tron 
							
						 
					 
					
						
						
							
						
						94e09ba605 
					 
					
						
						
							
							(svn r3118) Name 3 palette modifiers properly (belugas)  
						
						
						
						
					 
					
						2005-11-02 13:06:07 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						c1c086d9a0 
					 
					
						
						
							
							(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums  
						
						
						
						
					 
					
						2005-10-31 10:23:58 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						2cc2154ad2 
					 
					
						
						
							
							(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes  
						
						... 
						
						
						
						nothing spectacular, just some stuff, which piled up 
						
						
					 
					
						2005-10-22 06:39:32 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						cb67ee9bf5 
					 
					
						
						
							
							(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to  
						
						
						
						
					 
					
						2005-10-19 06:17:11 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						238e47cd42 
					 
					
						
						
							
							(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers  
						
						... 
						
						
						
						by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files. 
						
						
					 
					
						2005-07-24 15:56:31 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a227065ab7 
					 
					
						
						
							
							(svn r2701) Insert Id tags into all source files  
						
						
						
						
					 
					
						2005-07-24 14:12:37 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						7da3b3b92d 
					 
					
						
						
							
							(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.  
						
						
						
						
					 
					
						2005-03-25 17:30:54 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						daa599c135 
					 
					
						
						
							
							(svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge  
						
						... 
						
						
						
						This fix was created by Celestar 
						
						
					 
					
						2004-11-26 21:11:37 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						1c86acd8ba 
					 
					
						
						
							
							(svn r826) Seperate all bridge related tables from tunnel_land.h into their own file  
						
						
						
						
					 
					
						2004-11-26 20:29:05 +00:00