Commit Graph

174 Commits

Author SHA1 Message Date
Rubidium
3a676a5af0 Codechange: replace static inline with static for non-class functions 2024-01-06 13:37:33 +01:00
Rubidium
e3f49ee7a0 Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
Peter Nelson
b85ecf9ac2 Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
2023-12-20 20:38:21 +00:00
rubidium42
27082f9efa Codechange: pass std::string references to OpenBrowser 2023-11-29 02:02:30 +01:00
Peter Nelson
1071acb483 Codechange: Redundant use of char * and c_str(). (#11454) 2023-11-10 00:17:36 +00:00
Michael Lutz
86e28e79fb Fix #11402: Make string filter locale-aware. 2023-11-03 22:34:01 +01:00
Rubidium
f16399f4c9 Codechange: replace x.size() > 0 with !x.empty() 2023-10-20 23:05:43 +02:00
Rubidium
c9276c2959 Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
Loïc Guilloux
0458c15060 Cleanup: [MacOS] Remove unneeded WITH_SDL checks (#11360) 2023-10-09 19:35:15 +02:00
frosch
55da426d44 Codechange: All ParagraphLayoutFactory::AppendToBuffer assume that the buffer has at least some space.
Assert on that.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Patric Stout
37e2f99c09 Change: store crash logs in JSON format (#11232) 2023-09-14 20:13:27 +02:00
Patric Stout
ba67f39db6 Codechange: vendor the nlohmann-json library (#11290) 2023-09-13 16:11:34 +02:00
Patric Stout
a3d631ffed Change: make nlohmann a mandatory library to build OpenTTD (#11235) 2023-08-28 19:04:36 +02:00
Patric Stout
d4312c59a4 Codechange: [MacOS] use backtrace() instead of our custom variant (#11233)
As mentioned in the comment, we only did it ourselves as we once
were compatible with versions before 10.5. But that time has long
gone. So let's update the code to a bit more modern approach.
2023-08-27 22:32:11 +02:00
Patric Stout
b00e483b0f Change: recover when possible from crashes during a crash (#11238) 2023-08-27 21:54:05 +02:00
Patric Stout
29a37c2e0b Change: [Win32] unify the crashlog handler with the other OSes (#11236)
While at it, make the crash text a bit more readable, and sync
this with MacOS.
2023-08-27 17:58:31 +00:00
Patric Stout
f120d2beb8 Add: use breakpad to create crash.dmp on MacOS / Linux too (#11202)
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
2023-08-20 17:16:08 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterN
eda3defcb5 Codechange: Pass language for font detection as std::string. (#10964) 2023-06-06 20:55:56 +00:00
PeterN
7a0b6b7ddf Codechange: Remove Freetype bits on Win32/OSX. (#10960)
These platforms have their own specific font rendering.
2023-06-06 19:43:27 +01:00
Patric Stout
21adfa7567 Fix: track "memory installed" for surveys less precisely (#10910)
It turns out, for Windows and Linux having the exact memory allows
for easy tracing of an individual. That is exactly against the idea
of the survey. And honestly, we don't need this precision.
2023-06-03 19:07:56 +00:00
Rubidium
d68b5c9162 Codechange: replace buffer + strecpy with std::string for getting clipboard contents 2023-06-03 20:14:33 +02:00
PeterN
d086f288cd Codechange: Remove duplicated includes. (#10888)
These are now included by stdafx.h so don't need to be included again.
2023-05-29 14:29:00 +01:00
Peter Nelson
9976293c1e Codechange: Return fontcache font name as std::string. 2023-05-27 20:40:25 +01:00
Rubidium
30b9e02dd9 Codechange: replace crashlog filenames with std::string in Crashlog 2023-05-25 05:42:10 +02:00
Rubidium
19304bd3d5 Codechange: replace seprintf with fmt::format for filling the crash log data 2023-05-25 05:42:10 +02:00
Rubidium
275ebf4509 Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*> 2023-05-21 15:12:02 +02:00
Rubidium
c518293135 Codechange: replace printf with fmt::print 2023-05-21 15:12:02 +02:00
Patric Stout
0850193a38 Fix: survey result on crash only worked on Linux (#10855)
Every OS-specific crashlog handler has their own MakeCrashLog
in some form. In result, only Linux was calling the generic one.
2023-05-21 12:57:32 +02:00
Peter Nelson
c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson
56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson
00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidium
c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
Rubidium
f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
Rubidium
f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
PeterN
e97bf271dc Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Rubidium
9b56505fec Codechange: split building into a library and executable 2023-04-16 18:58:21 +02:00
Rubidium
9e89eb5726 Codechange: move main function(s) to separate files 2023-04-16 18:58:21 +02:00
PeterN
2376112c77 Fix #10477: Not enough space for text due to rounding down (OSX) (#10489) 2023-02-18 05:50:20 -05:00
Rubidium
d51d08ddcb Codechange: put stack variables in global variables for gamelog/crashlog 2023-01-28 17:23:30 +01:00
Rubidium
b951332def Codechange: use smart pointers when creating StringIterators 2023-01-13 21:09:40 +01:00
Rubidium
752cd5c0da Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
glx22
af3df959c2 Codechange: reduce code duplication 2022-12-23 23:23:03 +01:00
Peter Nelson
daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2022-12-18 11:46:01 -05:00
Peter Nelson
8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2022-12-18 11:46:01 -05:00
Peter Nelson
9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson
062ea68422 Change: Scale position of font shadow. 2022-11-12 18:28:39 +00:00