glx
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c540d72445
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Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
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2018-12-27 18:09:16 +01:00 |
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frosch
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09d4735679
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(svn r27993) -Change: Heading for 1.9 now
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2018-03-14 19:36:41 +00:00 |
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frosch
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afcef7faa6
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(svn r27780) -Update: Numbers
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2017-03-11 20:50:26 +00:00 |
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frosch
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0c7c0ada78
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(svn r27518) -Update: Numbers
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2016-03-01 20:00:22 +00:00 |
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frosch
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6477356dd2
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(svn r27192) -Change: heading for 1.6 now
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2015-03-17 20:33:44 +00:00 |
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rubidium
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33ab505567
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(svn r26774) -Cleanup [Squirrel]: remove _SC macro
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2014-09-06 17:46:56 +00:00 |
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rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
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frosch
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db96a109ff
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(svn r26406) -Change: heading for 1.5 now
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2014-03-17 20:02:30 +00:00 |
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rubidium
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7ff6598cd2
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(svn r25001) -Change: heading for 1.4 now
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2013-02-14 18:58:04 +00:00 |
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rubidium
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a5cb454e94
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(svn r23969) -Codechange: trunk heads to 1.3 now
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2012-02-19 19:14:17 +00:00 |
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rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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1616961ea2
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(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)
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2011-12-19 20:57:08 +00:00 |
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truebrain
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963802e9a7
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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2011-12-19 20:56:59 +00:00 |
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truebrain
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c99950c215
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(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
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2011-12-19 20:55:56 +00:00 |
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