Commit Graph

50500 Commits

Author SHA1 Message Date
bjarni
4550c2361d (svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
it caused way more problems than it solved
2005-12-03 13:43:54 +00:00
bjarni
8277a0651e (svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
it caused way more problems than it solved
2005-12-03 13:43:54 +00:00
bjarni
16625f4db1 (svn r3256) -Fix: [OSX] fixed issue where building the bundle could take place before linking if -j 2 was used 2005-12-03 10:36:23 +00:00
bjarni
b860d1194d (svn r3256) -Fix: [OSX] fixed issue where building the bundle could take place before linking if -j 2 was used 2005-12-03 10:36:23 +00:00
Darkvater
d85b9bde49 (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
2005-12-02 19:41:35 +00:00
Darkvater
bfeddf1db1 (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
2005-12-02 19:41:35 +00:00
truelight
d90e3118ed (svn r3253) -Add: add BuildRoad event for AIs 2005-12-02 19:21:38 +00:00
truelight
214ed794a1 (svn r3253) -Add: add BuildRoad event for AIs 2005-12-02 19:21:38 +00:00
peter1138
e426787c14 (svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles. 2005-12-02 14:55:23 +00:00
peter1138
7460ecd42a (svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles. 2005-12-02 14:55:23 +00:00
truelight
5e4a1a4dc1 (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code) 2005-12-01 09:34:40 +00:00
truelight
ea9cb3ee5b (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code) 2005-12-01 09:34:40 +00:00
truelight
a518f81093 (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded 2005-11-30 16:10:19 +00:00
truelight
480b1575fe (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded 2005-11-30 16:10:19 +00:00
peter1138
9e142209fc (svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both. 2005-11-30 07:31:54 +00:00
peter1138
6ed22fb3d4 (svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both. 2005-11-30 07:31:54 +00:00
peter1138
0b48a69e02 (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved. 2005-11-29 22:29:59 +00:00
peter1138
fde99748c0 (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved. 2005-11-29 22:29:59 +00:00
peter1138
627dd10451 (svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
peter1138
4191adb92c (svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
truelight
708c135ff7 (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
44c70c24d3 (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
90e50e5ca9 (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules 2005-11-29 15:53:15 +00:00
truelight
c963c59b67 (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules 2005-11-29 15:53:15 +00:00
truelight
4c76c9a45a (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 2005-11-28 14:02:36 +00:00
truelight
2eb1c8a215 (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 2005-11-28 14:02:36 +00:00
truelight
4624bf7f9c (svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs 2005-11-28 11:30:12 +00:00
truelight
4b4d171ca5 (svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs 2005-11-28 11:30:12 +00:00
truelight
71b6f6c8aa (svn r3242) -Fix: small glitch in AllowAI control 2005-11-27 16:45:45 +00:00
truelight
a2ae8a707c (svn r3242) -Fix: small glitch in AllowAI control 2005-11-27 16:45:45 +00:00
peter1138
14064b223d (svn r3239) - Codechange: Introduce and use helper functions for engine replacement code. 2005-11-26 16:41:14 +00:00
peter1138
87f54ebf92 (svn r3239) - Codechange: Introduce and use helper functions for engine replacement code. 2005-11-26 16:41:14 +00:00
truelight
29a0f76ac9 (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
2005-11-26 16:18:15 +00:00
truelight
9a381f4d5d (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
2005-11-26 16:18:15 +00:00
Darkvater
68c95f164e (svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still. 2005-11-26 13:23:16 +00:00
Darkvater
10ce514f59 (svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still. 2005-11-26 13:23:16 +00:00
Darkvater
43b09db5ed (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6 2005-11-26 12:57:42 +00:00
Darkvater
728aba9d7c (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6 2005-11-26 12:57:42 +00:00
Darkvater
af706b9ed3 (svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game' 2005-11-26 12:45:53 +00:00
Darkvater
a090886073 (svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game' 2005-11-26 12:45:53 +00:00
miham
57b4715072 (svn r3234) [Translations] Estonian is still unfinished 2005-11-23 21:47:01 +00:00
miham
732e71228b (svn r3234) [Translations] Estonian is still unfinished 2005-11-23 21:47:01 +00:00
miham
83040e272d (svn r3233) [Translations] Estonian now available again 2005-11-23 21:45:04 +00:00
miham
aa39eb5a9a (svn r3233) [Translations] Estonian now available again 2005-11-23 21:45:04 +00:00
truelight
8315736569 (svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
8733f49e88 (svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
062d654df1 (svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version 2005-11-23 13:45:12 +00:00
truelight
b8f8f3869d (svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version 2005-11-23 13:45:12 +00:00
bjarni
97b3afe9ae (svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
	Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-23 12:21:54 +00:00
bjarni
08b990886d (svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
	Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-23 12:21:54 +00:00