rubidium
9b53982428
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05 14:48:39 +00:00
rubidium
71abb66b46
(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
2010-11-30 20:01:26 +00:00
rubidium
c7066d00af
(svn r21358) -Codechange: make some network function names conform to coding style
2010-11-30 13:38:46 +00:00
rubidium
1ae97e4d0e
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
2010-10-15 19:33:08 +00:00
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
1e68ee0de8
(svn r18801) -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
2010-01-14 21:48:42 +00:00
rubidium
65f97fb38c
(svn r17742) -Codechange: remove unused variable from Recv_Packet
2009-10-07 20:58:14 +00:00
rubidium
67a11a5776
(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
2009-10-04 20:00:56 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
71c7064ad6
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
2009-06-19 20:26:18 +00:00
rubidium
e1a7fad295
(svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.
2009-04-07 20:27:13 +00:00
rubidium
bf47489d58
(svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup up the mess when cancelling a download
2009-01-22 10:09:56 +00:00
rubidium
206841ba5f
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
2009-01-20 11:28:18 +00:00
rubidium
850a2735cc
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
2009-01-14 12:50:13 +00:00
rubidium
0e1127e8b5
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
2009-01-08 14:40:18 +00:00
rubidium
42fb037005
(svn r14766) -Fix (r14730ish): remove unused typedef.
2008-12-29 11:17:12 +00:00
rubidium
5fe023cb1b
(svn r14759) -Fix (r14730): tab completion causing out-of-bounds read.
2008-12-28 21:07:45 +00:00
rubidium
54f23ed0b3
(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
...
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23 20:52:27 +00:00
rubidium
e267bee098
(svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together.
2008-12-23 11:43:32 +00:00
rubidium
97662a0fff
(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
2008-12-23 11:06:52 +00:00
rubidium
cb8b31c3c1
(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
2008-12-23 09:47:42 +00:00
rubidium
9a96557763
(svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used)
2008-12-23 08:39:30 +00:00
rubidium
6d23f48bb6
(svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays.
2008-12-22 12:59:31 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
3ba01bec84
(svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command.
2007-07-10 20:59:41 +00:00
rubidium
979ccd45ba
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
4b75a29766
(svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server.
2007-03-06 22:00:42 +00:00
celestar
dfa3c0aae1
(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-02-23 08:37:33 +00:00
rubidium
922a623402
(svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet functions of NetworkTCPSocketHandler.
2007-02-01 23:50:15 +00:00
rubidium
6787514d62
(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30 17:22:56 +00:00
rubidium
66f46b71a1
(svn r8445) -Cleanup: remove some @params from comments as the parameters did not exist anymore and add comments to several variables/functions.
2007-01-28 20:47:25 +00:00
rubidium
98e462e564
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
2007-01-12 20:19:49 +00:00
rubidium
2a2020c34c
(svn r7834) -Codechange: cleanup the includes of network/core a little; include headers in headers when the header needs types/constants defined in them.
2007-01-04 21:21:14 +00:00
rubidium
013df98f79
(svn r7759) -Merge: makefile rewrite. This merge features:
...
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00