truebrain
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5f7268cbdc
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
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2011-12-21 12:40:29 +00:00 |
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truebrain
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1c9bec1999
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
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truebrain
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44b70d176c
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(svn r23637) -Change: bump the savegame, to store all the new goodies
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2011-12-19 21:06:42 +00:00 |
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truebrain
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102f811d02
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
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truebrain
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2ae87e7213
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
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truebrain
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3ada3b9cc5
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
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truebrain
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ad48ab9237
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(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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2011-12-19 21:00:55 +00:00 |
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truebrain
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f239a61406
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(svn r23609) -Add: save/load all GameScript related material
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2011-12-19 20:56:34 +00:00 |
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truebrain
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5cda1d7c90
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(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
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2011-12-19 20:50:44 +00:00 |
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rubidium
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df16ebd730
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
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rubidium
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3d88c74389
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
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michi_cc
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def8e7215b
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(svn r23504) -Feature: Aircraft range.
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2011-12-13 00:43:35 +00:00 |
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yexo
|
89854e0ab1
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(svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore
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2011-12-12 18:55:04 +00:00 |
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rubidium
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0ca25fb3af
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(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible
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2011-12-10 16:05:26 +00:00 |
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rubidium
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2bf0fc3c5c
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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rubidium
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58423b26d1
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
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rubidium
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432c16d5b9
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(svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception
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2011-12-04 08:20:01 +00:00 |
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michi_cc
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d3b7b89493
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(svn r23415) -Feature: Infrastructure maintenance costs.
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2011-12-03 23:40:46 +00:00 |
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michi_cc
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f98312eb77
|
(svn r23414) -Add: Company infrastructure counts for stations/airports.
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2011-12-03 23:40:30 +00:00 |
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michi_cc
|
c06bbb4863
|
(svn r23413) -Add: Company infrastructure counts for canals.
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2011-12-03 23:40:23 +00:00 |
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michi_cc
|
a29a9d94b7
|
(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
|
d30fcd4e35
|
(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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michi_cc
|
6083d6ffb4
|
(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
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2011-12-03 23:40:08 +00:00 |
|
terkhen
|
de0bf0663a
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(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
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2011-12-03 22:23:10 +00:00 |
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terkhen
|
59d8b0204f
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(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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2011-12-03 22:21:27 +00:00 |
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truebrain
|
a8b22e5292
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(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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2011-12-01 12:04:10 +00:00 |
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truebrain
|
cc12942d70
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(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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2011-12-01 12:03:34 +00:00 |
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truebrain
|
160bfd8851
|
(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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2011-11-30 01:22:18 +00:00 |
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truebrain
|
34d7f01ccc
|
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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2011-11-29 23:26:35 +00:00 |
|
peter1138
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81598273e9
|
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
|
peter1138
|
4e97261315
|
(svn r23314) -Add: Add settings to restrict viewport zoom levels.
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2011-11-24 12:20:14 +00:00 |
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truebrain
|
bd3fd1171e
|
(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
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2011-11-23 18:54:51 +00:00 |
|
truebrain
|
d809ea4f23
|
(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
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2011-11-23 16:11:15 +00:00 |
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truebrain
|
f906ebd2a5
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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2011-11-23 16:07:14 +00:00 |
|
truebrain
|
229e572663
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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2011-11-23 16:05:19 +00:00 |
|
michi_cc
|
4d2a9e384c
|
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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michi_cc
|
6548ec6e9e
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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2011-11-15 20:47:53 +00:00 |
|
rubidium
|
c9a7f572ec
|
(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
|
2011-11-12 08:37:12 +00:00 |
|
rubidium
|
a8d33a4d89
|
(svn r23192) -Codechange: don't cast away const needlessly
|
2011-11-12 07:58:22 +00:00 |
|
yexo
|
5c838ff1c3
|
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
|
2011-11-08 19:48:47 +00:00 |
|
rubidium
|
643c54d288
|
(svn r23105) -Fix (r23104): Kenobi visited me ;)
|
2011-11-04 11:29:11 +00:00 |
|
rubidium
|
f01b3e2721
|
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
|
2011-11-04 11:09:06 +00:00 |
|
rubidium
|
2ed0f93bfb
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
2011-11-04 10:22:27 +00:00 |
|
rubidium
|
7757a2ed40
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
2011-11-04 10:18:13 +00:00 |
|
rubidium
|
47c5d30b5d
|
(svn r23084) -Codechange: get rid of a redundant variable
|
2011-11-03 22:49:03 +00:00 |
|
yexo
|
e98be8ed24
|
(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
|
2011-11-03 12:54:02 +00:00 |
|
frosch
|
bbc3409942
|
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
|
2011-11-01 16:51:47 +00:00 |
|
frosch
|
72cd855978
|
(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
|
2011-11-01 00:21:08 +00:00 |
|
yexo
|
433f74edd9
|
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
|
2011-10-30 13:47:45 +00:00 |
|
frosch
|
88f8457b83
|
(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
|
2011-10-09 11:27:54 +00:00 |
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