo | 1f5b8c97df | (svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI. | 2009-01-20 15:58:40 +00:00 |  | 
			
				
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								 peter1138 | b85389dca5 | (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. | 2009-01-19 12:07:01 +00:00 |  | 
			
				
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								 rubidium | a0e24cc6c9 | (svn r15139) -Fix [NoAI]: a wrong tile got returned for hangar tiles when the station sign isn't over st->airport_tile. | 2009-01-18 17:03:57 +00:00 |  |