frosch 
							
						 
					 
					
						
						
							
						
						6f6708e844 
					 
					
						
						
							
							(svn r11983) -Codechange: Add some helper functions for slopes and use them.  
						
						
						
						
					 
					
						2008-01-25 15:47:58 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						0f966a316a 
					 
					
						
						
							
							(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.  
						
						
						
						
					 
					
						2008-01-23 08:47:49 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						49d2087d7f 
					 
					
						
						
							
							(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.  
						
						... 
						
						
						
						Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water. 
						
						
					 
					
						2008-01-22 17:48:08 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						9ca929c812 
					 
					
						
						
							
							(svn r11934) -Codechange: add persistent random data for river and canal tiles.  
						
						
						
						
					 
					
						2008-01-20 18:30:53 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						a580c8d059 
					 
					
						
						
							
							(svn r11927) -Fix (r11926): unable to place canals in game  
						
						
						
						
					 
					
						2008-01-19 18:24:20 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						4a2f7db99b 
					 
					
						
						
							
							(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.  
						
						
						
						
					 
					
						2008-01-19 17:00:54 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						1d59439166 
					 
					
						
						
							
							(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants  
						
						... 
						
						
						
						-Fix: refit button widget was not correctly updated 
						
						
					 
					
						2008-01-18 13:02:47 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						c579bffed2 
					 
					
						
						
							
							(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.  
						
						
						
						
					 
					
						2008-01-17 17:13:47 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						978a7ca56a 
					 
					
						
						
							
							(svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix.  
						
						
						
						
					 
					
						2008-01-17 16:55:13 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						ac7bc24b0e 
					 
					
						
						
							
							(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places  
						
						
						
						
					 
					
						2008-01-16 21:17:31 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						9556623281 
					 
					
						
						
							
							(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station  
						
						
						
						
					 
					
						2008-01-16 01:18:15 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						311c14c9f5 
					 
					
						
						
							
							(svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile  
						
						
						
						
					 
					
						2008-01-13 22:12:39 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						27e5deb719 
					 
					
						
						
							
							(svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tile  
						
						
						
						
					 
					
						2008-01-13 17:55:00 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						dc87b05e8c 
					 
					
						
						
							
							(svn r11834) -Codechange: only include settings_type.h if needed.  
						
						
						
						
					 
					
						2008-01-13 14:37:30 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						d4e6a6bf57 
					 
					
						
						
							
							(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.  
						
						
						
						
					 
					
						2008-01-13 01:21:35 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						ac528411df 
					 
					
						
						
							
							(svn r11818) -Codechange: split player.h into smaller pieces.  
						
						
						
						
					 
					
						2008-01-12 14:10:35 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						6c954cad5f 
					 
					
						
						
							
							(svn r11801) -Codechange: remove some unneeded includes from some header files.  
						
						
						
						
					 
					
						2008-01-09 21:27:39 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						46650c54b6 
					 
					
						
						
							
							(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).  
						
						
						
						
					 
					
						2008-01-09 16:55:48 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						0e517fe023 
					 
					
						
						
							
							(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.  
						
						
						
						
					 
					
						2008-01-09 09:45:45 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						b0ac283aec 
					 
					
						
						
							
							(svn r11774) -Change: do not include variables.h in a header when it is not needed.  
						
						
						
						
					 
					
						2008-01-07 00:57:19 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						8ee1faca6c 
					 
					
						
						
							
							(svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB  
						
						
						
						
					 
					
						2007-12-31 04:38:11 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						e5e75bd8f8 
					 
					
						
						
							
							(svn r11719) -Codechange: split sound.h in a header with types and one with functions.  
						
						
						
						
					 
					
						2007-12-29 09:24:26 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						384503e7d3 
					 
					
						
						
							
							(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.  
						
						
						
						
					 
					
						2007-12-27 13:35:39 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						2786d789a1 
					 
					
						
						
							
							(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).  
						
						
						
						
					 
					
						2007-12-26 11:45:43 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						429521a7d1 
					 
					
						
						
							
							(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'  
						
						
						
						
					 
					
						2007-12-25 11:26:07 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						6a9e77e079 
					 
					
						
						
							
							(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.  
						
						
						
						
					 
					
						2007-12-21 22:50:51 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						9e9cfe6e59 
					 
					
						
						
							
							(svn r11677) -Codechange: move price and command related types/functions to their respective places.  
						
