Commit Graph

74 Commits

Author SHA1 Message Date
rubidium
90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138
3fb100c670 (svn r11824) -Fix (r11822): Converting signs from TTD games incomplete 2008-01-12 21:25:04 +00:00
peter1138
4bbe6358d9 (svn r11823) -Fix (r11822): Custom names from old TTD games were not updated. 2008-01-12 21:01:27 +00:00
peter1138
0f7392bd61 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium
98b4fa7c07 (svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times. 2008-01-09 16:40:02 +00:00
peter1138
1cabc8eb63 (svn r11784) -Codechange: set up initial engine data in one place 2008-01-08 18:25:51 +00:00
peter1138
d2fb6614c6 (svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open. 2008-01-08 16:07:32 +00:00
rubidium
e2f7ec1d3e (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
rubidium
444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
rubidium
722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium
f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium
1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium
766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
skidd13
815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
skidd13
6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13
98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
rubidium
04c09b9bf2 (svn r11280) -Fix [FS#1343]: wrong money related values when loading old games. Inspired on a patch by SmatZ. 2007-10-16 21:16:30 +00:00
rubidium
8c33d938cb (svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded. 2007-10-16 19:27:24 +00:00
rubidium
2cb0906c58 (svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios for example) would give a new vehicle spree, even though the vehicles were introduced decades ago. 2007-10-15 20:49:11 +00:00
glx
748d5141cd (svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD savegame loading 2007-10-13 16:56:29 +00:00
truelight
87cac26fc0 (svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) games impossible (Csaboka) 2007-10-11 11:32:43 +00:00
rubidium
91ac131014 (svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so we can properly support newindustries. 2007-10-08 19:56:21 +00:00
rubidium
704844ed43 (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. 2007-09-07 22:06:52 +00:00
rubidium
f830699971 (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 2007-08-30 13:09:44 +00:00
rubidium
d5bc4d8b2a (svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too. 2007-08-26 13:55:36 +00:00
rubidium
bf8ec55db5 (svn r10771) -Codechange: remove some code duplication from the old loader. 2007-08-03 20:07:43 +00:00
rubidium
2f89fef353 (svn r10759) -Codechange: make the industry struct use the pool item class as super class. 2007-08-02 23:21:52 +00:00
rubidium
c60988a1d5 (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 2007-08-02 22:33:53 +00:00
rubidium
a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium
45b0b7755d (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00
rubidium
c0ba3dba9d (svn r10439) -Codechange: initial steps for customized industry productions. 2007-07-04 18:27:21 +00:00
rubidium
fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 2007-06-22 11:58:59 +00:00
rubidium
f765b3d6aa (svn r10212) -Fix [FS#723]: money overflow bugs in many locations. 2007-06-19 00:05:26 +00:00
rubidium
7dda2d93da (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 2007-06-18 21:00:14 +00:00
rubidium
a84e6b015d (svn r10147) -Fix: the oldloader did clear some bits for road vehicles that shouldn't be cleared in some cases. 2007-06-13 18:36:04 +00:00
rubidium
8ed345d5fb (svn r10145) -Fix: make compiling with networking disabled (again) possible. 2007-06-13 17:34:05 +00:00
rubidium
d255041365 (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month). 2007-06-07 14:38:45 +00:00
belugas
c4b90f3137 (svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead. 2007-05-18 00:33:47 +00:00
rubidium
533ddeb9e6 (svn r9857) -Fix: loading of TTDP savegames with features that OTTD has. 2007-05-16 21:28:23 +00:00
rubidium
dfe7c5cd66 (svn r9763) -Codechange/Fix (r9760): don't read the variables that are calculated automatically either. 2007-05-01 18:17:52 +00:00
rubidium
0def47a3b0 (svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches. 2007-04-29 21:24:08 +00:00
rubidium
7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
belugas
4d86aa2479 (svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O 2007-03-21 15:19:33 +00:00
bjarni
0ad237611e (svn r9072) -Codechange: [Orders] added methods to orders to free them and check if they are in use 2007-03-08 21:39:34 +00:00
rubidium
36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00