frosch
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91bcc210cf
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(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu)
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2018-03-11 12:11:09 +00:00 |
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frosch
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6cc55abaf9
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(svn r27929) -Cleanup: Remove unused Industry::random_triggers
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2017-10-25 15:38:19 +00:00 |
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frosch
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a47fb85cd8
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(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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2017-08-13 18:38:42 +00:00 |
|
peter1138
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0887289e3d
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(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR)
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2017-03-24 07:33:31 +00:00 |
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peter1138
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57745b1c74
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(svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status.
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2017-03-13 22:16:44 +00:00 |
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frosch
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d3de080883
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(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
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2017-03-11 20:37:32 +00:00 |
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frosch
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5e28cc4757
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(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
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2017-03-07 20:18:54 +00:00 |
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fonsinchen
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0d5ee772fc
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(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
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2017-03-05 17:06:14 +00:00 |
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frosch
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60f7168c22
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(svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default.
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2017-02-26 20:31:02 +00:00 |
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frosch
|
0c1fcc02ec
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(svn r27757) -Change: Make StringID 32bit.
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2017-02-26 19:41:14 +00:00 |
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frosch
|
49b940f69c
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(svn r27756) -Codechange: Add StringTab enum
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2017-02-26 19:40:53 +00:00 |
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frosch
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02967c3c08
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(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs.
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2017-02-26 19:39:58 +00:00 |
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frosch
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d8a316d7c5
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(svn r27709) -Fix-ish: Silence some warnings. (adf88)
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2016-12-25 13:26:15 +00:00 |
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frosch
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3f75b8bca2
|
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
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2016-10-30 17:29:33 +00:00 |
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frosch
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ba566e9126
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(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
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2016-10-16 14:59:44 +00:00 |
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frosch
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f36539837e
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(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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2016-10-16 14:57:56 +00:00 |
|
alberth
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f286ba8db2
|
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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2016-09-04 16:06:50 +00:00 |
|
alberth
|
0b8869930f
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(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
|
2016-09-04 15:10:41 +00:00 |
|
alberth
|
e735bbebce
|
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
|
2016-09-04 12:58:04 +00:00 |
|
alberth
|
a959c0c965
|
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
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2016-09-04 12:57:43 +00:00 |
|
alberth
|
c3bed437ee
|
(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
|
2016-09-04 12:57:20 +00:00 |
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alberth
|
b6c29ae4eb
|
(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
|
2016-09-04 12:47:39 +00:00 |
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alberth
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e78627f2f1
|
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
|
2016-09-04 12:47:07 +00:00 |
|
alberth
|
b5eb50da7b
|
(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
|
2016-09-04 12:46:29 +00:00 |
|
alberth
|
757bc0a97b
|
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
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2016-09-04 12:46:07 +00:00 |
|
alberth
|
a35e970ab0
|
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
|
2016-09-04 12:45:40 +00:00 |
|
frosch
|
2337d169e8
|
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
|
2016-08-15 18:32:48 +00:00 |
|
frosch
|
2de4652d09
|
(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
|
2016-05-22 10:10:17 +00:00 |
|
frosch
|
fbd79d88f0
|
(svn r27518) -Update: Numbers
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2016-03-01 20:00:22 +00:00 |
|
frosch
|
c5a4b89915
|
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
|
2015-06-27 11:46:41 +00:00 |
|
frosch
|
fa83524eb4
|
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
|
2015-05-21 18:59:11 +00:00 |
|
frosch
|
17d9b77db6
|
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
|
2015-05-09 10:04:50 +00:00 |
|
frosch
|
c9e9dacc6b
|
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
|
2015-04-23 20:07:07 +00:00 |
|
frosch
|
2edbc72ebd
|
(svn r27192) -Change: heading for 1.6 now
|
2015-03-17 20:33:44 +00:00 |
|
frosch
|
a14b836bf2
|
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
|
2015-03-07 18:27:01 +00:00 |
|
rubidium
|
0c2f4bdc2b
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
2014-10-15 18:31:37 +00:00 |
|
rubidium
|
660a95e5d2
|
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
|
2014-10-12 18:41:53 +00:00 |
|
peter1138
|
39fa9d2127
|
(svn r26978) -Fix (r23609): Typo in game script warning message.
|
2014-10-08 16:34:52 +00:00 |
|
rubidium
|
b50c649405
|
(svn r26881) -Codechange: bump the savegame version
|
2014-09-21 11:28:29 +00:00 |
|
rubidium
|
ab3660278a
|
(svn r26880) -Add: stub settings for limiting bridge and map height
|
2014-09-21 11:27:34 +00:00 |
|
rubidium
|
dc2b4f2498
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
2014-09-21 11:24:51 +00:00 |
|
rubidium
|
f3b79480ed
|
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
|
2014-09-21 11:23:33 +00:00 |
|
rubidium
|
173a234951
|
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
|
2014-09-21 11:20:11 +00:00 |
|
rubidium
|
f82c07b582
|
(svn r26875) -Codechange: move TropicZone information from m6 to type
|
2014-09-21 11:18:10 +00:00 |
|
rubidium
|
337af973b0
|
(svn r26873) -Change: split type_height into a type and height array (ic111)
|
2014-09-21 11:14:58 +00:00 |
|
rubidium
|
3dfb423446
|
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
|
2014-09-21 11:12:42 +00:00 |
|
rubidium
|
39ded38c01
|
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
|
2014-09-21 06:35:34 +00:00 |
|
rubidium
|
8ab4f746f2
|
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
|
2014-09-20 15:46:44 +00:00 |
|
rubidium
|
ac269a3f08
|
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
|
2014-09-20 15:31:26 +00:00 |
|
rubidium
|
c225276a7a
|
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
|
2014-09-14 15:11:33 +00:00 |
|