Jonathan G Rennison
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b7ddd486cf
|
Merge branch 'master' into jgrpp
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
|
2021-02-01 17:07:34 +00:00 |
|
Charles Pigott
|
9b800a96ed
|
Codechange: Remove min/max functions in favour of STL variants (#8502)
|
2021-01-08 11:16:18 +01:00 |
|
Jonathan G Rennison
|
14adcbac80
|
Add NewGRF bridge property to prevent town or AI/GS building bridge type
|
2020-10-14 20:38:34 +01:00 |
|
Jonathan G Rennison
|
cbdd9f84d8
|
Merge branch 'master' into jgrpp
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
|
2019-11-12 18:43:10 +00:00 |
|
S. D. Cloudt
|
13cc8a0cee
|
Cleanup: Removed SVN headers
|
2019-11-10 17:59:20 +00:00 |
|
Jonathan G Rennison
|
ba8ed880c1
|
Merge branch 'master' into jgrpp-nrt
Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
|
2019-07-11 19:45:56 +01:00 |
|
peter1138
|
c02ef3e456
|
Feature: Add NotRoadTypes (NRT)
|
2019-05-01 21:36:27 +02:00 |
|
Jonathan G Rennison
|
674732cd68
|
Merge: Codechange: Use null pointer literal instead of the NULL macro
|
2019-04-11 18:14:13 +01:00 |
|
Henry Wilson
|
7c8e7c6b6e
|
Codechange: Use null pointer literal instead of the NULL macro
|
2019-04-10 23:22:20 +02:00 |
|
Jonathan G Rennison
|
9d3b77c5a2
|
Merge branch 'master' into jgrpp
# Conflicts:
# src/fios_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
|
2019-02-02 01:27:56 +00:00 |
|
SamuXarick
|
1e5a6765d9
|
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type (#6988)
|
2019-01-31 23:08:03 +00:00 |
|
Jonathan G Rennison
|
f3dde49ff8
|
Prevent AIs/scripts from creating road custom bridge heads.
|
2017-06-22 19:02:46 +01:00 |
|
rubidium
|
2be4215f43
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
2014-04-23 20:13:33 +00:00 |
|
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
2014-04-23 20:13:33 +00:00 |
|
frosch
|
52c2c53c02
|
(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check whether ScrtipRoad::SetCurrentRoadType was called appropiately.
|
2013-12-08 15:44:09 +00:00 |
|
frosch
|
bf0e7c34e6
|
(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check whether ScrtipRoad::SetCurrentRoadType was called appropiately.
|
2013-12-08 15:44:09 +00:00 |
|
rubidium
|
3b7d290f3e
|
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
|
2012-03-04 16:54:12 +00:00 |
|
rubidium
|
22637f139f
|
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
|
2012-03-04 16:54:12 +00:00 |
|
rubidium
|
4ad23bbf98
|
(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
|
2012-01-08 21:48:05 +00:00 |
|
rubidium
|
4479f90843
|
(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
|
2012-01-08 21:48:05 +00:00 |
|
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
|
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
|
truebrain
|
20bc2efeba
|
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
|
2011-12-19 21:05:36 +00:00 |
|
truebrain
|
9b6b2cabc1
|
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
|
2011-12-19 21:05:36 +00:00 |
|
truebrain
|
95b199e313
|
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
|
2011-12-19 21:05:25 +00:00 |
|
truebrain
|
cc3f42794d
|
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
|
2011-12-19 21:05:25 +00:00 |
|
truebrain
|
102c7ae60e
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
2011-12-19 21:02:33 +00:00 |
|
truebrain
|
084f4e6aac
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
2011-12-19 21:02:33 +00:00 |
|
truebrain
|
d319ccec27
|
(svn r23369) -Codechange: use script includes when possible, not ai includes
|
2011-11-29 23:27:17 +00:00 |
|
truebrain
|
2c877b074e
|
(svn r23369) -Codechange: use script includes when possible, not ai includes
|
2011-11-29 23:27:17 +00:00 |
|
truebrain
|
a3768b109b
|
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
|
2011-11-29 23:21:33 +00:00 |
|
truebrain
|
3da8b5097a
|
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
|
2011-11-29 23:21:33 +00:00 |
|
truebrain
|
af1b3cc070
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
|
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
|
truebrain
|
eab012ec8b
|
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
|
2011-11-29 23:07:38 +00:00 |
|
truebrain
|
afdb67a353
|
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
|
2011-11-29 23:07:38 +00:00 |
|