Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						d81cbc25b8 
					 
					
						
						
							
							Add setting to allow hiding viewport labels of inidivudal waypoints  
						
						
						
						
					 
					
						2022-01-21 23:37:53 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						4042480806 
					 
					
						
						
							
							Merge branch 'jgrpp' into jgrpp-beta  
						
						... 
						
						
						
						# Conflicts:
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/table/company_settings.ini
#	src/table/currency_settings.ini
#	src/table/gameopt_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/table/win32_settings.ini
#	src/table/window_settings.ini 
						
						
					 
					
						2021-10-08 18:12:04 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						441ff7e436 
					 
					
						
						
							
							Fix: thread safety issue during exiting the game ( #9380 )  
						
						... 
						
						
						
						_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
(cherry picked from commit c12a152ec9 
						
						
					 
					
						2021-10-08 18:11:02 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2e022d5194 
					 
					
						
						
							
							Move game events to new event_logs header/cpp files  
						
						
						
						
					 
					
						2021-10-04 20:43:50 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2bd535e834 
					 
					
						
						
							
							Merge branch 'master' into jgrpp-beta  
						
						... 
						
						
						
						# Conflicts:
#	src/engine_base.h
#	src/gfxinit.cpp
#	src/graph_gui.cpp
#	src/lang/brazilian_portuguese.txt
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/korean.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/network/core/address.cpp
#	src/network/core/game_info.h
#	src/network/core/os_abstraction.h
#	src/network/core/udp.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_internal.h
#	src/newgrf_engine.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/string_func.h
#	src/town_gui.cpp
#	src/video/video_driver.cpp
#	src/widget_type.h 
						
						
					 
					
						2021-09-18 01:28:57 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						05394d5216 
					 
					
						
						
							
							Fix   #6598 : Prevent invalid memory accesses when abandoning a join from within a network game  
						
						... 
						
						
						
						One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server. 
						
						
					 
					
						2021-05-01 18:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						253d54ce05 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/lang/french.txt
#	src/network/network_udp.cpp 
						
						
					 
					
						2021-04-12 22:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						c4bccd4f70 
					 
					
						
						
							
							Fix   #8874 : show a warning when a NewGRF scan is requested multiple times from the console ( #9022 )  
						
						
						
						
					 
					
						2021-04-12 20:53:04 +02:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5e14b54a0c 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						
						
						
					 
					
						2021-04-05 17:51:45 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						970fedd78c 
					 
					
						
						
							
							Add: make modal windows update more smooth  
						
						... 
						
						
						
						Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking. 
						
						
					 
					
						2021-03-10 13:41:18 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						b7ddd486cf 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp 
						
						
					 
					
						2021-02-01 17:07:34 +00:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						760b0cdc11 
					 
					
						
						
							
							Change: change console command "restart" and add "reload"  
						
						... 
						
						
						
						The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.
As this has not been in any official release yet, this shouldn't
harm any kitten. 
						
						
					 
					
						2021-01-11 20:11:08 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						483ed2f468 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/commit-checker.yml
#	src/openttd.cpp 
						
						
					 
					
						2020-12-27 20:16:16 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5fe5884613 
					 
					
						
						
							
							Debug: Add experimental command to switch baseset  
						
						
						
						
					 
					
						2020-12-26 10:54:01 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						0c5dc5d41e 
					 
					
						
						
							
							Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )  
						
						... 
						
						
						
						Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients. 
						
						
					 
					
						2020-12-22 15:17:57 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						c66bd18a10 
					 
					
						
						
							
							Add: save openttd.cfg immediately on changing a setting ( #8358 )  
						
						... 
						
						
						
						Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.
The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again. 
						
						
					 
					
						2020-12-13 16:28:06 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						63d3f33fd2 
					 
					
						
						
							
							Add display setting for income/cost text effects  
						
						
						
						
					 
					
						2020-10-20 18:20:57 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						d85a529f87 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						
						
						
					 
					
						2020-10-14 17:38:23 +01:00 
						 
				 
			
				
					
						
							
							
								Berbe 
							
						 
					 
					
						
						
							
						
						8f3d1ec970 
					 
					
						
						
							
							Feature: Improve restart command  
						
						... 
						
						
						
						When the restart command is issued, a normal map is always spawned.
This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again. 
						
						
					 
					
						2020-09-24 19:17:18 +02:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						52e0d44c8a 
					 
					
						
						
							
							Revert "Fix recursive faults in Window crash logger due to message box event loop."  
						
						... 
						
						
						
						This reverts commit 2b1b7f8b135968cb88d8e65fcb89cdff8d203838.
Replaced by b5ca2161d9 
						
						
					 
					
						2020-06-01 19:39:37 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						cbdd9f84d8 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h 
						
						
					 
					
						2019-11-12 18:43:10 +00:00 
						 
				 
			
				
					
						
							
							
								S. D. Cloudt 
							
						 
					 
					
						
						
							
						
						13cc8a0cee 
					 
					
						
						
							
							Cleanup: Removed SVN  headers  
						
						
						
						
					 
					
						2019-11-10 17:59:20 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						89a6cc3e03 
					 
					
						
						
							
							Add game event flag for virtual train creation  
						
						
						
						
					 
					
						2019-07-29 19:39:01 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						942dd35380 
					 
					
						
						
							
