Logo
Explore Help
Sign In
dave/openttd
1
0
Fork 0
You've already forked openttd
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
19,958 Commits 1 Branch 0 Tags
a889e2c615d55d51d6ec22c63d10cba599e2347e
Commit Graph

9 Commits

Author SHA1 Message Date
alberth
6c1ff5f772 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 2012-11-10 20:46:39 +00:00
alberth
8a297ca5f1 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth
a2fe66cc02 (svn r24685) -Codechange: Add resolver classes for rail types. 2012-11-10 20:41:45 +00:00
michi_cc
bcac892dd7 (svn r24367) -Feature: [NewGRF] Customisable signals for rail types. 2012-07-01 23:12:50 +00:00
terkhen
2c6a94b445 (svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW). 2010-08-09 10:59:30 +00:00
frosch
b2ea8b196a (svn r20420) -Codechange: Add TileContext enum instead of using a bool. 2010-08-09 07:10:42 +00:00
rubidium
ed20526231 (svn r20203) -Fix: some file "headers" were incorrect, including doxygen @file so they wouldn't be picked up by doxygen. 2010-07-22 16:50:58 +00:00
frosch
e5691636e6 (svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently. 2010-07-11 17:28:19 +00:00
peter1138
7cc76dcbda (svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types. (To be documented...) 2010-02-07 22:22:54 +00:00
Powered by Gitea Version: 1.24.6 Page: 1235ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API