zuu
|
d0fdd1f8b5
|
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
|
2012-09-21 19:58:18 +00:00 |
|
yexo
|
4d1d6332fb
|
(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
|
2012-08-20 21:01:40 +00:00 |
|
truebrain
|
f1f0776efd
|
(svn r23634) -Add: support language files for GameScript (Rubidium)
|
2011-12-19 21:05:46 +00:00 |
|
truebrain
|
bc78328918
|
(svn r23622) -Add: a set of events to trigger in a GameScript
|
2011-12-19 20:59:36 +00:00 |
|
truebrain
|
ff7797c421
|
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
|
2011-12-19 20:56:59 +00:00 |
|
truebrain
|
5d4b2519a4
|
(svn r23609) -Add: save/load all GameScript related material
|
2011-12-19 20:56:34 +00:00 |
|
truebrain
|
f5478b62d1
|
(svn r23607) -Add: wire GameScript in all the GUIs
|
2011-12-19 20:56:06 +00:00 |
|
truebrain
|
17fea560ba
|
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
|
2011-12-19 20:55:56 +00:00 |
|
truebrain
|
f66f27d249
|
(svn r23604) -Add: initial support for GameScripts
|
2011-12-19 20:50:54 +00:00 |
|