							Add game events for industry create/destroy  
						
						
						
						
					 
					
						2019-07-29 18:48:59 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						36eb4165b8 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h 
						
						
					 
					
						2019-07-08 16:19:07 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						1d5ba98932 
					 
					
						
						
							
							Show time and in game date of game load in desync/crash logs  
						
						
						
						
					 
					
						2019-06-14 21:56:37 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						c7a9950269 
					 
					
						
						
							
							Add game event for train crash  
						
						
						
						
					 
					
						2019-06-08 17:13:14 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						e2251999ce 
					 
					
						
						
							
							Add game event flag for disaster vehicles  
						
						
						
						
					 
					
						2019-05-20 00:55:57 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5b7d1f7f80 
					 
					
						
						
							
							Add game event for TBTR replacement attempt  
						
						
						
						
					 
					
						2019-05-19 18:38:02 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						ec1e848a7f 
					 
					
						
						
							
							Add log of game events since last load and overall  
						
						... 
						
						
						
						Add console command
Add to crashlog 
						
						
					 
					
						2019-05-18 10:17:59 +01:00 
						 
				 
			
				
					
						
							
							
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						327ff89808 
					 
					
						
						
							
							Codechange: Remove PauseModeByte  
						
						
						
						
					 
					
						2019-04-29 17:40:22 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						064a36b319 
					 
					
						
						
							
							Merge branch 'crashlog_improvements' into jgrpp  
						
						
						
						
					 
					
						2017-02-19 12:57:55 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						102405e082 
					 
					
						
						
							
							Fix recursive faults in Window crash logger due to message box event loop.  
						
						
						
						
					 
					
						2017-02-19 12:56:56 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						c6854afcef 
					 
					
						
						
							
							Pause the game instead of blocking when link graph jobs lag.  
						
						... 
						
						
						
						Check if the job is still running one date fract tick before it
is due to join and if so pause the game until its done.
This avoids the main thread being blocked on a thread join.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients. 
						
						
					 
					
						2015-09-03 18:36:30 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						17951f57a5 
					 
					
						
						
							
							(svn r25506) -Document: a function, and name it slightly better  
						
						
						
						
					 
					
						2013-06-28 21:11:35 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						5b2a5ac790 
					 
					
						
						
							
							(svn r25506) -Document: a function, and name it slightly better  
						
						
						
						
					 
					
						2013-06-28 21:11:35 +00:00 
						 
				 
			
				
					
						
							
							
								truebrain 
							
						 
					 
					
						
						
							
						
						3a799f1145 
					 
					
						
						
							
							(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)  
						
						
						
						
					 
					
						2011-12-19 20:58:59 +00:00 
						 
				 
			
				
					
						
							
							
								truebrain 
							
						 
					 
					
						
						
							
						
						55de5d336c 
					 
					
						
						
							
							(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)  
						
						
						
						
					 
					
						2011-12-19 20:58:59 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						daba7e588a 
					 
					
						
						
							
							(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files  
						
						
						
						
					 
					
						2011-12-10 08:31:14 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						b231e80125 
					 
					
						
						
							
							(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files  
						
						
						
						
					 
					
						2011-12-10 08:31:14 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						4509f814b3 
					 
					
						
						
							
							(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed  
						
						
						
						
					 
					
						2011-11-17 21:17:17 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						02b884d923 
					 
					
						
						
							
							(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed  
						
						
						
						
					 
					
						2011-11-17 21:17:17 +00:00 
						 
				 
			
				
					
						
							
							
								planetmaker 
							
						 
					 
					
						
						
							
						
						3e5d60ea2e 
					 
					
						
						
							
							(svn r22708) -Feature [FS#4701]: Display option to hide competitors' signs and station names (Zuu)  
						
						
						
						
					 
					
						2011-08-01 18:41:21 +00:00 
						 
				 
			
				
					
						
							
							
								planetmaker 
							
						 
					 
					
						
						
							
						
						3fb66890ee 
					 
					
						
						
							
							(svn r22708) -Feature [FS#4701]: Display option to hide competitors' signs and station names (Zuu)  
						
						
						
						
					 
					
						2011-08-01 18:41:21 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						cae2d84af3 
					 
					
						
						
							
							(svn r22512) -Add: Save heightmap.  
						
						
						
						
					 
					
						2011-05-28 13:55:34 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						f1cae9960f 
					 
					
						
						
							
							(svn r22512) -Add: Save heightmap.  
						
						
						
						
					 
					
						2011-05-28 13:55:34 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						b833c08459 
					 
					
						
						
							
							(svn r22507) -Doc: Document SwitchMode.  
						
						
						
						
					 
					
						2011-05-28 09:56:14 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						c8cbc8ef97 
					 
					
						
						
							
							(svn r22507) -Doc: Document SwitchMode.  
						
						
						
						
					 
					
						2011-05-28 09:56:14 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						3ae756f85f 
					 
					
						
						
							
							(svn r22460) -Doc: Semantic documentation fixes, and doxygen additions (partly by planetmaker).  
						
						
						
						
					 
					
						2011-05-14 18:38:54 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						990ec6f0a9 
					 
					
						
						
							
							(svn r22460) -Doc: Semantic documentation fixes, and doxygen additions (partly by planetmaker).  
						
						
						
						
					 
					
						2011-05-14 18:38:54 +00:00