						
						
						
					 
					
						2007-12-21 21:50:46 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						433a9f3c09 
					 
					
						
						
							
							(svn r11675) -Codechange: split the string types from the string functions.  
						
						
						
						
					 
					
						2007-12-21 19:49:27 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						5b49e75453 
					 
					
						
						
							
							(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h  
						
						
						
						
					 
					
						2007-12-19 23:26:02 +00:00 
						 
				 
			
				
					
						
							
							
								glx 
							
						 
					 
					
						
						
							
						
						a9dafdff48 
					 
					
						
						
							
							(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner  
						
						
						
						
					 
					
						2007-12-19 02:41:25 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						5cd0013e5c 
					 
					
						
						
							
							(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches  
						
						
						
						
					 
					
						2007-12-08 21:57:24 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						cbb2d39860 
					 
					
						
						
							
							(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.  
						
						
						
						
					 
					
						2007-12-07 21:14:54 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						720854ed16 
					 
					
						
						
							
							(svn r11582) -Fix: tiles were not marked dirty in some cases when removing a lock  
						
						
						
						
					 
					
						2007-12-06 20:48:15 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						c65c14f06b 
					 
					
						
						
							
							(svn r11574) -Fix: flood train stations when there are no trains on border tiles too (when non-uniform stations are OFF)  
						
						
						
						
					 
					
						2007-12-05 00:16:20 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						1682d5d679 
					 
					
						
						
							
							(svn r11533) -Codechange: Rename some unclear clear_x prices member names.  
						
						... 
						
						
						
						While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one. 
						
						
					 
					
						2007-11-27 16:02:13 +00:00 
						 
				 
			
				
					
						
							
							
								skidd13 
							
						 
					 
					
						
						
							
						
						bf959f926f 
					 
					
						
						
							
							(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style  
						
						
						
						
					 
					
						2007-11-24 10:38:43 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						ea072322fa 
					 
					
						
						
							
							(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.  
						
						
						
						
					 
					
						2007-11-24 08:45:04 +00:00 
						 
				 
			
				
					
						
							
							
								skidd13 
							
						 
					 
					
						
						
							
						
						71c4325c50 
					 
					
						
						
							
							(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style  
						
						
						
						
					 
					
						2007-11-19 21:02:30 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						f546de602b 
					 
					
						
						
							
							(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.  
						
						... 
						
						
						
						-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on. 
						
						
					 
					
						2007-11-15 07:42:25 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						f55fdfb7c4 
					 
					
						
						
							
							(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.  
						
						... 
						
						
						
						-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. 
						
						
					 
					
						2007-11-10 01:17:15 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						bdb5b8ed87 
					 
					
						
						
							
							(svn r11347) -Codechange: use marker loaded grf feature has_newwater when it is required. (more to come)  
						
						
						
						
					 
					
						2007-10-26 20:55:23 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						2c67320bae 
					 
					
						
						
							
							(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.  
						
						
						
						
					 
					
						2007-10-20 21:05:18 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						95f2181a1d 
					 
					
						
						
							
							(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.  
						
						
						
						
					 
					
						2007-10-19 22:46:55 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						ba7c595d84 
					 
					
						
						
							
							(svn r11276) -Codechange: be more consistent with naming of some accessors.  
						
						... 
						
						
						
						-Fix: make sure canals are never owned by water. Based on a patch by boekabart. 
						
						
					 
					
						2007-10-16 19:48:58 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						e74e187006 
					 
					
						
						
							
							(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shores  
						
						
						
						
					 
					
						2007-10-15 00:06:59 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						65f9a0f21a 
					 
					
						
						
							
							(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.  
						
						
						
						
					 
					
						2007-09-09 10:13:17 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						8c85125fd9 
					 
					
						
						
							
							(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.  
						
						
						
						
					 
					
						2007-08-31 20:03:50 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						dd60e3b7dd 
					 
					
						
						
							
							(svn r11022) -Fix: the canal border determination did not take oil rigs into consideration.  
						
						
						
						
					 
					
						2007-08-31 19:46:45 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						aba867d78d 
					 
					
						
						
							
							(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.  
						
						... 
						
						
						
						-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game. 
						
						
					 
					
						2007-08-30 21:11:12 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						b284b5fa92 
					 
					
						
						
							
							(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.  
						
						... 
						
						
						
						-Codechange: barren the rail grounds on terraforming. 
						
						
					 
					
						2007-08-30 17:17:04 +00:00