Patric Stout
ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) ( #9304 )
...
This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
Jonathan G Rennison
6d3a1935a0
Fix "(undefined string)" message when SlError called when saving
2021-05-21 02:05:18 +01:00
Jonathan G Rennison
3ecda2b735
Fix handling of SlError when called from game thread
2021-05-20 20:20:45 +01:00
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
rubidium42
0f062b3882
Codechange: clean up C-string support from settings
2021-05-13 23:13:17 +02:00
rubidium42
95386dc2b8
Codechange: move misc settings to std::string
2021-05-13 23:13:17 +02:00
Loïc Guilloux
88bc7bd235
Fix: [MinGW] Set minimum OS version to Windows XP ( #9135 )
...
(cherry picked from commit 356bbbb90a
)
2021-05-06 18:25:28 +01:00
Loïc Guilloux
356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP ( #9135 )
2021-04-29 14:26:08 +02:00
Jonathan G Rennison
4361a6dbf4
Avoid undefined behaviour const_casting std::string c_str()
...
Use non-const data() instead
See: #224
2021-03-11 01:33:06 +00:00
Jonathan G Rennison
a7ed477185
Log savegame compression format used at debug level sl 3
2021-03-01 19:06:25 +00:00
Jonathan G Rennison
edeced8fce
Zstd: Enable zstd for autosaves
...
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
2021-03-01 18:59:03 +00:00
Jonathan G Rennison
c2ae7580e0
Zstd: Use zstd for network joins if supported at both ends
...
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
2021-03-01 18:59:03 +00:00
Jonathan G Rennison
922e8554de
Zstd: Fix infinite loop when input exhausted
2021-03-01 18:17:01 +00:00
Jonathan G Rennison
ee7f5ad44f
Zstd: Indentation fixes
2021-03-01 18:16:29 +00:00
dP
b284d34277
Add: Support Zstandard(zstd) savegame compression
...
(cherry picked from commit 6f0aeaf2c5436550c93205e704624957e9abc969)
2021-03-01 18:08:28 +00:00
Patric Stout
f183ded9fe
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e
)
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
2021-02-01 17:07:34 +00:00
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Patric Stout
8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine ( #8474 )
...
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
Patric Stout
488187a423
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
...
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
(cherry picked from commit d8c8f4e72d
)
2020-12-27 20:29:25 +00:00
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
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CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
...
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
...
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl >
2020-12-15 15:46:39 +01:00
Jonathan G Rennison
4da3cfcf56
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Patric Stout
731af1f1f3
Codechange: don't do work GetVariableAddress() is already doing
2020-12-06 16:10:58 +01:00
Jonathan G Rennison
1f54c8a018
Send vehicle caches to network clients to prevent desyncs due to bad GRFs
2020-11-22 11:41:50 +00:00
Jonathan G Rennison
de5fb361ad
Fix crash when saving order backups
2020-10-21 00:24:38 +01:00
Jonathan G Rennison
6dd7b2869c
Increase per-vehicle order limit to 64k
...
See: #110
2020-10-12 23:48:54 +01:00
Jonathan G Rennison
e2de103d82
Skip GRF compatibility check when using -K/-q switches
2020-08-27 19:25:07 +01:00
Jonathan G Rennison
1aefc9d010
Use malloc instead of calloc for MemoryDumper::AllocateBuffer
2020-06-29 17:20:27 +01:00
Jonathan G Rennison
54237b0e98
Codechange: Move SlSkipBytes to saveload.h
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
5243cfd6d0
Use TinyString for custom name fields which are almost always empty
2020-05-22 00:10:09 +01:00
Jonathan G Rennison
f8d6e781ba
Merge branch 'master' into jgrpp
...
# Conflicts:
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj.filters
# src/base_consist.h
# src/company_base.h
# src/newgrf_config.cpp
# src/newgrf_config.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/signs_base.h
# src/string.cpp
# src/string_func.h
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/town_cmd.cpp
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8
Codechange: Store GS lang texts in std::strings.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
763a2826b6
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/gamelog.cpp
2020-05-11 00:45:24 +01:00
glx
0ed00ae111
Fix: Stop any gamelog action when recovering from SlError()
2020-05-10 20:02:55 +01:00
Jonathan G Rennison
dd99fd646d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/base_station_base.h
# src/industry.h
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/station_cmd.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_gui.cpp
2020-01-20 18:36:55 +00:00
frosch
a4be4514c9
Fix #7925 : Reset temporary saveload data at the start of loading a savegame instead of at the end.
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Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12 19:08:38 +01:00
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
2020-01-06 18:45:51 +00:00
Jonathan G Rennison
4936b3ba51
Add support for loading ChillPP v8 savegames
2020-01-03 00:08:33 +00:00
Jonathan G Rennison
b4453fac23
Saveload: Log chunk sizes when load fails due to chunk size mismatch
2020-01-01 17:13:17 +00:00
Jonathan G Rennison
c75ed00f0f
Saveload: Allow discarding chunks with a load handler
2019-12-26 20:30:55 +00:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00