Commit Graph

301 Commits

Author SHA1 Message Date
yexo
05d29d8a3d (svn r19435) -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks 2010-03-16 16:04:35 +00:00
yexo
e3591f8a1d (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 2010-03-15 22:42:43 +00:00
Yexo
dfa528d058 (svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame 2010-03-13 00:15:24 +00:00
terkhen
4eb6e3f060 (svn r19392) -Codechange: Increase the maximum size of a TileArea. 2010-03-12 19:38:00 +00:00
yexo
22081cbd19 (svn r19382) -Fix (r19381): don't break savegame version 139 2010-03-10 18:59:40 +00:00
yexo
1a28aaf69e (svn r19381) -Fix [FS#3670] (r19198): airport size wasn't properly stored in the savegame 2010-03-10 18:51:56 +00:00
yexo
0cf90dbeb0 (svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport should be done earlier as it can be used by newgrf code 2010-03-10 18:46:26 +00:00
terkhen
b443a3ee0a (svn r19346) -Feature: Configurable slope steepness for road vehicles from 0% to 10%, default is 7%. 2010-03-06 12:58:33 +00:00
terkhen
c958c2c31f (svn r19345) -Feature: Realistic acceleration for road vehicles. 2010-03-06 12:56:57 +00:00
terkhen
06a3faa651 (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen
4e6cac84d6 (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00
yexo
308781664b (svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9 2010-03-05 23:20:02 +00:00
yexo
7ff55502f0 (svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make sure all members are properly initialized 2010-02-25 20:06:11 +00:00
yexo
a9c8dbc0a0 (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it 2010-02-25 20:05:31 +00:00
smatz
f051066bc4 (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit 2010-02-24 14:46:15 +00:00
yexo
698737f485 (svn r19198) -Codechange: store the size of stations in savegames 2010-02-22 14:17:07 +00:00
rubidium
7a73a7490d (svn r19090) -Codechange: some comment coding style fixes 2010-02-10 21:06:05 +00:00
rubidium
21bd2722cd (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
rubidium
78f31c1744 (svn r19044) -Codechange: don't load the 'new game' NewGRFs when you're certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames. 2010-02-06 17:26:21 +00:00
rubidium
64ead0b513 (svn r19022) -Fix (r18770): loading old (0.1-ish) savegames failed 2010-02-05 20:22:01 +00:00
rubidium
a126db6ea4 (svn r19021) -Fix [FS#3570]: don't NULL the pointers when saving the savegame on an error during saving; the savegame is still valid 2010-02-05 20:18:30 +00:00
smatz
54f958c8e5 (svn r18954) -Fix (r18952): missing 'inline' 2010-01-29 23:54:00 +00:00
yexo
dc714960e3 (svn r18952) -Fix (r18950): loading recent (=newer then title game) savegames failed 2010-01-29 21:06:35 +00:00
yexo
fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
yexo
fa01b25f74 (svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft crashes 2010-01-28 22:34:14 +00:00
yexo
388c713f08 (svn r18912) -Codechange: free up a bunch of airporttile ids by using the tile animation frame 2010-01-24 20:25:28 +00:00
michi_cc
a4f50de959 (svn r18904) -Fix: Writing LZO-compressed savegames would produce invalid files and potentially overwrite memory. 2010-01-23 22:23:45 +00:00
rubidium
251ffaa000 (svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report 2010-01-16 19:08:33 +00:00
rubidium
aaf0b4b46c (svn r18812) -Codechange: make some functions in train.h functions of Train. 2010-01-15 18:23:52 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
3ebec78900 (svn r18775) -Fix (r18769): non-LZO code used LZO defines, also replace #define with static const uint and add some documentation. 2010-01-10 21:20:51 +00:00
rubidium
aca2daf841 (svn r18772) -Feature-ish: allow user customisable compression levels for the zlib compression 2010-01-10 15:35:13 +00:00
rubidium
188c8ebd5c (svn r18771) -Codechange: minor cleanups in saveload code 2010-01-10 14:57:05 +00:00
rubidium
f5053cee7e (svn r18770) -Fix-ish: don't allow the memory saveload format to be chosen for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it. 2010-01-10 14:30:32 +00:00
rubidium
3ca0937c1c (svn r18769) -Codechange: replace MiniLZO with the real library. If you're using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed. 2010-01-10 13:12:34 +00:00
rubidium
e4af35d316 (svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way 2010-01-09 14:43:08 +00:00
rubidium
f65f276d10 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 2010-01-09 14:41:22 +00:00
yexo
b378e82676 (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
rubidium
87466a4ed0 (svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry. 2010-01-04 18:21:07 +00:00
rubidium
069b6a9fab (svn r18703) -Feature-ish: allow virtually paying a percentage of the leg profit in feeder chains. This to give the user a better chance to get a feeder system without "losses". 2010-01-03 21:29:20 +00:00
rubidium
35c79d81ef (svn r18689) -Codechange: move the looping over chunkhandlers code to a macro 2010-01-02 15:56:20 +00:00
rubidium
58be174df2 (svn r18688) -Cleanup: remove some unused code/constants 2010-01-02 15:52:41 +00:00
rubidium
ea75e7da60 (svn r18686) -Fix [FS#3470]: in some cases _sl.chs is used when not initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table 2010-01-02 15:48:07 +00:00
rubidium
b2e9b5d612 (svn r18683) -Fix: it's not an other 2010-01-01 18:45:40 +00:00
peter1138
739aea3e1a (svn r18674) -Feature (FS#3459): Configurable slope steepness for trains from 0% to 10%, default is 3% as before (mostly by Terkhen) 2009-12-31 10:41:03 +00:00
rubidium
69f1db204e (svn r18634) -Revert (r16808): the fix doesn't work in all cases
-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame
2009-12-25 23:14:12 +00:00
rubidium
5e2b7e0238 (svn r18522) -Feature: add the possibility to not make new tree tiles in-game 2009-12-17 16:59:33 +00:00
rubidium
fbfcbe06ec (svn r18515) -Change: make it visible when you're to pass the next signal on danger and possible to cancel it
-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
2009-12-16 16:23:44 +00:00
rubidium
3e6c530e1e (svn r18506) -Fix [FS#3368]: no error message was created for the first fatal NewGRF error. 2009-12-15 00:00:51 +00:00
rubidium
0e78fdb54c (svn r18486) -Fix: when switching language and you're getting a different font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap) 2009-12-13 19:33:07 +00:00