rubidium
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01b7b94052
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(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
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2011-01-19 16:32:23 +00:00 |
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rubidium
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c9609bbbc2
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(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
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2011-01-19 16:32:23 +00:00 |
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rubidium
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29ecb58682
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(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
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2011-01-19 16:30:09 +00:00 |
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rubidium
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a82118f360
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(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
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2011-01-19 16:30:09 +00:00 |
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rubidium
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692e61d1dc
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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smatz
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b84a618575
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(svn r21693) -Codechange: no need to cast char[] to const uint8*
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2011-01-01 21:41:01 +00:00 |
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smatz
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c6a90361fc
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(svn r21693) -Codechange: no need to cast char[] to const uint8*
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2011-01-01 21:41:01 +00:00 |
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smatz
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03ad8ae5ea
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(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
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2011-01-01 21:39:52 +00:00 |
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smatz
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8b6a8a8935
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(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
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2011-01-01 21:39:52 +00:00 |
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smatz
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1a59b8d35a
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(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
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2011-01-01 21:38:13 +00:00 |
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smatz
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13456934b1
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(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
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2011-01-01 21:38:13 +00:00 |
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smatz
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fee10eeb18
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(svn r21687) -Fix: verify the colour code we received from the server is valid
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2011-01-01 17:02:29 +00:00 |
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smatz
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666fbb28c2
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(svn r21687) -Fix: verify the colour code we received from the server is valid
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2011-01-01 17:02:29 +00:00 |
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rubidium
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12efdff6c6
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
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rubidium
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5f25cdbbd5
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
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rubidium
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dd4f02aa6f
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(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
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2010-12-05 14:49:46 +00:00 |
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rubidium
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ff8a01fbd2
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(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
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2010-12-05 14:49:46 +00:00 |
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rubidium
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3f851a4b8b
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(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file
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2010-12-05 14:44:31 +00:00 |
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rubidium
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948cffc930
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(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file
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2010-12-05 14:44:31 +00:00 |
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rubidium
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c780091c26
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(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
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2010-12-05 14:43:10 +00:00 |
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rubidium
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69766049ce
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(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
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2010-12-05 14:43:10 +00:00 |
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rubidium
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5a40992e84
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
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2010-12-05 14:34:19 +00:00 |
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rubidium
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97434f0e06
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
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2010-12-05 14:34:19 +00:00 |
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rubidium
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4c76d8eaf6
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
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rubidium
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31c8ab0ed8
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
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rubidium
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c7066d00af
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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b6c2216749
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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2a465f152b
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
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rubidium
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67f74559fc
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
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rubidium
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e638c7e3b6
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(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
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2010-11-19 15:55:53 +00:00 |
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rubidium
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874abb2965
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(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
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2010-11-19 15:55:53 +00:00 |
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rubidium
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0b37e60fe2
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(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
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2010-10-24 20:51:12 +00:00 |
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rubidium
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8f9dcab09b
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(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
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2010-10-24 20:51:12 +00:00 |
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rubidium
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9012b54fa2
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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2cd67a51ac
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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7b9aa9b72f
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(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
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2010-10-24 16:40:02 +00:00 |
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rubidium
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744bc2a614
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(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
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2010-10-24 16:40:02 +00:00 |
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rubidium
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c226ed777d
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(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
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2010-10-22 14:41:26 +00:00 |
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rubidium
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3a1a915c9a
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(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
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2010-10-22 14:41:26 +00:00 |
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rubidium
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6012a9074c
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(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
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rubidium
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d71f590ed6
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(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
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frosch
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a7e486360d
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(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions.
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2010-10-17 12:12:13 +00:00 |
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frosch
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3972c790c2
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(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions.
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2010-10-17 12:12:13 +00:00 |
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rubidium
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1ae97e4d0e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
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f555e6d72e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
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6ff39fc5ec
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
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8f4638ed0f
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
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rubidium
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515edee17c
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
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