Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
glx22
cada18a6f8
Codechange: Use SQInteger for generic numbers in script_tile
2023-03-06 00:32:12 +01:00
Rubidium
22d3de8b67
Codechange: use ScriptMap size functions instead of global functions
2023-01-21 17:11:40 +01:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2023-01-13 18:04:30 -05:00
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
2021-12-16 22:28:32 +01:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Max Maton
e4414471dd
Add: Allow GameScript to demolish without a company
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This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
f26aad2e84
(svn r25815) -Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt)
2013-10-06 11:16:00 +00:00
rubidium
5730e63a10
(svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings
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-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
2013-04-30 17:16:32 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
9b6b2cabc1
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
2011-12-19 21:05:36 +00:00
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
2011-12-19 21:05:25 +00:00
truebrain
a8960f64be
(svn r23486) -Fix (r22764): 3 for the price of 1: fix up ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
2011-12-10 21:07:04 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
truebrain
afdb67a353
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
2011-11-29 23:07:38 +00:00