glx22 
							
						 
					 
					
						
						
							
						
						2feb801e56 
					 
					
						
						
							
							Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops  
						
						
						
						
					 
					
						2021-05-03 19:46:57 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						983c7ade60 
					 
					
						
						
							
							Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops  
						
						
						
						
					 
					
						2021-05-03 19:46:57 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						34215f7faa 
					 
					
						
						
							
							Codechange: Replace FOR_ALL_TARS with range-based for loops  
						
						
						
						
					 
					
						2021-05-03 19:46:57 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						7bcc472f73 
					 
					
						
						
							
							Add: [Network] Reading std::string from a packet  
						
						
						
						
					 
					
						2021-05-03 17:56:05 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						ba409e8c45 
					 
					
						
						
							
							Add: [Network] Writing std::string to a packet  
						
						
						
						
					 
					
						2021-05-03 17:56:05 +02:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						8228021afe 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						norwegian (bokmal): 1 change by Anolitt
spanish (mexican): 1 change by absay
korean: 1 change by telk5093
russian: 48 changes by Ln-Wolf
catalan: 1 change by J0anJosep
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by Vimerum 
						
						
					 
					
						2021-05-03 15:50:01 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						6bd7f8816d 
					 
					
						
						
							
							Fix   #9117 ,  04ce1f07: [Fluidsynth] Infinite wait when stopping song ( #9181 )  
						
						... 
						
						
						
						In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07 
						
						
					 
					
						2021-05-03 16:40:19 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						08781d96ed 
					 
					
						
						
							
							Fix: Query windows may be partially drawn initially. ( #9184 )  
						
						... 
						
						
						
						Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed. 
						
						
					 
					
						2021-05-03 16:39:20 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						0bc6f32346 
					 
					
						
						
							
							Fix   #9174 : Don't update text effect if it has been reset. ( #9183 )  
						
						
						
						
					 
					
						2021-05-03 15:12:47 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						ece9a356dc 
					 
					
						
						
							
							Fix   #9113 : Assertion failure when removing airport with order backup ( #9182 )  
						
						
						
						
					 
					
						2021-05-03 15:03:25 +01:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						1a1def99dc 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						norwegian (bokmal): 24 changes by Anolitt
russian: 8 changes by Ln-Wolf
dutch: 46 changes by Afoklala
spanish: 43 changes by MontyMontana
french: 44 changes by arikover 
						
						
					 
					
						2021-05-02 18:15:54 +00:00 
						 
				 
			
				
					
						
							
							
								Milek7 
							
						 
					 
					
						
						
							
						
						20762f9117 
					 
					
						
						
							
							Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour ( #9140 )  
						
						
						
						
					 
					
						2021-05-02 19:10:07 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						756034fa27 
					 
					
						
						
							
							Codechange: Validate custom station platform layout tiles are permitted values only.  
						
						
						
						
					 
					
						2021-05-02 17:15:27 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						a3e49178d1 
					 
					
						
						
							
							Codechange: Use std::vector for NewGRF station tile sprite layouts.  
						
						
						
						
					 
					
						2021-05-02 17:15:27 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						bd1a20f6ee 
					 
					
						
						
							
							Codechange: Use std::vector for NewGRF station platform layouts.  
						
						... 
						
						
						
						This avoids the need to custom memory management and additional members.
This also resolves use-after-free if modifying copied layouts, so presumably nobody has ever done that. 
						
						
					 
					
						2021-05-02 17:15:27 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						1f159f79de 
					 
					
						
						
							
							Fix   #9147 : Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.  
						
						
						
						
					 
					
						2021-05-02 17:57:24 +02:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						91b8ce073f 
					 
					
						
						
							
							Codechange: Generalise the delayed blitter change to a generic video driver command queue.  
						
						
						
						
					 
					
						2021-05-02 17:57:24 +02:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						2cf5df2a50 
					 
					
						
						
							
							Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared-euclidian distance to 16 bit, when they should not.  
						
						
						
						
					 
					
						2021-05-02 13:45:43 +01:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						84aa17cea6 
					 
					
						
						
							
							Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always used the north tile.  
						
						
						
						
					 
					
						2021-05-02 13:45:43 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						56aa6d0edd 
					 
					
						
						
							
							Fix: [Network] Reading beyond the length of the server's ID when hashing password  
						
						... 
						
						
						
						Under normal circumstances the server's ID is 32 characters excluding '\0', however this can be changed at the server. This ID is sent to the server for company name hashing. The client reads it into a statically allocated buffer of 33 bytes, but fills only the bytes it received from the server. However, the hash assumes all 33 bytes are set, thus potentially reading uninitialized data, or a part of the server ID of a previous game in the hashing routine.
It is still reading from memory assigned to the server ID, so nothing bad happens, except that company passwords might not work correctly. 
						
