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								 frosch | 7b238142b8 | (svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack in the TextRefStack. | 2014-01-12 18:00:39 +00:00 |  | 
			
				
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								 frosch | 25adefca23 | (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction. | 2013-05-26 19:23:42 +00:00 |  | 
			
				
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								 planetmaker | f00d9976f9 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) | 2013-01-08 22:46:42 +00:00 |  | 
			
				
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								 frosch | 7ae3b0d332 | (svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on. | 2012-07-08 18:41:50 +00:00 |  | 
			
				
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								 frosch | b77bb699da | (svn r24250) -Fix [FS#5154]: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it. | 2012-05-14 21:04:49 +00:00 |  | 
			
				
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								 frosch | d8ac06522d | (svn r24249) -Codechange: Split the extraction of current DParams from the ErrorMessageData constructor into a separate function. | 2012-05-14 21:01:54 +00:00 |  | 
			
				
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								 frosch | 8aa131f31b | (svn r24248) -Codechange: Move ErrorMessageData class definition to header file. | 2012-05-14 20:58:59 +00:00 |  | 
			
				
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								 rubidium | 56f37d9386 | (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors | 2011-12-10 15:16:58 +00:00 |  | 
			
				
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								 rubidium | 43e78a88ca | (svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any | 2011-12-10 15:14:11 +00:00 |  | 
			
				
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								 rubidium | 9aab2dc861 | (svn r23474) -Codechange: move the declaration error related functions to error.h | 2011-12-10 13:54:10 +00:00 |  |