Yexo
|
5bcdcdd1d1
|
(svn r15408) -Fix (r15027): AIs could call AIController::Sleep() at times they're not allowed to sleep.
|
2009-02-08 11:34:51 +00:00 |
|
rubidium
|
e1b1fd18b5
|
(svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
|
2009-02-08 01:51:48 +00:00 |
|
smatz
|
9c59b711b7
|
(svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value
|
2009-02-07 17:01:44 +00:00 |
|
frosch
|
4e8707b93f
|
(svn r15400) -Fix: Typos in comments.
|
2009-02-07 16:23:42 +00:00 |
|
rubidium
|
6252c74584
|
(svn r15368) -Fix: some typos in comments
|
2009-02-06 10:31:05 +00:00 |
|
Yexo
|
cb3784d8b1
|
(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut
|
2009-02-06 00:25:37 +00:00 |
|
frosch
|
324e92f879
|
(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.
|
2009-02-05 17:48:08 +00:00 |
|
frosch
|
cb049e4e58
|
(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
|
2009-02-05 17:38:47 +00:00 |
|
frosch
|
7f198507f7
|
(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()
|
2009-02-05 17:28:37 +00:00 |
|
rubidium
|
8fb4962407
|
(svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again.
|
2009-02-05 15:59:23 +00:00 |
|
Yexo
|
f2907d816f
|
(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase.
|
2009-02-05 01:15:54 +00:00 |
|
Yexo
|
62a11eb5a9
|
(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders.
|
2009-02-05 01:12:49 +00:00 |
|
Yexo
|
b321130d9a
|
(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town.
|
2009-02-04 23:26:21 +00:00 |
|
rubidium
|
1c30c8c801
|
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
|
2009-02-03 22:42:42 +00:00 |
|
Yexo
|
101f55e65c
|
(svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data).
|
2009-02-03 21:05:32 +00:00 |
|
Yexo
|
1892c34ac6
|
(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
|
2009-02-03 20:49:08 +00:00 |
|
smatz
|
5ad1cd32b2
|
(svn r15324) -Codechange: unify the class used for comparing of strings for std::map
|
2009-02-03 18:08:07 +00:00 |
|
Yexo
|
a5807f4a77
|
(svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible.
|
2009-02-02 22:57:22 +00:00 |
|
frosch
|
de9a6fc90b
|
(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.
|
2009-02-01 17:14:39 +00:00 |
|
frosch
|
317220c2e4
|
(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium)
|
2009-02-01 16:21:18 +00:00 |
|
frosch
|
c28c4c1986
|
(svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
|
2009-02-01 16:10:06 +00:00 |
|
smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
|
Yexo
|
ea01534e6d
|
(svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice.
|
2009-01-27 13:11:11 +00:00 |
|
smatz
|
659989af45
|
(svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of st->town
|
2009-01-26 21:09:17 +00:00 |
|
Yexo
|
7f9c91901e
|
(svn r15277) -Fix (r15027): Building bridges in AITestMode always returned false.
|
2009-01-26 20:18:50 +00:00 |
|
glx
|
062f32a186
|
(svn r15270) -Change [API CHANGE]: remove AIEventTest
|
2009-01-25 19:06:00 +00:00 |
|
glx
|
c1cf3934fa
|
(svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication.
|
2009-01-25 00:57:03 +00:00 |
|
frosch
|
80ee3d3440
|
(svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI.
|
2009-01-24 21:38:30 +00:00 |
|
glx
|
e8b5f49861
|
(svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company
|
2009-01-24 20:14:15 +00:00 |
|
frosch
|
47cdbe4a20
|
(svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles.
|
2009-01-24 14:26:48 +00:00 |
|
frosch
|
7e6049ba02
|
(svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety.
|
2009-01-24 13:05:04 +00:00 |
|
frosch
|
d05ab5a531
|
(svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile.
|
2009-01-23 22:36:17 +00:00 |
|
frosch
|
a1d4b792e8
|
(svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'.
|
2009-01-23 22:09:31 +00:00 |
|
glx
|
4fe58bc303
|
(svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function
|
2009-01-23 15:38:13 +00:00 |
|
glx
|
ceb60b426e
|
(svn r15226) -Fix (r15214): broken AI content download
|
2009-01-23 15:10:13 +00:00 |
|
rubidium
|
83e1288c6a
|
(svn r15215) -Fix: various MSVC x64 compiler warnings
|
2009-01-23 02:01:05 +00:00 |
|
glx
|
92f5c6b1da
|
(svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windows
|
2009-01-23 01:29:13 +00:00 |
|
glx
|
b44390bf39
|
(svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning)
|
2009-01-21 03:47:04 +00:00 |
|
Yexo
|
db3ee34b44
|
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
|
2009-01-21 02:31:55 +00:00 |
|
Yexo
|
ddcaf2f4cc
|
(svn r15188) -Feature: You can now change the number of AIs from the AI config window.
|
2009-01-21 01:56:42 +00:00 |
|
Yexo
|
2307adf8d2
|
(svn r15187) -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ).
|
2009-01-21 01:37:20 +00:00 |
|
Yexo
|
e395533632
|
(svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
|
2009-01-21 00:36:22 +00:00 |
|
Yexo
|
c3b7917da1
|
(svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name.
|
2009-01-21 00:19:21 +00:00 |
|
glx
|
a4d3c76093
|
(svn r15184) -Cleanup: remove extra spaces
|
2009-01-21 00:18:30 +00:00 |
|
Yexo
|
3c757724e9
|
(svn r15182) -Fix: After updating an AI select the latest version for the next game.
|
2009-01-21 00:09:36 +00:00 |
|
Yexo
|
3d35b3c2cc
|
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
|
2009-01-20 16:49:10 +00:00 |
|
Yexo
|
61ee8ca42a
|
(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI.
|
2009-01-20 15:58:40 +00:00 |
|
peter1138
|
481c2164d0
|
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
|
2009-01-19 12:07:01 +00:00 |
|
rubidium
|
67ac7124b1
|
(svn r15139) -Fix [NoAI]: a wrong tile got returned for hangar tiles when the station sign isn't over st->airport_tile.
|
2009-01-18 17:03:57 +00:00 |
|
peter1138
|
dba9d60d3a
|
(svn r15133) -Fix: Crash if no NoAIs are present.
|
2009-01-17 22:22:53 +00:00 |
|