rubidium
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a19bc28aba
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(svn r22069) -Fix: delete all savegame packets, not just the first one
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2011-02-12 21:29:35 +00:00 |
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rubidium
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adfd648031
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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2011-02-12 21:09:34 +00:00 |
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rubidium
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92d0d6d10b
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
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2011-02-12 21:07:30 +00:00 |
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rubidium
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d8cada7563
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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rubidium
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1dc5ba2210
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
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2011-02-11 22:10:10 +00:00 |
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terkhen
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8196b03074
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(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
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2011-02-11 18:24:12 +00:00 |
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terkhen
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0828653cf9
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(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options.
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2011-02-09 15:57:03 +00:00 |
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rubidium
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05a846a574
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
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rubidium
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537bd8a429
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(svn r22031) -Fix: bad servers could crash a client
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2011-02-08 21:45:38 +00:00 |
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rubidium
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5f7439a00f
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(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
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2011-02-08 20:52:38 +00:00 |
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rubidium
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e1eeca6440
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(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
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2011-02-08 20:51:30 +00:00 |
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rubidium
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62e5afcdf8
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(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88)
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2011-01-26 22:42:50 +00:00 |
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rubidium
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81ef0dbcfc
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(svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
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2011-01-23 11:20:55 +00:00 |
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rubidium
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cc8da3e5ab
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(svn r21892) -Fix [FS#4421]: only some scenarios from the main scenario folder and no heightmaps could be started in the "start server" window
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2011-01-22 23:07:23 +00:00 |
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rubidium
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7eba2bf4d3
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
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rubidium
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6ff844e7c4
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(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
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2011-01-22 10:10:03 +00:00 |
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rubidium
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eb299736c1
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
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smatz
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656caf16db
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(svn r21875) -Codechange: indentation of some comments was wrong
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2011-01-21 01:38:30 +00:00 |
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rubidium
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795a528328
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
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rubidium
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e54a1f6721
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
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rubidium
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e95718bf43
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(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
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2011-01-19 16:35:11 +00:00 |
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rubidium
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c9609bbbc2
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(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
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2011-01-19 16:32:23 +00:00 |
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rubidium
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a82118f360
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(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
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2011-01-19 16:30:09 +00:00 |
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planetmaker
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51b97aa3c1
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(svn r21741) -Fix (r21668): Some white space slipped past the commit hook
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2011-01-08 16:10:07 +00:00 |
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rubidium
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7dafd04f4b
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(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
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2011-01-04 22:28:02 +00:00 |
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smatz
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810873ff33
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(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
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2011-01-03 18:36:51 +00:00 |
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rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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smatz
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c6a90361fc
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(svn r21693) -Codechange: no need to cast char[] to const uint8*
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2011-01-01 21:41:01 +00:00 |
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smatz
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8b6a8a8935
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(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
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2011-01-01 21:39:52 +00:00 |
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smatz
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13456934b1
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(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
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2011-01-01 21:38:13 +00:00 |
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smatz
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666fbb28c2
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(svn r21687) -Fix: verify the colour code we received from the server is valid
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2011-01-01 17:02:29 +00:00 |
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rubidium
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6546561360
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(svn r21668) -Feature: command logging using the admin interface (dihedral)
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2010-12-30 18:14:37 +00:00 |
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rubidium
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2c41b8ee97
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(svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour
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2010-12-25 19:47:15 +00:00 |
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alberth
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7303f7d199
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(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
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2010-12-22 11:46:41 +00:00 |
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alberth
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f65a9a5515
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(svn r21593) -Codechange: endif comment correcttions.
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2010-12-22 10:50:32 +00:00 |
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alberth
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b633ffaa1d
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(svn r21571) -Codechange: Having a break after a return is no good.
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2010-12-21 15:23:54 +00:00 |
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rubidium
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b149fcd127
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(svn r21513) -Feature [FS#532]: make the chat message timeout user configurable
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2010-12-14 15:00:43 +00:00 |
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rubidium
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e68efb9e71
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(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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2010-12-14 14:57:51 +00:00 |
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rubidium
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71e3562f76
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(svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect.
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2010-12-11 13:34:23 +00:00 |
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rubidium
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0c23b0b3a4
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(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands
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2010-12-07 21:12:23 +00:00 |
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rubidium
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1dfd5c6405
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(svn r21420) -Fix: admins were always given the stats of company 0
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2010-12-06 14:55:47 +00:00 |
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rubidium
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54f3e04590
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(svn r21418) -Fix: core.h needs config.h
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2010-12-06 11:53:05 +00:00 |
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rubidium
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378e233023
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(svn r21417) -Fix: ofcourse MSVC x64 has something to complain about
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2010-12-05 22:43:56 +00:00 |
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rubidium
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cf61c2f11f
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(svn r21412) -Codechange: limit company name by amount of characters, not bytes
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2010-12-05 22:24:50 +00:00 |
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rubidium
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bbaa262b0d
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(svn r21406) -Codechange: rename some textbuf related names to make them a bit more descriptive
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2010-12-05 22:21:37 +00:00 |
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rubidium
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9139a6c858
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(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
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2010-12-05 22:21:13 +00:00 |
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rubidium
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5f25cdbbd5
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
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rubidium
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ff8a01fbd2
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(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
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2010-12-05 14:49:46 +00:00 |
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rubidium
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216e48cd07
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(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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2010-12-05 14:48:39 +00:00 |
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rubidium
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02b3bc57d5
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(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
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2010-12-05 14:45:52 +00:00 |
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