yexo
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89854e0ab1
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(svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore
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2011-12-12 18:55:04 +00:00 |
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rubidium
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c3440658e8
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(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible
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2011-12-10 16:05:26 +00:00 |
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rubidium
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0ca25fb3af
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(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible
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2011-12-10 16:05:26 +00:00 |
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rubidium
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9aab2dc861
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
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rubidium
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58423b26d1
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
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michi_cc
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fc8633e1ac
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(svn r23415) -Feature: Infrastructure maintenance costs.
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2011-12-03 23:40:46 +00:00 |
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michi_cc
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d3b7b89493
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(svn r23415) -Feature: Infrastructure maintenance costs.
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2011-12-03 23:40:46 +00:00 |
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truebrain
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d6e042c735
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(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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2011-11-30 01:22:18 +00:00 |
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truebrain
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160bfd8851
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(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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2011-11-30 01:22:18 +00:00 |
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truebrain
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3a5d257e46
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(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
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2011-11-23 16:11:15 +00:00 |
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truebrain
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d809ea4f23
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(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
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2011-11-23 16:11:15 +00:00 |
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michi_cc
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3b45b41e68
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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michi_cc
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4d2a9e384c
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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rubidium
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e81d564625
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(svn r23192) -Codechange: don't cast away const needlessly
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2011-11-12 07:58:22 +00:00 |
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rubidium
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a8d33a4d89
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(svn r23192) -Codechange: don't cast away const needlessly
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2011-11-12 07:58:22 +00:00 |
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frosch
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5c854f2643
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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2011-10-09 11:27:54 +00:00 |
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frosch
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88f8457b83
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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2011-10-09 11:27:54 +00:00 |
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rubidium
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56fedc4db9
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(svn r22767) -Add: river generation
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2011-08-20 14:14:17 +00:00 |
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rubidium
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0041408e4f
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(svn r22767) -Add: river generation
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2011-08-20 14:14:17 +00:00 |
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michi_cc
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d25840978c
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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2011-08-03 20:55:08 +00:00 |
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michi_cc
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08b7981f37
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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2011-08-03 20:55:08 +00:00 |
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frosch
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31ad03e4d2
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(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
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2011-07-29 22:23:17 +00:00 |
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frosch
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c9e920f1eb
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(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
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2011-07-29 22:23:17 +00:00 |
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terkhen
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7e0daae1ec
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
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terkhen
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00e5c1df18
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
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rubidium
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f23d4a7565
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(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
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2011-04-22 16:09:46 +00:00 |
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rubidium
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75b87c554f
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(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
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2011-04-22 16:09:46 +00:00 |
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rubidium
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2a7912d415
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(svn r22198) -Codechange: make some constants name more explicit
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2011-03-05 11:16:44 +00:00 |
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rubidium
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e48967541a
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(svn r22198) -Codechange: make some constants name more explicit
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2011-03-05 11:16:44 +00:00 |
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rubidium
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3b268b61bd
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(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
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2011-02-26 17:56:51 +00:00 |
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rubidium
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ae6dca77e5
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(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
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2011-02-26 17:56:51 +00:00 |
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alberth
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a14f4eb271
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(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
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2011-02-25 21:53:43 +00:00 |
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alberth
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1dbc0a20be
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(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
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2011-02-25 21:53:43 +00:00 |
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rubidium
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91fb1787fb
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(svn r22124) -Codechange: move comment to its logical place
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2011-02-20 21:10:58 +00:00 |
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rubidium
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b6be3f2acc
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(svn r22124) -Codechange: move comment to its logical place
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2011-02-20 21:10:58 +00:00 |
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rubidium
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e92f2d6b9a
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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rubidium
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d8cada7563
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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rubidium
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e3b44f460f
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(svn r22062) -Fix: memory leak when saving fails mid-way
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2011-02-11 21:30:26 +00:00 |
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rubidium
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7de823b1bd
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(svn r22062) -Fix: memory leak when saving fails mid-way
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2011-02-11 21:30:26 +00:00 |
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smatz
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8608a7c29b
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(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
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2011-02-08 18:34:13 +00:00 |
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smatz
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887a7724dc
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(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
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2011-02-08 18:34:13 +00:00 |
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terkhen
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67ce7c5c41
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
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terkhen
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a4b08dddd1
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
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alberth
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a2ceba992d
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(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
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2011-02-05 10:38:40 +00:00 |
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alberth
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7da952115b
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(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
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2011-02-05 10:38:40 +00:00 |
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alberth
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e3a35f7d40
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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2011-02-05 10:28:31 +00:00 |
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alberth
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bdf5a1c2f7
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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2011-02-05 10:28:31 +00:00 |
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rubidium
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088223e058
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
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2011-02-04 16:40:38 +00:00 |
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rubidium
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0fe0225751
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
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2011-02-04 16:40:38 +00:00 |
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rubidium
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fd7633def5
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(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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2011-02-04 15:40:35 +00:00 |
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