Darkvater
fb94a0c265
(svn r1960)
...
- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files
_M .
_M npf.c
_M debug.c
_M npf.h
_M debug.h
_M lang/unfinished/frisian.txt
_M lang/unfinished/lithuanian.txt
_M lang/unfinished/estonian.txt
_M pool.c
_M depot.c
_M pool.h
_M depot.h
_M string.c
_M string.h
_M strings.h
_M table/sprites.h
_M table/currency.h
_M table/files.h
_M namegen.h
2005-03-08 17:28:41 +00:00
Darkvater
9c7d3f7f67
(svn r1960)
...
- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files
_M .
_M npf.c
_M debug.c
_M npf.h
_M debug.h
_M lang/unfinished/frisian.txt
_M lang/unfinished/lithuanian.txt
_M lang/unfinished/estonian.txt
_M pool.c
_M depot.c
_M pool.h
_M depot.h
_M string.c
_M string.h
_M strings.h
_M table/sprites.h
_M table/currency.h
_M table/files.h
_M namegen.h
2005-03-08 17:28:41 +00:00
Celestar
79b2a245e6
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
2005-03-08 16:27:26 +00:00
Celestar
7473cef063
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
2005-03-08 16:27:26 +00:00
pasky
99499094a9
(svn r1958) GenerateStationName() tidyup.
2005-03-08 00:26:30 +00:00
pasky
bcc9dcd210
(svn r1958) GenerateStationName() tidyup.
2005-03-08 00:26:30 +00:00
pasky
2002aaead1
(svn r1957) Compilation fix.
2005-03-08 00:18:31 +00:00
pasky
f2e45daf54
(svn r1957) Compilation fix.
2005-03-08 00:18:31 +00:00
matthijs
26c4e9e931
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
2005-03-07 23:28:27 +00:00
matthijs
b43a52128f
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
2005-03-07 23:28:27 +00:00
pasky
5483b77865
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07 13:20:22 +00:00
pasky
0e4828e732
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07 13:20:22 +00:00
pasky
380d601ca0
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
2005-03-07 11:36:05 +00:00
pasky
771bd349cb
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
2005-03-07 11:36:05 +00:00
pasky
1c41c61305
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
2005-03-07 00:39:41 +00:00
pasky
6c60ff92ff
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
2005-03-07 00:39:41 +00:00
pasky
43fbe3b2da
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
2005-03-06 23:46:52 +00:00
pasky
f1f1783aa8
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
2005-03-06 23:46:52 +00:00
pasky
55185ab6aa
(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06 23:21:57 +00:00
pasky
028ef2b5b5
(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06 23:21:57 +00:00
pasky
b5b85a6297
(svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
...
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.
This means the random numbers are actually usable i.e. for the town names
generators which almost never tried a large part of the names while others were
very frequent.
Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky
6902a8b294
(svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
...
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.
This means the random numbers are actually usable i.e. for the town names
generators which almost never tried a large part of the names while others were
very frequent.
Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky
274f19a2bf
(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works.
2005-03-06 21:20:34 +00:00
pasky
feb907d225
(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works.
2005-03-06 21:20:34 +00:00
pasky
18821a1fa3
(svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-)
2005-03-06 17:09:08 +00:00
pasky
bb5b89eb26
(svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-)
2005-03-06 17:09:08 +00:00
pasky
904700fc9f
(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06 16:58:42 +00:00
pasky
a0c157eea8
(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06 16:58:42 +00:00
pasky
2375414315
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06 16:53:00 +00:00
pasky
4a6a7028a9
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06 16:53:00 +00:00
darkvater
43f62fb0d8
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
...
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
darkvater
eb3671b647
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
...
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
pasky
00b9d1f09a
(svn r1944) Make --help output for -d at least somewhat useful.
2005-03-06 16:08:19 +00:00
pasky
97b2635e7d
(svn r1944) Make --help output for -d at least somewhat useful.
2005-03-06 16:08:19 +00:00
pasky
25aa47448d
(svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice.
2005-03-06 15:22:28 +00:00
pasky
39743082b4
(svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice.
2005-03-06 15:22:28 +00:00
tron
83cbb7b1da
(svn r1942) Fix r1938
2005-03-06 15:15:27 +00:00
tron
2e3465cb49
(svn r1942) Fix r1938
2005-03-06 15:15:27 +00:00
pasky
92da198d9a
(svn r1941) Report missing NewGRF file as a fatal error.
2005-03-06 13:57:19 +00:00
pasky
7ee6d0fa62
(svn r1941) Report missing NewGRF file as a fatal error.
2005-03-06 13:57:19 +00:00
pasky
a8a0e45554
(svn r1940) TODO about usrerror().
2005-03-06 13:55:40 +00:00
pasky
0ae7df4a95
(svn r1940) TODO about usrerror().
2005-03-06 13:55:40 +00:00
tron
29521b0a59
(svn r1939) Revert part of r1938 which accidently crept in
2005-03-06 12:56:02 +00:00
tron
3e142a6297
(svn r1939) Revert part of r1938 which accidently crept in
2005-03-06 12:56:02 +00:00
tron
12b223b3f9
(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...
2005-03-06 12:54:19 +00:00
tron
aee2b0c50a
(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...
2005-03-06 12:54:19 +00:00
tron
cec0261223
(svn r1937) TILE_FROM_XY() returns a TileIndex, not an int
2005-03-06 12:46:29 +00:00
tron
9973e97b84
(svn r1937) TILE_FROM_XY() returns a TileIndex, not an int
2005-03-06 12:46:29 +00:00
tron
505ecdc6b4
(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures)
2005-03-06 12:41:18 +00:00
tron
e748280622
(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures)
2005-03-06 12:41:18 +00:00