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8ffc05a02c74d013b0c058553e29a1cfb8b3c95d
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8 Commits

Author SHA1 Message Date
rubidium
019a519446 (svn r13910) -Document: string drawing related functions and types (Alberth) 2008-08-01 09:34:34 +00:00
rubidium
8113efb0f2 (svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim". 2008-07-20 19:21:18 +00:00
frosch
cfdc710104 (svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter. 2008-06-28 15:44:24 +00:00
smatz
faebe10d81 (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-26 15:46:19 +00:00
smatz
5259d13da7 (svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines 2008-06-18 21:19:04 +00:00
rubidium
26cea31b1e (svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable. 2008-04-24 11:11:50 +00:00
smatz
d0fdbce6d2 (svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging in the group and depot GUI if appropriate 2008-04-05 11:27:50 +00:00
rubidium
507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
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