rubidium
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215452b911
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(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
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2011-11-12 08:37:12 +00:00 |
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rubidium
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e81d564625
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(svn r23192) -Codechange: don't cast away const needlessly
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2011-11-12 07:58:22 +00:00 |
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yexo
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0566a6cfda
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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rubidium
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6fe13b1451
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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2011-11-04 11:29:11 +00:00 |
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rubidium
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1138abad35
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(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
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2011-11-04 11:09:06 +00:00 |
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rubidium
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bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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41223c8bc9
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(svn r23084) -Codechange: get rid of a redundant variable
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2011-11-03 22:49:03 +00:00 |
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yexo
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091d31b84b
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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2011-11-03 12:54:02 +00:00 |
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frosch
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6e61fee028
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(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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2011-11-01 16:51:47 +00:00 |
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frosch
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e57ba5d0ae
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(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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2011-11-01 00:21:08 +00:00 |
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yexo
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047957487a
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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2011-10-30 13:47:45 +00:00 |
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frosch
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5c854f2643
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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2011-10-09 11:27:54 +00:00 |
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frosch
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4961cd06a9
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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2011-10-03 17:20:56 +00:00 |
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frosch
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7d1755403b
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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2011-10-03 17:19:54 +00:00 |
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rubidium
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e11b817281
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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2011-09-23 19:49:45 +00:00 |
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rubidium
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3722a0bf98
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
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yexo
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72500ddedf
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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2011-09-11 11:47:18 +00:00 |
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yexo
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561d6503be
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(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
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2011-09-09 21:27:57 +00:00 |
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rubidium
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b7722dbe86
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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2011-09-09 21:12:52 +00:00 |
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frosch
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7337332026
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(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
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2011-09-03 12:17:36 +00:00 |
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planetmaker
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142e244df6
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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2011-08-25 16:37:27 +00:00 |
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rubidium
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62886dfeed
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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2011-08-24 13:53:34 +00:00 |
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rubidium
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5928dbb8a3
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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2011-08-22 12:54:17 +00:00 |
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rubidium
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56fedc4db9
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(svn r22767) -Add: river generation
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2011-08-20 14:14:17 +00:00 |
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rubidium
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d6a0e5f240
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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2011-08-12 18:36:47 +00:00 |
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rubidium
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e01b2e26c3
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(svn r22736) -Codechange: constify some numbers
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2011-08-12 18:34:09 +00:00 |
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michi_cc
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d25840978c
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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2011-08-03 20:55:08 +00:00 |
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frosch
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31ad03e4d2
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(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
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2011-07-29 22:23:17 +00:00 |
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frosch
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78e4abbed0
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(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
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2011-07-09 18:10:48 +00:00 |
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frosch
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1bf9bc70a3
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(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
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2011-07-02 21:20:37 +00:00 |
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terkhen
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fbf8b6c5ed
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(svn r22573) -Fix (r22567): Fix operator precedence.
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2011-06-13 06:13:57 +00:00 |
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terkhen
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2eb8903dce
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(svn r22568) -Change: Add a list of persistent storages to the Town class.
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2011-06-12 20:49:07 +00:00 |
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terkhen
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7e0daae1ec
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
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terkhen
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55695277c8
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(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
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2011-06-04 21:17:07 +00:00 |
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smatz
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c779ee6b58
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(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
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2011-05-22 19:18:28 +00:00 |
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planetmaker
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7aa57e4acd
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(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
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2011-05-18 12:19:58 +00:00 |
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alberth
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a70556dac2
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(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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2011-05-14 18:35:40 +00:00 |
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rubidium
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6e9122828e
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(svn r22406) -Document: some more "random-ish" tidbits
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2011-05-01 19:51:52 +00:00 |
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rubidium
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f23d4a7565
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(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
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2011-04-22 16:09:46 +00:00 |
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rubidium
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2a7912d415
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(svn r22198) -Codechange: make some constants name more explicit
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2011-03-05 11:16:44 +00:00 |
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smatz
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b04623b63c
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(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong
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2011-02-27 13:59:20 +00:00 |
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rubidium
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3b268b61bd
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(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
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2011-02-26 17:56:51 +00:00 |
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alberth
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a14f4eb271
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(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
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2011-02-25 21:53:43 +00:00 |
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smatz
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37c4cc2e71
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(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist
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2011-02-23 00:00:50 +00:00 |
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smatz
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c7aebed03e
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(svn r22129) -Codechange: use simpler check to test if there any towns in the game
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2011-02-22 22:21:20 +00:00 |
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rubidium
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91fb1787fb
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(svn r22124) -Codechange: move comment to its logical place
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2011-02-20 21:10:58 +00:00 |
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rubidium
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1e2a681f9c
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(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
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2011-02-20 20:58:32 +00:00 |
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rubidium
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1516299bca
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
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rubidium
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e92f2d6b9a
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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