Commit Graph

62 Commits

Author SHA1 Message Date
rubidium
9fd2afb147 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
peter1138
80da20d725 (svn r19965) -Cleanup: Use size of buffer, not magic number. 2010-06-12 10:55:13 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
f83ccb60c7 (svn r18796) -Fix [FS#3521]: [SDL] possible deadlock when killing OpenTTD while starting it 2010-01-13 21:34:48 +00:00
peter1138
694470e325 (svn r18790) -Revert (r18001,r18177,FS#3515): Viewport could still jump under high CPU load. Revert as change caused more problems than it fixed. 2010-01-12 09:54:18 +00:00
peter1138
ebe260f575 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 2010-01-04 02:32:36 +00:00
rubidium
bc5d452e82 (svn r18547) -Fix [FS#3388]: missing thread synchronisation when changing the resolution for SDL via the in game menu 2009-12-19 19:29:01 +00:00
frosch
440ab2cf84 (svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is allocated. 2009-12-19 18:46:40 +00:00
peter1138
57bcb5f903 (svn r18390) -Fix (r17776): [SDL] Reinstate pointer update on 'idle' loop. 2009-12-03 08:24:39 +00:00
peter1138
dece4a4cfb (svn r18177) -Fix (r18001): [SDL] Viewport could jump when mouse moved and right button pressed at the same time. 2009-11-18 23:07:29 +00:00
rubidium
639395b69f (svn r18031) -Codechange: since basically r7157 adding up 'all' mouse movement isn't needed anymore because after each even that movement is handled and the counter is reset. As such simply assigning instead of adding works. 2009-11-09 16:07:03 +00:00
peter1138
0314ad1a38 (svn r18001) -Codechange: [SDL] When the mouse cursor is locked into position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was. 2009-11-07 21:41:41 +00:00
smatz
c2f0845b92 (svn r17950) -Fix (r17776): _draw_mutex was never destroyed, _draw_thread was never joined 2009-11-02 13:36:17 +00:00
smatz
bb56cd39b6 (svn r17949) -Fix (r17776): unlock mutex before deleting it when creating drawing thread failed 2009-11-02 12:12:13 +00:00
rubidium
8e1f62993d (svn r17815) -Fix [SDL]: asynchronious drawing caused extra unresponsiveness during map generation; disable the threading while generating a map 2009-10-19 20:32:05 +00:00
rubidium
0307d13d0a (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
2009-10-15 17:41:06 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
231626f98c (svn r16699) -Fix [FS#3001]: if SDL fails to allocate a surface due to it being too large (and SDL doesn't crash!) fall back to another video driver. 2009-06-30 12:36:24 +00:00
alberth
c52fe937d5 (svn r16677) -Codechange: Dimension width and height are unsigned. 2009-06-27 20:53:45 +00:00
rubidium
241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
glx
0d87169563 (svn r15233) -Fix (r15231): compilation with SDL broken on win32 2009-01-23 17:32:01 +00:00
rubidium
2a76f869a3 (svn r15232) -Codechange: sprinklin' of coding style 2009-01-23 16:05:58 +00:00
rubidium
8800294a33 (svn r15231) -Change: (sdl) check the full screen resolutions to determine what 'valid' resolutions we've got 2009-01-23 15:58:34 +00:00
rubidium
913f51b2fb (svn r14641) -Change [Allegro]: when making a debug build revert Allegro's hooks on SIGSEGV/SIGABRT so one can actually use gdb.
-Change: make it more clear that Allegro's failing to find a driver.
2008-11-29 01:28:13 +00:00
rubidium
956c99e46c (svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people don't get confused that the keypad doesn't work as expected. 2008-09-07 11:55:28 +00:00
rubidium
31d69a49e8 (svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. 2008-08-11 22:45:11 +00:00
smatz
e00df941fa (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions 2008-06-16 19:38:41 +00:00
glx
b60a1326bf (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
rubidium
c27f3cfa62 (svn r12977) -Codechange: remove quite some redundant (duplicate) function declarations. 2008-05-06 22:17:12 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz
89a8dc8cf7 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
rubidium
7e5639ccea (svn r12779) -Codechange: remove a few constants from openttd.h. 2008-04-18 21:49:38 +00:00
smatz
d3d126f999 (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed 2008-02-17 17:00:43 +00:00
rubidium
3f104194d6 (svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places. 2008-01-29 00:26:31 +00:00
rubidium
97d6e0e6c0 (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). 2008-01-11 00:30:32 +00:00
belugas
61285721a4 (svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
2008-01-01 14:20:48 +00:00
rubidium
81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium
1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium
8ebdfb258f (svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations. 2007-12-21 19:21:21 +00:00
rubidium
8bfbfd0031 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 2007-12-19 19:44:29 +00:00
skidd13
815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
skidd13
98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
rubidium
4ef6e75609 (svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables. 2007-08-19 09:38:30 +00:00
truelight
59702af996 (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) 2007-07-23 16:48:19 +00:00
truelight
e15c5fc6b0 (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)
-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
2007-07-23 16:39:27 +00:00
peter1138
5e85e8c5e0 (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model. 2007-07-05 12:23:54 +00:00
truelight
44a9fea388 (svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU 2007-06-22 20:07:39 +00:00
truelight
7bfc7d19e8 (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00