Commit Graph

40 Commits

Author SHA1 Message Date
belugas
b98847e489 (svn r11534) -Feature(newgrf): Implement property 23h for Industries.
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
2007-11-27 17:13:49 +00:00
glx
df35372b9b (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200' 2007-11-11 00:04:52 +00:00
glx
1502373441 (svn r11394) -Fix: default value for input cargo multipliers is 256 even for invalid cargo. Exceptions are temperate banks and oil rigs, default value is 0 for them 2007-11-08 22:29:21 +00:00
glx
7131f6262d (svn r11384) -Fix: second and third accepted cargo were inverted in original industry tiles 2007-11-05 01:38:49 +00:00
belugas
dd61fd374f (svn r10961) -Codechange: Flag default substitutes of industry/tiles with a value that cannot be legal.
This avoids the forest of coal mine error in the futur
2007-08-22 00:52:25 +00:00
rubidium
151262c1eb (svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code. 2007-07-24 19:56:43 +00:00
belugas
0bc5d4b768 (svn r10670) -Fix: Use proper initialization for grf_prop override member 2007-07-24 01:29:42 +00:00
rubidium
5b15a202ea (svn r10604) -Fix [FS#1044] (r9866): some industries produced cargo they should not be producing, which would result in the industry offering invalid cargo to a station resulting in crashes.. 2007-07-17 08:18:57 +00:00
rubidium
d1ef87f914 (svn r10508) -Codechange: allow customizable animation schemes for industries. 2007-07-11 15:03:29 +00:00
rubidium
b8f658db94 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 2007-07-06 07:24:10 +00:00
belugas
0805d0b03e (svn r10424) -Fix : Toy shop seems to be working exactly like power stations, water tower and banks, i.e: they require cargo but do nothing with it.
So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries.
Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.
2007-07-04 00:49:03 +00:00
rubidium
9534c9795b (svn r10418) -Codechange: implement/resurrect the industry production flags. 2007-07-03 19:16:34 +00:00
rubidium
b0421273f2 (svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format. 2007-06-07 09:20:04 +00:00
belugas
78151810d7 (svn r10001) -Codechange: Add support for removing dynamically allocated newgrf data 2007-05-31 15:40:36 +00:00
belugas
e4785e0376 (svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
21b4b14f79 (svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit). 2007-05-29 14:44:22 +00:00
rubidium
ed0a6a641e (svn r9972) -Fix (r9969): silence a warning. 2007-05-29 08:20:38 +00:00
belugas
e7bbb79ff5 (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile 2007-05-29 00:15:34 +00:00
belugas
a4c6bca9c2 (svn r9906) -Codechange: Add common properties for both industry and industry tiles specs 2007-05-24 01:12:00 +00:00
belugas
2e65d6e4e7 (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec. 2007-05-20 00:50:06 +00:00
rubidium
b007a3419c (svn r9866) -Codechange: remove the technical one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later. 2007-05-17 20:19:55 +00:00
belugas
31a3208257 (svn r9704) -Documentation: Add comments on industry data macro 2007-04-21 02:42:51 +00:00
rubidium
7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
belugas
d1c2c90ad0 (svn r9669) -Documentation: some more doxygen fixes 2007-04-18 18:00:33 +00:00
belugas
e735e8261f (svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some industries to appear where they should not have 2007-04-10 20:58:04 +00:00
belugas
2f6f7b1984 (svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation. 2007-04-09 01:43:29 +00:00
belugas
e45fe68667 (svn r9577) -Codechange: Add notion and data for industry map colour, used in the smallmap_gui. Not used yet.
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
2007-04-09 01:08:11 +00:00
belugas
d71462f533 (svn r9550) -Codechange: Add notion and data of industry appearing chances, both in game and in creation mode.
Not used yet.
2007-04-03 00:13:59 +00:00
belugas
6803f2eada (svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. Thus, it cannot cut trees 2007-03-30 13:51:03 +00:00
belugas
7a0952a5bc (svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... 2007-03-28 20:06:28 +00:00
belugas
691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
peter1138
50811a49ed (svn r9243) -Fix (r9162,FS#683): One too many table rows caused cargo acceptance mixup. 2007-03-16 00:55:59 +00:00
belugas
9e90282712 (svn r9190) -Fix: Little typo in an enum. 2007-03-15 01:17:20 +00:00
belugas
ee945d2375 (svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
2007-03-14 02:52:50 +00:00
belugas
b95daaf434 (svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that is. The new industry messages do not need a series of tests. Only one property to use. 2007-03-09 02:04:07 +00:00
rubidium
979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
belugas
011ef28e47 (svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of IndustryTileSPec, the alter ego of IndustrySpec.
It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources.  More to come
2007-02-21 02:22:43 +00:00
miham
0d3c89d79a (svn r8791) -Revert: r8790 Committed too much in last commit 2007-02-17 22:01:07 +00:00
miham
b77e6235ea (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it) 2007-02-17 21:56:22 +00:00
rubidium
013df98f79 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00