rubidium
34cdcaf8b2
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-13 18:55:31 +00:00
smatz
073af4eba2
(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
2010-04-11 22:06:17 +00:00
smatz
e0746e5bd3
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
2010-04-11 17:32:14 +00:00
smatz
535a3bf847
(svn r19608) -Fix: do not kick client if he entered password and the password was cleared meanwhile
2010-04-11 17:23:11 +00:00
smatz
150ae1c707
(svn r19607) -Codechange: use different packet types instead of packet subtypes
2010-04-11 17:17:12 +00:00
rubidium
ff5dfd9c7e
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
2010-04-08 21:14:49 +00:00
yexo
b21278659c
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
2010-02-25 20:05:31 +00:00
rubidium
78f5533141
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
2010-02-09 23:49:19 +00:00
rubidium
149af66877
(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
2010-01-21 11:17:40 +00:00
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
2cbb3dd7d1
(svn r18804) -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD.
2010-01-14 23:06:41 +00:00
rubidium
89443276b1
(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
2010-01-11 20:00:14 +00:00
frosch
992bc6c345
(svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff.
2009-12-02 17:37:02 +00:00
rubidium
da30e736ca
(svn r18330) -Cleanup: remove some unneeded includes
2009-11-28 20:35:25 +00:00
rubidium
fbcd97528a
(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
2009-11-12 20:52:14 +00:00
rubidium
a0840ee58b
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-12 20:33:30 +00:00
frosch
4691a2069a
(svn r17977) -Fix: Busses and trucks are distinguished by cargo class.
2009-11-05 20:26:13 +00:00
smatz
c2c23ec661
(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
2009-10-09 11:03:00 +00:00
rubidium
7312bdb362
(svn r17743) -Fix: (post 0.7) memory leak in server in case handling a packet caused the connection to be closed. Also force-close the connection on invalid packets.
2009-10-07 21:11:56 +00:00
rubidium
65f97fb38c
(svn r17742) -Codechange: remove unused variable from Recv_Packet
2009-10-07 20:58:14 +00:00
rubidium
982b8ee5fc
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
d1032d69c8
(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
...
-Fix: do not do invalid reads when a packet handling function closed a connection
2009-09-22 20:44:14 +00:00
frosch
0e36260337
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
2009-09-13 19:15:59 +00:00
rubidium
0153e7a211
(svn r17467) -Change: show the client id in join messages at the server (patch by dihedral)
2009-09-07 21:28:16 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
d61be2637e
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
smatz
54cbd17bd8
(svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany()
2009-06-23 12:11:35 +00:00
rubidium
71c7064ad6
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
2009-06-19 20:26:18 +00:00
rubidium
8f74c85d74
(svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the client was 'leaving'.
2009-06-18 15:05:45 +00:00
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
alberth
580e478e4e
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
rubidium
78c726d2b1
(svn r16437) -Codechange: remove the hack that for CMD_COMPANY_CTRL the company was changed from spectator to company 0 in the network code.
2009-05-26 21:25:24 +00:00
rubidium
2832d69272
(svn r16422) -Codechange: use const_cast for removing const and warn when const is (accidentally?) removed using C-style casts.
2009-05-24 21:09:00 +00:00
smatz
d6e203ebe2
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22 15:23:47 +00:00
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
rubidium
241af768f0
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
yexo
965b8196fb
(svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' console commands.
2009-04-26 20:01:14 +00:00
yexo
f6070e2261
(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible.
2009-04-26 19:48:42 +00:00
rubidium
a25684b833
(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly
2009-04-07 18:23:14 +00:00
rubidium
a76218eab9
(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address.
2009-04-04 00:48:48 +00:00
rubidium
bc7a870a61
(svn r15931) -Codechange: let the host and ban lists use of SmallVector.
2009-04-03 12:49:58 +00:00
peter1138
3b748ec62f
(svn r15848) -Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months.
2009-03-25 16:30:33 +00:00
rubidium
f524d39963
(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
2009-03-19 23:32:39 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
smatz
154b4da4cc
(svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list window crashed the server
2009-03-06 12:42:01 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
6ad9fcc6ec
(svn r15395) -Fix [FS#2611] (r15377): one couldn't reset companies anymore in a 'dedicated' server.
2009-02-07 12:02:13 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
bf45d44c3c
(svn r15247) -Change: show a lock near the password/join button in the company window whenever the company is password protected
2009-01-23 23:56:56 +00:00