Charles Pigott
5f86e1a390
Codechange: Silence -Wclass-memaccess warnings with GCC8
2018-06-27 22:54:46 +02:00
PeterN
11ab3c4ea2
Change: Increase cargo type limit to 64.
2018-06-26 13:32:58 +01:00
PeterN
42b43c9983
Change: Available railtypes is always calculated on load, so no need to load value for old savegames ( #6782 )
2018-05-19 22:31:46 +01:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
fc4c4d080c
(svn r27757) -Change: Make StringID 32bit.
2017-02-26 19:41:14 +00:00
frosch
a56e2bccd0
(svn r27756) -Codechange: Add StringTab enum
2017-02-26 19:40:53 +00:00
frosch
9ad09627ad
(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs.
2017-02-26 19:39:58 +00:00
rubidium
191fd09d32
(svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
2014-05-16 17:39:35 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
f2e94237fc
(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)
2012-10-20 22:05:26 +00:00
michi_cc
f3e295b4ec
(svn r24134) -Add: Configurable limits for tree planting.
2012-04-17 19:43:52 +00:00
frosch
07f69d8b88
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
2012-02-09 22:38:39 +00:00
michi_cc
52b951ca6f
(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
2012-01-22 22:21:21 +00:00
rubidium
70c7fbd90e
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-20 20:18:19 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
michi_cc
f98312eb77
(svn r23414) -Add: Company infrastructure counts for stations/airports.
2011-12-03 23:40:30 +00:00
michi_cc
c06bbb4863
(svn r23413) -Add: Company infrastructure counts for canals.
2011-12-03 23:40:23 +00:00
michi_cc
a29a9d94b7
(svn r23412) -Add: Company infrastructure counts for road.
2011-12-03 23:40:18 +00:00
michi_cc
d30fcd4e35
(svn r23411) -Add: Company infrastructure counts for rail.
2011-12-03 23:40:13 +00:00
rubidium
73a3708a9e
(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
2011-09-23 19:49:45 +00:00
rubidium
81074e0ca2
(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
2011-08-12 18:36:47 +00:00
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
2011-01-04 22:50:09 +00:00
alberth
3e27739287
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
yexo
dff871b40d
(svn r20311) -Codechange: don't reserve extra space in the savegame that is never used
2010-08-02 18:24:09 +00:00
frosch
58f2a1d014
(svn r19985) -Fix (r19980): Loading preview data from old savegames failed indeterministically due to non-zeroed memory allocation. Thanks smatz.
2010-06-13 14:52:42 +00:00
frosch
16618e6f16
(svn r19980) -Add: Load some general data from savegames on SL_LOAD_CHECK.
2010-06-13 14:15:36 +00:00
frosch
e95518c8e9
(svn r19979) -Codechange: Separate static loadable fields from Company into separate struct.
2010-06-13 14:15:11 +00:00
frosch
62ac138154
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
2010-06-13 14:11:59 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
b1d4594fa7
(svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my Oxford Dictionary of English and Merriam-Webster.
2009-09-01 12:28:46 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
smatz
bea3fe2b8b
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
yexo
0d56cfabfa
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
2009-05-26 21:59:49 +00:00
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
2009-05-15 23:55:06 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
9907742a0f
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
2009-02-09 01:06:23 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
dbc4a8b331
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
2009-01-24 15:31:48 +00:00
smatz
4493bd03e3
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
2009-01-24 15:01:29 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00