alberth
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a70556dac2
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(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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2011-05-14 18:35:40 +00:00 |
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smatz
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c85e1c3089
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(svn r22116) -Codechange: use PoolBase::Clean() at more places
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2011-02-19 23:05:47 +00:00 |
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terkhen
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98a9c1f91c
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(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
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2011-02-15 13:27:41 +00:00 |
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rubidium
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aa333aeff2
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(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
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2011-02-12 18:45:05 +00:00 |
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rubidium
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b778cc61d1
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
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2011-02-12 18:41:24 +00:00 |
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rubidium
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cb2c7f871f
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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2011-02-07 22:37:22 +00:00 |
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terkhen
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67ce7c5c41
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
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rubidium
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ec4f688ca0
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(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
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2011-01-18 22:31:06 +00:00 |
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yexo
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c5597c44c4
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(svn r21664) -Add: [NoAI] AIEventTownFounded
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2010-12-29 23:44:39 +00:00 |
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rubidium
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eafc316342
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(svn r21414) -Codechange: limit town name by amount of characters, not bytes
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2010-12-05 22:25:21 +00:00 |
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rubidium
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dd618051a7
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(svn r21412) -Codechange: limit company name by amount of characters, not bytes
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2010-12-05 22:24:50 +00:00 |
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frosch
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0ebd5af86f
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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terkhen
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ef588232c9
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(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
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2010-11-14 16:13:07 +00:00 |
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alberth
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b698045b82
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(svn r21156) -Codechange: Introduce EconomyIsInRecession().
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2010-11-13 09:45:20 +00:00 |
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yexo
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30b29ae060
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(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
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2010-10-28 11:10:12 +00:00 |
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smatz
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548a3747e9
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
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frosch
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98cd443735
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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frosch
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f3015ee820
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(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
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2010-09-12 19:40:47 +00:00 |
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frosch
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f768485e1d
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(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
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2010-09-12 18:28:51 +00:00 |
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terkhen
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e55b006a86
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(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
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2010-09-01 19:00:32 +00:00 |
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terkhen
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fa47477d0d
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(svn r20710) -Codechange: Clarify the name of some town generation variables.
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2010-09-01 18:52:27 +00:00 |
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rubidium
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360d6daf34
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
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rubidium
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7107eef4de
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(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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2010-08-26 17:01:17 +00:00 |
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smatz
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ca2d4c5d6e
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(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
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2010-08-18 15:22:40 +00:00 |
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rubidium
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f336f61104
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(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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2010-08-13 12:45:26 +00:00 |
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rubidium
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0fd9d4ba1d
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(svn r20481) -Fix: statues were not removed when towns would be removed
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2010-08-13 11:58:45 +00:00 |
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rubidium
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cf8062c3bd
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(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
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2010-08-13 11:57:59 +00:00 |
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rubidium
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662900c113
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(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
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2010-08-12 19:18:58 +00:00 |
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frosch
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399818e96f
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(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
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2010-08-12 14:20:02 +00:00 |
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rubidium
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1f2276b785
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(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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2010-08-08 10:59:30 +00:00 |
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rubidium
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92767f454e
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(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
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2010-08-08 09:07:40 +00:00 |
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rubidium
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da8c058b89
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(svn r20401) -Codechange: let HouseSpec use GRFFileProps
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2010-08-07 21:03:38 +00:00 |
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rubidium
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d7921b24e6
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(svn r20337) -Codechange: unify the construction of objects on the map
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2010-08-03 08:58:12 +00:00 |
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terkhen
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ec6cba6b92
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(svn r20323) -Codechange: Move Delete town code to a command.
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2010-08-02 21:07:23 +00:00 |
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terkhen
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014771848d
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(svn r20322) -Codechange: Move Expand town code to a command.
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2010-08-02 21:06:06 +00:00 |
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alberth
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91eba89331
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(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
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2010-08-02 20:47:27 +00:00 |
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frosch
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c18839704b
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(svn r20286) -Codechange: Unify end of doxygen comments.
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2010-08-01 19:44:49 +00:00 |
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frosch
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5b86c79fce
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(svn r20283) -Codechange: Unify start of doygen comments.
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2010-08-01 19:22:34 +00:00 |
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alberth
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e5b703ddf9
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(svn r20279) -Doc: Doxygen additions/improvements.
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2010-08-01 17:45:53 +00:00 |
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alberth
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1743c86610
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(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
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2010-07-31 21:02:56 +00:00 |
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terkhen
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a6c7630e82
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(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.
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2010-07-27 16:40:16 +00:00 |
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alberth
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137e2b64c9
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(svn r20211) -Codechange: Indented code should have curly braces around it.
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2010-07-24 10:14:39 +00:00 |
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rubidium
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9fd2afb147
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(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
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2010-07-19 17:28:27 +00:00 |
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michi_cc
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a8c6eaeb4a
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(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
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2010-07-02 16:34:07 +00:00 |
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michi_cc
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9745b96dcf
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(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.
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2010-07-02 16:34:03 +00:00 |
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frosch
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a5bea603ea
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(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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2010-06-05 12:16:12 +00:00 |
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frosch
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ee53807e51
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(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
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2010-05-31 20:22:57 +00:00 |
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frosch
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bca1abe146
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
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frosch
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dc1a95a9fd
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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2010-05-01 13:01:21 +00:00 |
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rubidium
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cb92cdf975
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
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2010-04-24 13:39:11 +00:00 |
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