Commit Graph

243 Commits

Author SHA1 Message Date
Rubidium
7580eac2d5 Codechange: create helper class for useful NetworkAuthorizedKeys functions 2024-03-18 22:56:58 +01:00
Rubidium
b7dfa3eb90 Feature: authorized key authentication for rcon 2024-03-17 20:36:25 +01:00
Rubidium
dd532cbc77 Codechange: add setting for authorized/secret/public keys 2024-03-17 19:09:22 +01:00
Patric Stout
a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Patric Stout
e939f59cbb Codechange: replace "byte" with "uint8_t" in settings (#12179) 2024-02-26 07:49:26 -05:00
Rubidium
4c117dd2d8 Revert #11993: new number format system does not and cannot work for CJK languages
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.

This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
2024-02-22 20:40:12 +01:00
Rubidium
b741b2ba6f Feature: Fully user configurable number format and abbreviations 2024-02-17 14:33:16 +01:00
Rubidium
609d0071d5 Change: Remove saving of digit group and decimal separator configurations from the savegame 2024-02-17 14:33:16 +01:00
Patric Stout
d02b1547f6 Remove: setting "no_http_content_downloads" (#12058)
As we now use HTTPS, it is very likely this will work on most systems.
For systems that do have HTTPS blocked, it will fail instantly,
and it will fallback to TCP anyway. That makes this setting no longer
very useful.
2024-02-11 14:48:12 +00:00
Patric Stout
849fd5ae03 Change: [Script] replace easy/medium/hard values with default value (#11959) 2024-02-03 09:15:03 +00:00
Tyler Trahan
41f2eed425 Feature: Settings to scale cargo production of towns and industries (#10606) 2024-01-30 15:11:46 -05:00
merni-ns
5a88027a19 Feature: Infinite money mode (#11902) 2024-01-30 18:01:02 +00:00
Tyler Trahan
28716548d2 Feature: Setting to automatically restart server based on hours played (#11142) 2024-01-26 10:25:25 -05:00
Tyler Trahan
21581b6ab3 Feature: Setting for minutes per calendar year (#11428) 2024-01-23 18:33:54 -05:00
Tyler Trahan
fd9e72a7e7 Feature: Use real-time "wallclock" timekeeping units (#11341) 2024-01-23 11:36:09 -05:00
Peter Nelson
c0ab436077 Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Rubidium
3a676a5af0 Codechange: replace static inline with static for non-class functions 2024-01-06 13:37:33 +01:00
EmperorJake
6522351a1f Feature: Setting to disable the loading speed penalty for trains longer than the station 2024-01-04 16:59:11 +01:00
Tyler Trahan
2bada59193 Feature: Mode to display timetable in seconds 2023-12-11 07:12:45 -05:00
Peter Nelson
a05d6ee404 Fix: Ensure saveload type match variable type.
This either changes the saveload definition or changes the variable depending on which makes more sense.
2023-12-09 08:13:03 +00:00
Peter Nelson
54d45a6047 Codechange: Don't keep autosave_interval in std::chrono::minutes.
This variable is saved as a setting which requires the variable type to be known, but std::chrono::minutes may vary depending on system type.

Instead, keep as uint32_t and convert to std::chrono::minutes only when setting the timer.
2023-12-09 08:13:03 +00:00
Peter Nelson
d4008850e3 Codechange: Ensure function opening { is on new line. 2023-11-09 20:15:38 +00:00
mrmbernardi
a5c8365aa4 Feature: Setting to disallow level crossings with competitors (#10755) 2023-09-02 12:46:24 +02:00
Henry Wilson
a9c65a69d0 Feature: Add config option to set default company secondary colour for new games
This does duplicate translation strings for the colours
2023-07-26 16:22:30 +02:00
MasonGulu
0be27778af Add: alternative setting for right-click close window option to exclude pinned windows (#10204) 2023-07-19 23:24:22 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
4f4810dc28 Fix: store autosave settings under the new names 2023-07-19 13:17:50 +02:00
Jonathan G Rennison
55c07eed59 Change: Add separate setting for server sent commands per frame limit (#11023)
Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.

This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
2023-06-27 12:32:45 +01:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Patric Stout
36a0818bc5 Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout
ed83c4b0da Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
PeterN
f1144de509 Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Tyler Trahan
2206c73156 Feature: Set a custom number of industries in map generation window (#10340) 2023-01-14 05:12:29 -05:00
stormcone
e29547a3a2 Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2022-11-24 20:58:10 +00:00
Peter Nelson
dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00
Artin Alavi
5d6cdf4385 Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2022-11-11 23:48:07 +01:00
Tyler Trahan
f7eb0ffc37 Feature: Purchase land multiple tiles at a time 2022-10-17 20:41:47 +02:00
Tyler Trahan
3d45bc4abe Feature: Build objects by area 2022-10-16 18:28:08 +02:00
Tyler Trahan
e79724ea22 Feature: Alternative linkgraph colour schemes (#9866) 2022-04-25 19:32:55 +02:00
Tyler Trahan
f92cf38ab5 Feature: Allow disabling local authority control of company actions 2022-04-02 22:50:28 +02:00
Tyler Trahan
7f0efbe00e Feature: Remember the last-used signal between games (#9792) 2022-02-02 21:26:46 +00:00
Guillaume Renoult
c38af72978 Update: add setting to hide news about competitors vehicle crash (#9653) 2021-11-07 19:54:50 +01:00
Tyler Trahan
7469f00c5b Feature: Hide block signals in GUI by default (#8688) 2021-09-05 20:22:27 +02:00
Loïc Guilloux
8d2162ba2d Fix b6a116a: convert server_advertise to server_game_type in config file (#9515) 2021-08-28 14:41:07 +02:00
Patric Stout
4c1ea4020d Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout
fa1e27994d Feature: allow the use of TURN to connect client and server together
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Rubidium
178ea3196b Remove: includes to network/core/config.h from headers when only three cpp files need it 2021-07-11 22:13:59 +02:00
Patric Stout
b6a116a247 Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00