rubidium
|
2be4215f43
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
2014-04-23 20:13:33 +00:00 |
|
rubidium
|
f91f4f1f1a
|
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
|
2013-07-12 18:54:27 +00:00 |
|
planetmaker
|
f00d9976f9
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
2013-01-08 22:46:42 +00:00 |
|
zuu
|
d0fdd1f8b5
|
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
|
2012-09-21 19:58:18 +00:00 |
|
yexo
|
4d1d6332fb
|
(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
|
2012-08-20 21:01:40 +00:00 |
|
frosch
|
7343268e8a
|
(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings.
|
2012-04-09 12:35:01 +00:00 |
|
truebrain
|
a130703073
|
(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads
|
2012-01-03 23:09:48 +00:00 |
|
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
|
rubidium
|
761223bcdf
|
(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened
|
2012-01-02 20:39:50 +00:00 |
|
truebrain
|
95b199e313
|
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
|
2011-12-19 21:05:25 +00:00 |
|
truebrain
|
df0f8f8422
|
(svn r23524) -Codechange: move the name of the scanner to a level deeper
|
2011-12-15 19:52:44 +00:00 |
|
truebrain
|
ac0f5398c2
|
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
|
2011-12-01 12:04:10 +00:00 |
|
rubidium
|
cb8eef45c9
|
(svn r23377) -Fix: compilation failure when networking is disabled
|
2011-11-30 06:20:14 +00:00 |
|
truebrain
|
e7c77353ce
|
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
|
2011-11-29 23:26:35 +00:00 |
|
truebrain
|
906045c457
|
(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary
|
2011-11-29 23:21:52 +00:00 |
|
truebrain
|
ff5775638c
|
(svn r23361) -Codechange: move multiplayer DoCommand callback code so other script users can call their own
|
2011-11-29 23:21:42 +00:00 |
|
truebrain
|
af1b3cc070
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
|
truebrain
|
eab012ec8b
|
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
|
2011-11-29 23:07:38 +00:00 |
|
truebrain
|
2e731592c4
|
(svn r23295) -Codechange: put ImportLibrary in AIController (and document the parameters for NoAI docs)
|
2011-11-23 13:39:36 +00:00 |
|
rubidium
|
023d530ead
|
(svn r23222) -Codechange: reduce tar scanning calls to the bare minimum
|
2011-11-14 21:40:39 +00:00 |
|
truebrain
|
cbe453eab0
|
(svn r23209) -Codechange: track the current active script instance directly, instead of assuming the current company points you to the right one.
|
2011-11-13 20:43:48 +00:00 |
|
rubidium
|
fea42cd52b
|
(svn r22829) -Codechange: unify the dirtying of windows after an AI scan
|
2011-08-24 16:38:09 +00:00 |
|
yexo
|
72caaebd75
|
(svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running AIs caused a crash
|
2011-06-03 19:18:39 +00:00 |
|
rubidium
|
c163f3c0f7
|
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
|
2011-02-07 09:51:16 +00:00 |
|
yexo
|
57f969de2b
|
(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral)
|
2011-01-03 14:52:30 +00:00 |
|
rubidium
|
360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
|
yexo
|
844e62546b
|
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
|
2010-07-31 22:16:34 +00:00 |
|
frosch
|
6c1a2a2009
|
(svn r19932) -Codechange: Preserve _current_company when starting AIs.
|
2010-06-05 13:29:48 +00:00 |
|
frosch
|
a5bea603ea
|
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
2010-06-05 12:16:12 +00:00 |
|
frosch
|
ee53807e51
|
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
|
2010-05-31 20:22:57 +00:00 |
|
yexo
|
cdfe7f7834
|
(svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu)
|
2010-04-02 17:35:20 +00:00 |
|
yexo
|
e482d6d627
|
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
|
2010-01-29 21:38:55 +00:00 |
|
yexo
|
f5212de089
|
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
|
2010-01-29 00:03:31 +00:00 |
|
rubidium
|
9467b7c6d6
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
2010-01-15 16:41:15 +00:00 |
|
rubidium
|
26b203e3ff
|
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
2010-01-11 18:46:09 +00:00 |
|
rubidium
|
6595434845
|
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
|
2010-01-09 14:41:22 +00:00 |
|
rubidium
|
982b8ee5fc
|
(svn r17693) -Cleanup: remove some unneeded includes
|
2009-10-04 17:16:41 +00:00 |
|
rubidium
|
99d46e0ad7
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
2009-08-21 20:21:05 +00:00 |
|
smatz
|
a2567c84a0
|
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
2009-06-10 22:05:01 +00:00 |
|
smatz
|
512db5248e
|
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
|
2009-05-18 16:21:28 +00:00 |
|
smatz
|
0c10daa243
|
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
|
2009-05-17 01:00:56 +00:00 |
|
smatz
|
cf986c3099
|
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
|
2009-05-16 23:44:36 +00:00 |
|
smatz
|
d495dc5dbc
|
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
|
2009-05-16 23:34:14 +00:00 |
|
yexo
|
46ba81964b
|
(svn r16151) -Codechange: move some includes around to prevent including half the AI api in non-noai related code.
|
2009-04-25 23:51:15 +00:00 |
|
yexo
|
c144d8fa90
|
(svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier.
|
2009-02-23 20:57:55 +00:00 |
|
smatz
|
487b0ed95e
|
(svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value
|
2009-02-07 17:01:44 +00:00 |
|
rubidium
|
2eebb52592
|
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
|
2009-02-03 22:42:42 +00:00 |
|
smatz
|
9021c20b5e
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
|
frosch
|
512cc98b35
|
(svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI.
|
2009-01-24 21:38:30 +00:00 |
|
Yexo
|
593f380462
|
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
|
2009-01-20 16:49:10 +00:00 |
|