Commit Graph

2223 Commits

Author SHA1 Message Date
Jonathan G Rennison
a670e369db Add setting for no vehicles introduced after given year 2021-03-17 18:51:19 +00:00
Jonathan G Rennison
4361a6dbf4 Avoid undefined behaviour const_casting std::string c_str()
Use non-const data() instead

See: #224
2021-03-11 01:33:06 +00:00
Jonathan G Rennison
a7ed477185 Log savegame compression format used at debug level sl 3 2021-03-01 19:06:25 +00:00
Jonathan G Rennison
edeced8fce Zstd: Enable zstd for autosaves
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
2021-03-01 18:59:03 +00:00
Jonathan G Rennison
c2ae7580e0 Zstd: Use zstd for network joins if supported at both ends
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
2021-03-01 18:59:03 +00:00
Jonathan G Rennison
922e8554de Zstd: Fix infinite loop when input exhausted 2021-03-01 18:17:01 +00:00
Jonathan G Rennison
ee7f5ad44f Zstd: Indentation fixes 2021-03-01 18:16:29 +00:00
dP
b284d34277 Add: Support Zstandard(zstd) savegame compression
(cherry picked from commit 6f0aeaf2c5436550c93205e704624957e9abc969)
2021-03-01 18:08:28 +00:00
Patric Stout
f183ded9fe Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.

(cherry picked from commit c3dc27e37e)

# Conflicts:
#	src/gfx.cpp
#	src/gfx_func.h
#	src/settings_type.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Jonathan G Rennison
c37beb78ee Check for broken custom bridge head states, and bump save version 2021-02-27 21:31:23 +00:00
Jonathan G Rennison
2e20da40ed Cache current value of snow line height 2021-02-21 22:34:22 +00:00
Jonathan G Rennison
f595696e97 Add map bit to suppress water flooding checks
Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
2021-02-21 21:11:35 +00:00
Jonathan G Rennison
aff89b61f5 Add tracerestrict reserved tiles ahead conditional 2021-02-13 03:29:35 +00:00
Jonathan G Rennison
35d720b0ad Add tracerestrict PBS end signal conditional
This is for realistic braking long reserve
2021-02-13 02:12:16 +00:00
Jonathan G Rennison
a0e9baac54 Bump more_cond_orders savegame version due to 8a814bbf 2021-02-12 18:00:22 +00:00
Jonathan G Rennison
d42ad99688 Add conditional order for current time/date 2021-02-10 18:34:46 +00:00
Jonathan G Rennison
650d5e014e Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_gui.cpp
#	src/company_cmd.cpp
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/korean.txt
#	src/lang/slovak.txt
#	src/main_gui.cpp
#	src/video/sdl2_v.cpp
2021-02-01 19:34:30 +00:00
Jonathan G Rennison
7154f8859d Merge tag '1.11.0-beta1' into jgrpp
# Conflicts:
#	src/console_cmds.cpp
#	src/gfx_func.h
#	src/industry.h
#	src/lang/czech.txt
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/indonesian.txt
#	src/lang/japanese.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/slovak.txt
#	src/saveload/saveload.h
#	src/station_gui.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/waypoint_gui.cpp
2021-02-01 18:58:36 +00:00
Jonathan G Rennison
b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
2021-02-01 17:07:34 +00:00
Jonathan G Rennison
d978ffcb59 Fix train braking model not being set to original on load 2021-01-31 01:46:29 +00:00
Jonathan G Rennison
6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
33d9e48bcf Add setting for inflation dates mode 2021-01-30 19:59:00 +00:00
Jonathan G Rennison
39df1c49a1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fileio.cpp
#	src/group_gui.cpp
#	src/industry.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.cpp
#	src/linkgraph/linkgraphschedule.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/town_cmd.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
2021-01-30 18:27:35 +00:00
Jonathan G Rennison
43980639de Merge branch 'master' into jgrpp
# Conflicts:
#	.gitignore
#	CMakeLists.txt
#	src/3rdparty/optional/optional.hpp
#	src/group_cmd.cpp
#	src/industry_cmd.cpp
#	src/misc_gui.cpp
#	src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
Jonathan G Rennison
ed0ffb6220 Add feature: realistic train braking
Add setting to select train braking model.
2021-01-28 19:03:18 +00:00
glx22
6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
dP
bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
Michael Lutz
a190b00af1 Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591)
(cherry picked from commit 7da224d29d)
2021-01-18 20:59:54 +00:00
Michael Lutz
7da224d29d Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591) 2021-01-18 21:11:38 +01:00
Matt Kimber
40d5fe1631 Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540) 2021-01-17 19:57:16 +01:00
Jonathan G Rennison
515aeb04e0 TBTR: Add support for vehicle reversed flag 2021-01-10 18:10:20 +00:00
Patric Stout
ef6b17baf7 Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Matt Kimber
9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 2021-01-05 11:42:25 +01:00
Patric Stout
8596b43b2b Codechange: move some DEBUG-levels and remove some others in saveload routine (#8474)
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
2021-01-01 14:41:14 +01:00
Jonathan G Rennison
5721790c5d Fix assert failure in DoStartupNewCompany when called from AfterLoadGame 2020-12-29 20:52:53 +00:00
Pavel Stupnikov
f39a00d676 Feature: Set exclusive access to industry from GS (#8115)
(cherry picked from commit 9a45a0f535)
2020-12-27 21:07:41 +00:00
Niels Martin Hansen
4d97fbc814 Feature: Influence industry production changes from GS (#7912)
(cherry picked from commit b7751c483e)
2020-12-27 21:07:41 +00:00
Patric Stout
488187a423 Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.

(cherry picked from commit d8c8f4e72d)
2020-12-27 20:29:25 +00:00
Michael Lutz
b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794 Codechange: Even more std::string usage in file IO. 2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
cirdan
395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Jonathan G Rennison
78b06ddc40 TBTR: Fix palette recolouring of templates
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours

Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Jonathan G Rennison
0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov
9a45a0f535 Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00