Commit Graph

387 Commits

Author SHA1 Message Date
yexo
901230bde1 (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte. 2009-02-25 00:14:46 +00:00
smatz
846044ee26 (svn r15571) -Fix: incorrect use of memset 2009-02-24 22:25:23 +00:00
rubidium
8fa247c4b1 (svn r15566) -Change: reintroduce space as valid method of selecting 'content' as long as the filter box is not focused. Enter will also work when the filter box is focused. 2009-02-24 13:32:18 +00:00
rubidium
4bf2f4a166 (svn r15565) -Fix [FS#2675]: dependency information wasn't requested after the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically. 2009-02-24 13:25:35 +00:00
rubidium
54f852f094 (svn r15552) -Fix (r15544): some compiler/OS combinations don't like closing the same FD twice and zlib's docs weren't very clear about whether it would close a FD it didn't open. 2009-02-22 02:57:15 +00:00
rubidium
fdc2e85184 (svn r15544) -Fix [FS#2650]: extracting downloaded content didn't work for Windows if one uses a non-ASCII. 2009-02-21 14:00:35 +00:00
rubidium
c5677da94d (svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game. 2009-02-20 00:03:29 +00:00
rubidium
dba12992e8 (svn r15442) -Codechange: don't do magic on magic numbers when you can also use a single named constant. 2009-02-11 01:28:10 +00:00
peter1138
cd0b38d234 (svn r15433) -Fix (r15126): Content download progress bar was not centered properly. 2009-02-09 20:30:16 +00:00
rubidium
c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium
8dae160d0f (svn r15425) -Codechange: some color->colour changes and type safety. 2009-02-09 02:09:47 +00:00
rubidium
861e9cefb3 (svn r15424) -Codechange: make it possible to have multiple windows with edit box open simultaniously (Zuu). 2009-02-09 01:22:29 +00:00
rubidium
377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 2009-02-08 12:25:13 +00:00
rubidium
d7a053578d (svn r15395) -Fix [FS#2611] (r15377): one couldn't reset companies anymore in a 'dedicated' server. 2009-02-07 12:02:13 +00:00
rubidium
841050ec83 (svn r15377) -Fix [FS#2607]: filter did resort when unneeded and didn't deselect properly in some cases (Roujin) 2009-02-06 18:00:05 +00:00
rubidium
ef754b8b6d (svn r15373) -Fix [FS#2606]: Kenobi denied the server's client name to the tab-completed. 2009-02-06 15:11:17 +00:00
rubidium
c346f249cd (svn r15372) -Feature: filter the 'content' based on the tag/name. Based on a patch by Roujin. 2009-02-06 12:00:14 +00:00
rubidium
ac7757324e (svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company. 2009-02-04 16:59:41 +00:00
peter1138
aad67b5736 (svn r15312) -Codechange: Handle closing of drop down menus when clicking in a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe. 2009-02-01 22:32:07 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium
3d21639d5b (svn r15247) -Change: show a lock near the password/join button in the company window whenever the company is password protected 2009-01-23 23:56:56 +00:00
rubidium
04709f2798 (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
Yexo
c5332eb161 (svn r15234) -Fix (r15176): Crash if you pressed space in the content download window before selecting an item. 2009-01-23 18:40:18 +00:00
rubidium
8382b76b0f (svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows. 2009-01-23 10:20:29 +00:00
rubidium
6f5078b555 (svn r15217) -Fix [FS#2573] (r15176): more corner cases when removing things from iterated vectors 2009-01-23 09:00:01 +00:00
rubidium
83e1288c6a (svn r15215) -Fix: various MSVC x64 compiler warnings 2009-01-23 02:01:05 +00:00
rubidium
8ef066baee (svn r15207) -Add: sorting to the content list. 2009-01-22 14:15:52 +00:00
rubidium
4f5a8b15ed (svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download 2009-01-22 10:09:56 +00:00
rubidium
f2777cd02d (svn r15200) -Feature: give server admins a tool to combat profanity in nick names (based on patch by dihedral) 2009-01-21 23:07:11 +00:00
rubidium
86c1d49c08 (svn r15196) -Fix (r15195): != != == :( 2009-01-21 20:18:12 +00:00
rubidium
4bf2326bd1 (svn r15195) -Fix: don't crash when removing from something you're iterating over 2009-01-21 12:23:08 +00:00
peter1138
727ffeedc9 (svn r15194) -Fix: Don't count dedicated server as a spectator 2009-01-21 10:46:21 +00:00
rubidium
ff328bf68b (svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clear 2009-01-20 21:05:13 +00:00
rubidium
eeb38a8e3a (svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out. 2009-01-20 16:51:55 +00:00
rubidium
28a641066e (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
rubidium
c9436c8d88 (svn r15162) -Fix: the join status window didn't get properly created 2009-01-20 11:21:06 +00:00
rubidium
99b1f1a8f4 (svn r15161) -Change: bump url to 96 bytes 2009-01-20 09:52:11 +00:00
glx
24351416f6 (svn r15160) -Fix (r15157): port != IP 2009-01-20 04:01:07 +00:00
rubidium
6a3aaef486 (svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows. 2009-01-20 03:44:43 +00:00
rubidium
5f3772a42c (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
rubidium
9b463c26de (svn r15155) -Codechange: remove unused return value 2009-01-19 22:01:37 +00:00
rubidium
7205a8f9f4 (svn r15154) -Fix [FS#2555] (r15126): wrong tooltip for the matrix 2009-01-19 21:13:02 +00:00
rubidium
914073a30a (svn r15153) -Fix (r15126): the scrollbar's "count" wasn't always correctly set 2009-01-19 21:11:51 +00:00
rubidium
d793439f43 (svn r15136) -Fix (r15126): (file) name could occasionally be wider than the download window causing glitches. 2009-01-18 15:53:21 +00:00
rubidium
07e135547e (svn r15135) -Fix/Change: allow str_validate (part of receiving strings from the network) to pass newlines instead of replacing them with question marks, but only when asked to do so. 2009-01-18 13:12:57 +00:00
rubidium
b8219eb7a1 (svn r15134) -Fix (r15126): not selecting dependencies when pressing "select update" 2009-01-18 00:05:49 +00:00
rubidium
3a13b75e37 (svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. 2009-01-17 16:53:32 +00:00
rubidium
b1a33a494f (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings. 2009-01-16 12:59:47 +00:00
peter1138
a039ec0d21 (svn r15094) -Feature: Add support for IP range bans using CIDR notation. 2009-01-15 18:11:26 +00:00
rubidium
e18c24cdb5 (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00