Jonathan G Rennison
5e924262f4
Fix speed reduction after critical breakdowns.
...
Previous code set vcache.cached_max_speed directly (and incorrectly),
which did not survive across save/load or network joins.
Instead add a struct Train field to store the number
of critical breakdowns since last service and do the speed reduction
properly in Train::ConsistChanged.
Slightly tweak algorithm for speed reduction.
2016-01-18 18:27:51 +00:00
Jonathan G Rennison
6d695a1426
Merge branch 'master' into improved_breakdowns
2015-08-15 23:34:48 +01:00
Jonathan G Rennison
80d52eb20e
Improved breakdowns patch: fix various issues
...
* Whitespace/formatting
* Fix setting lang string
* Fix spelling of VRF_TO_HEAVY
2015-08-02 23:00:39 +01:00
patch-import
9f5164b403
Import Improved Breakdowns patch
...
Fix trailing whitespace
http://www.tt-forums.net/viewtopic.php?p=1146419#p1146419
2015-08-02 22:58:52 +01:00
frosch
c5a4b89915
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
2015-06-27 11:46:41 +00:00
frosch
fa83524eb4
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
2015-05-21 18:59:11 +00:00
frosch
17d9b77db6
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
2015-05-09 10:04:50 +00:00
frosch
c9e9dacc6b
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
2015-04-23 20:07:07 +00:00
frosch
2edbc72ebd
(svn r27192) -Change: heading for 1.6 now
2015-03-17 20:33:44 +00:00
frosch
a14b836bf2
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
2015-03-07 18:27:01 +00:00
rubidium
0c2f4bdc2b
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
660a95e5d2
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
2014-10-12 18:41:53 +00:00
peter1138
39fa9d2127
(svn r26978) -Fix (r23609): Typo in game script warning message.
2014-10-08 16:34:52 +00:00
rubidium
b50c649405
(svn r26881) -Codechange: bump the savegame version
2014-09-21 11:28:29 +00:00
rubidium
ab3660278a
(svn r26880) -Add: stub settings for limiting bridge and map height
2014-09-21 11:27:34 +00:00
rubidium
dc2b4f2498
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
rubidium
f3b79480ed
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
2014-09-21 11:23:33 +00:00
rubidium
173a234951
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
2014-09-21 11:20:11 +00:00
rubidium
f82c07b582
(svn r26875) -Codechange: move TropicZone information from m6 to type
2014-09-21 11:18:10 +00:00
rubidium
337af973b0
(svn r26873) -Change: split type_height into a type and height array (ic111)
2014-09-21 11:14:58 +00:00
rubidium
3dfb423446
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21 11:12:42 +00:00
rubidium
39ded38c01
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
2014-09-21 06:35:34 +00:00
rubidium
8ab4f746f2
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
2014-09-20 15:46:44 +00:00
rubidium
ac269a3f08
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
2014-09-20 15:31:26 +00:00
rubidium
c225276a7a
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
2014-09-14 15:11:33 +00:00
frosch
a7678c367e
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
2014-09-13 14:46:03 +00:00
alberth
44d2f6a988
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
2014-09-07 16:12:58 +00:00
frosch
d2ec27c6c4
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
2014-09-07 13:52:20 +00:00
rubidium
d214ca2c7d
(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
2014-08-22 17:11:59 +00:00
rubidium
a1f31b735a
(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
2014-07-21 18:03:32 +00:00
fonsinchen
bdde95513a
(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1
2014-06-17 06:13:38 +00:00
fonsinchen
ef2caa02b2
(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
2014-06-14 13:35:39 +00:00
rubidium
489f88fa02
(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description
2014-06-09 17:42:48 +00:00
frosch
3e7cd6d6c1
(svn r26593) -Fix: Goals were saved/loaded with incorrect size.
2014-05-17 17:18:07 +00:00
rubidium
4c6c4677fa
(svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
2014-05-16 17:41:55 +00:00
rubidium
20f54c2f61
(svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
2014-05-16 17:39:35 +00:00
rubidium
7d2d4a1f82
(svn r26589) -Fix: SIGSEGV on all big endian architectures that tried to load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian
2014-05-16 17:38:59 +00:00
rubidium
fb9dbf30fa
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-05-11 18:02:11 +00:00
fonsinchen
7c9ef443e3
(svn r26551) -Fix: document revision number for latest savegame version change
2014-05-01 14:56:33 +00:00
fonsinchen
c81a6070cb
(svn r26547) -Codechange: Collect order travel and wait times independent of timetables
2014-05-01 14:49:16 +00:00
rubidium
034735a54c
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
e2330f16ea
(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
2014-04-24 04:41:54 +00:00
rubidium
6ecc602050
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
2014-04-23 21:12:09 +00:00
frosch
24c7134bff
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
2014-04-23 20:44:42 +00:00
rubidium
2be4215f43
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
peter1138
ed8f6f1a0f
(svn r26450) -Feature: Hierarchical vehicle subgroups.
2014-04-08 21:09:06 +00:00
frosch
e511805439
(svn r26409) -Update: Version number in some more places.
2014-03-17 20:16:05 +00:00
frosch
8771a19768
(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes.
2014-02-23 22:03:08 +00:00
frosch
eb6974179d
(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to.
2014-02-07 23:48:56 +00:00
frosch
74916a103e
(svn r26175) -Add: Log in desync output when persistent storage is discarded.
2013-12-23 18:09:29 +00:00