frosch
a443375d44
(svn r24674) -Fix (r24466, r23234) [FS#5358]: Downloaded heightmaps could not be used anymore. (sbr)
2012-11-08 21:41:00 +00:00
rubidium
6247bdbdb4
(svn r24642) -Codechange: add helper function to see if there is anything in the send queue
2012-10-28 21:26:57 +00:00
rubidium
9db98f3b14
(svn r24638) -Codechange: add some #ifndefs so MSU code doesn't need to compile it, and doesn't need all the required dependencies
2012-10-28 19:16:58 +00:00
rubidium
0856668f44
(svn r24571) -Fix: do not cast away const
2012-10-04 15:25:57 +00:00
rubidium
7251fbb514
(svn r24532) -Change: try to read more UDP packets per game loop
2012-09-19 15:15:49 +00:00
frosch
e84cf93c98
(svn r24508) -Fix [FS#5281] (24488): Content GUI crashed after downloading a NewGRF while it is selected.
2012-09-02 10:04:28 +00:00
rubidium
4563c50c91
(svn r24491) -Fix: compilation error with networking disabled
2012-08-21 19:03:21 +00:00
yexo
053770d4a6
(svn r24488) -Feature [FS#5236]: add buttons to view textfiles from the online content window (LordAro)
2012-08-20 21:03:50 +00:00
yexo
483d878d5f
(svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro)
2012-08-13 18:49:38 +00:00
truebrain
3a535690d4
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
2011-12-19 21:00:32 +00:00
truebrain
963802e9a7
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
2011-12-19 20:56:59 +00:00
truebrain
b4f832f29f
(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory
2011-12-19 20:54:37 +00:00
rubidium
df16ebd730
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
2011-12-19 17:48:04 +00:00
rubidium
fefe22b4aa
(svn r23590) -Codechange: make the string validation settings better expandable
2011-12-18 18:37:54 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
7fd1e1df81
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
rubidium
bd64bf6372
(svn r23193) -Codechange: don't cast away const unneededly
2011-11-12 08:10:22 +00:00
truebrain
a4809b0b98
(svn r23047) -Documentation: silly typo in comment
2011-10-21 14:53:21 +00:00
rubidium
de27205e6c
(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that
2011-10-15 20:42:32 +00:00
rubidium
998bbde49e
(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
2011-09-15 18:28:39 +00:00
rubidium
289133be14
(svn r22695) -Fix [FS#4697]: mark addresses that could not be resolved as 'do not resolve anymore' as well, instead of trying to resolve them each and every time the address is accessed
2011-07-30 10:28:52 +00:00
rubidium
e95840b6a8
(svn r22536) -Fix [FS#4632]: documentation omission regarding admin protocol
2011-06-04 13:38:54 +00:00
michi_cc
3536f4086a
(svn r22431) -Fix (r22399): NETWORK_RECV_STATUS_MALFORMED_PACKET != false.
2011-05-06 22:17:34 +00:00
rubidium
99ec3a044a
(svn r22403) -Document: some more network/core code
2011-05-01 13:29:40 +00:00
rubidium
536c581923
(svn r22401) -Codechange: replace some defines in the udp code so doxygen can create better documentation
2011-05-01 12:18:34 +00:00
rubidium
2e572b98de
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
2011-05-01 11:30:03 +00:00
rubidium
d4737e0724
(svn r22399) -Codechange: replace some defines in the tcp/content code so doxygen can create better documentation
2011-05-01 11:13:11 +00:00
rubidium
b2efd73773
(svn r22398) -Codechange: remove some defines from the tcp/admin code, so doxygen can create better documentation
2011-05-01 11:01:57 +00:00
rubidium
ce91f6b45e
(svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:
...
* Clients can't be starved from joining the game
* Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
2011-04-22 16:07:47 +00:00
rubidium
adfd648031
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
2011-02-12 21:09:34 +00:00
rubidium
6ff844e7c4
(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
2011-01-22 10:10:03 +00:00
rubidium
eb299736c1
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
smatz
656caf16db
(svn r21875) -Codechange: indentation of some comments was wrong
2011-01-21 01:38:30 +00:00
rubidium
6546561360
(svn r21668) -Feature: command logging using the admin interface (dihedral)
2010-12-30 18:14:37 +00:00
alberth
7303f7d199
(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
2010-12-22 11:46:41 +00:00
alberth
f65a9a5515
(svn r21593) -Codechange: endif comment correcttions.
2010-12-22 10:50:32 +00:00
rubidium
0c23b0b3a4
(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands
2010-12-07 21:12:23 +00:00
rubidium
54f3e04590
(svn r21418) -Fix: core.h needs config.h
2010-12-06 11:53:05 +00:00
rubidium
cf61c2f11f
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
2010-12-05 22:24:50 +00:00
rubidium
9139a6c858
(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
2010-12-05 22:21:13 +00:00
rubidium
216e48cd07
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05 14:48:39 +00:00
rubidium
97434f0e06
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
2010-12-05 14:34:19 +00:00
rubidium
fd752ca2b0
(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
2010-11-30 20:01:26 +00:00
rubidium
31c8ab0ed8
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
2010-11-30 14:18:20 +00:00
rubidium
b6c2216749
(svn r21358) -Codechange: make some network function names conform to coding style
2010-11-30 13:38:46 +00:00
rubidium
9c83a8975f
(svn r21357) -Codechange: make it possible to resize the packet's buffer
2010-11-30 13:22:29 +00:00
rubidium
374fc308de
(svn r21322) -Fix [FS#4268] (r20924): packets were leaked
2010-11-25 16:00:04 +00:00
smatz
3302a520f4
(svn r21302) -Fix (r18994): do not add HTTP connection to list of connections when it fails in the beginning
2010-11-23 22:16:11 +00:00
smatz
752aab7e11
(svn r21285) -Codechange: prevent ICC warning
2010-11-21 16:32:53 +00:00
rubidium
6d09f4a3cb
(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
2010-11-19 12:33:19 +00:00