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a889e2c615d55d51d6ec22c63d10cba599e2347e
Commit Graph

9 Commits

Author SHA1 Message Date
zuu
d0fdd1f8b5 (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
yexo
4d1d6332fb (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
truebrain
f1f0776efd (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00
truebrain
bc78328918 (svn r23622) -Add: a set of events to trigger in a GameScript 2011-12-19 20:59:36 +00:00
truebrain
ff7797c421 (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
truebrain
5d4b2519a4 (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
truebrain
f5478b62d1 (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00
truebrain
17fea560ba (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
truebrain
f66f27d249 (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
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