rubidium
|
aec52c4ebd
|
(svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff?
|
2007-06-19 19:04:25 +00:00 |
|
truelight
|
9efe1d6776
|
(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
|
2007-06-19 17:43:30 +00:00 |
|
truelight
|
b2bd361dae
|
(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
|
2007-06-19 17:43:30 +00:00 |
|
belugas
|
c492167f74
|
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
Heavily based on Maedhros's newhouses implementation
|
2007-06-19 17:33:12 +00:00 |
|
belugas
|
2ad0d708cc
|
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
Heavily based on Maedhros's newhouses implementation
|
2007-06-19 17:33:12 +00:00 |
|
truelight
|
bd215277b5
|
(svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color)
|
2007-06-19 17:32:01 +00:00 |
|
truelight
|
2a6b7e4e02
|
(svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color)
|
2007-06-19 17:32:01 +00:00 |
|
rubidium
|
bf0be8f0bc
|
(svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits.
|
2007-06-19 17:27:59 +00:00 |
|
rubidium
|
b11bf3e157
|
(svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits.
|
2007-06-19 17:27:59 +00:00 |
|
glx
|
554639ce92
|
(svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared
|
2007-06-19 17:13:25 +00:00 |
|
glx
|
9e2e73f30b
|
(svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared
|
2007-06-19 17:13:25 +00:00 |
|
peter1138
|
195ef32835
|
(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
|
2007-06-19 16:40:59 +00:00 |
|
peter1138
|
e7191fc57a
|
(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
|
2007-06-19 16:40:59 +00:00 |
|
rubidium
|
911f37ee94
|
(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.
|
2007-06-19 15:56:03 +00:00 |
|
rubidium
|
e51a513eb8
|
(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.
|
2007-06-19 15:56:03 +00:00 |
|
truelight
|
766168ad43
|
(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends
|
2007-06-19 15:40:27 +00:00 |
|
truelight
|
65a3abe1c1
|
(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends
|
2007-06-19 15:40:27 +00:00 |
|
rubidium
|
1e73884c10
|
(svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when it shouldn't be terraformed.
|
2007-06-19 15:34:43 +00:00 |
|
rubidium
|
265f8b7d5d
|
(svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when it shouldn't be terraformed.
|
2007-06-19 15:34:43 +00:00 |
|
glx
|
6f25b5db0d
|
(svn r10218) -Fix r10216: more compile errors
|
2007-06-19 15:26:10 +00:00 |
|
glx
|
fc3ec8689b
|
(svn r10218) -Fix r10216: more compile errors
|
2007-06-19 15:26:10 +00:00 |
|
truelight
|
f5271393e1
|
(svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa driver (tnx glx)
|
2007-06-19 15:18:26 +00:00 |
|
truelight
|
a7dd710f06
|
(svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa driver (tnx glx)
|
2007-06-19 15:18:26 +00:00 |
|
truelight
|
cd10965a27
|
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
|
2007-06-19 15:04:08 +00:00 |
|
truelight
|
1c4760ee06
|
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
|
2007-06-19 15:04:08 +00:00 |
|
truelight
|
b63c8b8342
|
(svn r10215) -Fix r10214: forgot 2 cases of the same mistake
|
2007-06-19 12:19:31 +00:00 |
|
truelight
|
9ad02c11c6
|
(svn r10215) -Fix r10214: forgot 2 cases of the same mistake
|
2007-06-19 12:19:31 +00:00 |
|
truelight
|
a2b14e718a
|
(svn r10214) -Fix: off-by-one in draw-rect-color-remapping (peter1138)
|
2007-06-19 12:18:24 +00:00 |
|
truelight
|
b98e0ea648
|
(svn r10214) -Fix: off-by-one in draw-rect-color-remapping (peter1138)
|
2007-06-19 12:18:24 +00:00 |
|
rubidium
|
f765b3d6aa
|
(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
|
2007-06-19 00:05:26 +00:00 |
|
rubidium
|
16ce2192e4
|
(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
|
2007-06-19 00:05:26 +00:00 |
|
glx
|
623a848cca
|
(svn r10211) -Feature: [NewGRF] Add support for action 0F
|
2007-06-18 23:00:55 +00:00 |
|
glx
|
23af871615
|
(svn r10211) -Feature: [NewGRF] Add support for action 0F
|
2007-06-18 23:00:55 +00:00 |
|
rubidium
|
8220153e6b
|
(svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder.
|
2007-06-18 22:49:55 +00:00 |
|
rubidium
|
7d6c255044
|
(svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder.
|
2007-06-18 22:49:55 +00:00 |
|
rubidium
|
6900de65b9
|
(svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the previous commit
|
2007-06-18 22:09:54 +00:00 |
|
rubidium
|
fbb22487fc
|
(svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the previous commit
|
2007-06-18 22:09:54 +00:00 |
|
rubidium
|
23727da96f
|
(svn r10208) -Codechange: replace int32 with Money where appropriate.
|
2007-06-18 21:44:47 +00:00 |
|
rubidium
|
2ee73b50b8
|
(svn r10208) -Codechange: replace int32 with Money where appropriate.
|
2007-06-18 21:44:47 +00:00 |
|
rubidium
|
7dda2d93da
|
(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
|
2007-06-18 21:00:14 +00:00 |
|
rubidium
|
7a72dcb3b5
|
(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
|
2007-06-18 21:00:14 +00:00 |
|
truelight
|
6785ea670f
|
(svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer
|
2007-06-18 20:08:21 +00:00 |
|
truelight
|
26e9b5ca5f
|
(svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer
|
2007-06-18 20:08:21 +00:00 |
|
rubidium
|
773a7c9cb6
|
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
|
2007-06-18 19:53:50 +00:00 |
|
rubidium
|
49220cc6f1
|
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
|
2007-06-18 19:53:50 +00:00 |
|
truelight
|
d7736f6b83
|
(svn r10203) -Codechange: more moving things to blitter-layer: DrawLine
|
2007-06-18 19:38:23 +00:00 |
|
truelight
|
09879ea308
|
(svn r10203) -Codechange: more moving things to blitter-layer: DrawLine
|
2007-06-18 19:38:23 +00:00 |
|
peter1138
|
704a67ff0b
|
(svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
|
2007-06-18 18:45:12 +00:00 |
|
peter1138
|
c31ff284c3
|
(svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
|
2007-06-18 18:45:12 +00:00 |
|
rubidium
|
82e79b847e
|
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
|
2007-06-18 16:42:40 +00:00 |
|