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								 frosch | 4961cd06a9 | (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). | 2011-10-03 17:20:56 +00:00 |  | 
			
				
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								 frosch | 7d1755403b | (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. | 2011-10-03 17:19:54 +00:00 |  | 
			
				
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								 rubidium | e11b817281 | (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) | 2011-09-23 19:49:45 +00:00 |  | 
			
				
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								 rubidium | 3722a0bf98 | (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table | 2011-09-23 19:27:15 +00:00 |  | 
			
				
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								 yexo | 72500ddedf | (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary | 2011-09-11 11:47:18 +00:00 |  | 
			
				
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								 yexo | 561d6503be | (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load | 2011-09-09 21:27:57 +00:00 |  | 
			
				
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								 rubidium | b7722dbe86 | (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames | 2011-09-09 21:12:52 +00:00 |  | 
			
				
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								 frosch | 7337332026 | (svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h | 2011-09-03 12:17:36 +00:00 |  | 
			
				
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								 planetmaker | 142e244df6 | (svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid) | 2011-08-25 16:37:27 +00:00 |  | 
			
				
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								 rubidium | 62886dfeed | (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one | 2011-08-24 13:53:34 +00:00 |  | 
			
				
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								 rubidium | 5928dbb8a3 | (svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time | 2011-08-22 12:54:17 +00:00 |  | 
			
				
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								 rubidium | 56fedc4db9 | (svn r22767) -Add: river generation | 2011-08-20 14:14:17 +00:00 |  | 
			
				
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								 rubidium | d6a0e5f240 | (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message | 2011-08-12 18:36:47 +00:00 |  | 
			
				
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								 rubidium | e01b2e26c3 | (svn r22736) -Codechange: constify some numbers | 2011-08-12 18:34:09 +00:00 |  | 
			
				
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								 michi_cc | d25840978c | (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. | 2011-08-03 20:55:08 +00:00 |  | 
			
				
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								 frosch | 31ad03e4d2 | (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. | 2011-07-29 22:23:17 +00:00 |  | 
			
				
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								 frosch | 78e4abbed0 | (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) | 2011-07-09 18:10:48 +00:00 |  | 
			
				
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								 frosch | 1bf9bc70a3 | (svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames. | 2011-07-02 21:20:37 +00:00 |  | 
			
				
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								 terkhen | fbf8b6c5ed | (svn r22573) -Fix (r22567): Fix operator precedence. | 2011-06-13 06:13:57 +00:00 |  | 
			
				
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								 terkhen | 2eb8903dce | (svn r22568) -Change: Add a list of persistent storages to the Town class. | 2011-06-12 20:49:07 +00:00 |  | 
			
				
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								 terkhen | 7e0daae1ec | (svn r22567) -Codechange: Store persistent storages inside a pool. | 2011-06-12 20:47:45 +00:00 |  | 
			
				
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								 terkhen | 55695277c8 | (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. | 2011-06-04 21:17:07 +00:00 |  | 
			
				
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								 smatz | c779ee6b58 | (svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped | 2011-05-22 19:18:28 +00:00 |  | 
			
				
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								 planetmaker | 7aa57e4acd | (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added | 2011-05-18 12:19:58 +00:00 |  | 
			
				
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								 alberth | a70556dac2 | (svn r22459) -Doc: Typo fixes and doxygen markup improvements. | 2011-05-14 18:35:40 +00:00 |  | 
			
				
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								 rubidium | 6e9122828e | (svn r22406) -Document: some more "random-ish" tidbits | 2011-05-01 19:51:52 +00:00 |  | 
			
				
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								 rubidium | f23d4a7565 | (svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock | 2011-04-22 16:09:46 +00:00 |  | 
			
				
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								 rubidium | 2a7912d415 | (svn r22198) -Codechange: make some constants name more explicit | 2011-03-05 11:16:44 +00:00 |  | 
			
				
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								 smatz | b04623b63c | (svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong | 2011-02-27 13:59:20 +00:00 |  | 
			
				
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								 rubidium | 3b268b61bd | (svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point | 2011-02-26 17:56:51 +00:00 |  | 
			
				
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								 alberth | a14f4eb271 | (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' | 2011-02-25 21:53:43 +00:00 |  | 
			
				
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								 smatz | 37c4cc2e71 | (svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist | 2011-02-23 00:00:50 +00:00 |  | 
			
				
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								 smatz | c7aebed03e | (svn r22129) -Codechange: use simpler check to test if there any towns in the game | 2011-02-22 22:21:20 +00:00 |  | 
			
				
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								 rubidium | 91fb1787fb | (svn r22124) -Codechange: move comment to its logical place | 2011-02-20 21:10:58 +00:00 |  | 
			
				
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								 rubidium | 1e2a681f9c | (svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead | 2011-02-20 20:58:32 +00:00 |  | 
			
				
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								 rubidium | 1516299bca | (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map | 2011-02-12 21:30:57 +00:00 |  | 
			
				
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								 rubidium | e92f2d6b9a | (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame | 2011-02-11 23:20:35 +00:00 |  | 
			
				
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								 rubidium | e3b44f460f | (svn r22062) -Fix: memory leak when saving fails mid-way | 2011-02-11 21:30:26 +00:00 |  | 
			
				
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								 yexo | 2f414a017c | (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train | 2011-02-11 20:54:49 +00:00 |  | 
			
				
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								 rubidium | 1edee577e5 | (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore | 2011-02-11 13:38:34 +00:00 |  | 
			
				
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								 rubidium | 83d1ff09c6 | (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash | 2011-02-11 09:33:38 +00:00 |  | 
			
				
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								 rubidium | 720ac3afa6 | (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. | 2011-02-10 18:28:25 +00:00 |  | 
			
				
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								 frosch | d762b17f40 | (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. | 2011-02-09 21:40:32 +00:00 |  | 
			
				
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								 smatz | 978818195e | (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so | 2011-02-09 18:56:40 +00:00 |  | 
			
				
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								 smatz | 8608a7c29b | (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames | 2011-02-08 18:34:13 +00:00 |  | 
			
				
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								 rubidium | 701bd8848a | (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h | 2011-02-07 22:29:47 +00:00 |  | 
			
				
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								 alberth | 8c3041b3c9 | (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. | 2011-02-06 18:26:50 +00:00 |  | 
			
				
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								 frosch | c003e1a358 | (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. | 2011-02-05 20:41:13 +00:00 |  | 
			
				
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								 terkhen | 67ce7c5c41 | (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. | 2011-02-05 13:46:09 +00:00 |  | 
			
				
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								 alberth | a2ceba992d | (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. | 2011-02-05 10:38:40 +00:00 |  |