						
					 
					
						2021-05-02 11:51:28 +02:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						18651dd8b1 
					 
					
						
						
							
							Fix: Update text effect size when font zoom is changed. ( #9174 )  
						
						
						
						
					 
					
						2021-05-02 10:43:14 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						256dbee255 
					 
					
						
						
							
							Fix: Crash when extra viewport height is zero with sign in view. ( #9175 )  
						
						... 
						
						
						
						If a viewport sign straddles the top of a viewport, a crash will occur if the viewport height is zero. This is resolved by simply not attempting to draw the viewport in this situation, consistent with other widgets. 
						
						
					 
					
						2021-05-02 10:21:27 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						18fb1c3866 
					 
					
						
						
							
							Codechange: Warn if randomaction2 group count is not a power of 2.  
						
						... 
						
						
						
						Previously noted by a comment, this does not need to be guarded against as non-powers of 2 will not cause issues beyond the choice of results being reduced. 
						
						
					 
					
						2021-05-02 09:41:01 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						6b0b1bb3de 
					 
					
						
						
							
							Cleanup: Use range iterator to evaluate DeterministicSpriteGroup.  
						
						
						
						
					 
					
						2021-05-02 09:41:01 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						913d8a7f28 
					 
					
						
						
							
							Cleanup: Use std::vector in RandomSpriteGroup.  
						
						
						
						
					 
					
						2021-05-02 09:41:01 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						1aeaf39954 
					 
					
						
						
							
							Cleanup: Use std::vector in DeterministicSpriteGroup.  
						
						
						
						
					 
					
						2021-05-02 09:41:01 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						f785a70a2b 
					 
					
						
						
							
							Cleanup: Use std::vector in RealSpriteGroup.  
						
						
						
						
					 
					
						2021-05-02 09:41:01 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						e097c83c83 
					 
					
						
						
							
							Codechange: move some OS abstraction method implementations out of the header  
						
						
						
						
					 
					
						2021-05-01 19:36:22 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						22720332eb 
					 
					
						
						
							
							Codechange: encapsulate network error handling  
						
						
						
						
					 
					
						2021-05-01 19:36:22 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						0eb17a70af 
					 
					
						
						
							
							Codechange: rename NetworkError to ShowNetworkError  
						
						
						
						
					 
					
						2021-05-01 19:36:22 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Kimber 
							
						 
					 
					
						
						
							
						
						67063ceeb3 
					 
					
						
						
							
							Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time ( #9165 )  
						
						
						
						
					 
					
						2021-05-01 18:15:22 +01:00 
						 
				 
			
				
					
						
							
							
								Matt Kimber 
							
						 
					 
					
						
						
							
						
						520595ff87 
					 
					
						
						
							
							Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time ( #9165 )  
						
						
						
						
					 
					
						2021-05-01 18:14:50 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						05394d5216 
					 
					
						
						
							
							Fix   #6598 : Prevent invalid memory accesses when abandoning a join from within a network game  
						
						... 
						
						
						
						One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server. 
						
						
					 
					
						2021-05-01 18:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						83985fe26f 
					 
					
						
						
							
							Codechange: Move join information into a single structure  
						
						
						
						
					 
					
						2021-05-01 18:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						39c51c35f4 
					 
					
						
						
							
							Fix   #6598 : Do not disconnect before company number validation  
						
						... 
						
						
						
						NetworkClientConnectGame already does a NetworkDisconnect, so no reason to do it here 
						
						
					 
					
						2021-05-01 18:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						3bd416bfdb 
					 
					
						
						
							
							Change: [Console] Show help when passing invalid company number  
						
						
						
						
					 
					
						2021-05-01 18:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						376f2509ad 
					 
					
						
						
							
							Fix: Don't consider regression AIs when starting a random AI ( #9164 )  
						
						
						
						
					 
					
						2021-05-01 16:19:14 +02:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						282d5d302d 
					 
					
						
						
							
							Change: [Actions] Add a 2 minutes timeout for regression test ( #9166 )  
						
						
						
						
					 
					
						2021-05-01 16:18:41 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						0345f99180 
					 
					
						
						
							
							Feature: make the town directory horizontally resizable  
						
						
						
						
					 
					
						2021-05-01 13:30:27 +02:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						2985277bec 
					 
					
						
						
							
							Fix  d4f0b6f4: [CMake] CMAKE_PROJECT_VERSION_XXX are not in CMake 3.9 ( #9154 )  
						
						
						
						
					 
					
						2021-05-01 11:11:07 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						40528db993 
					 
					
						
						
							
							Fix   #9152 ,  Fix   #9153 : screenshot command showed error messages when successful  
						
						
						
						
					 
					
						2021-05-01 11:54:41 +02:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						9c6c0a0966 
					 
					
						
						
							
							Codechange: Scale sprite font height once on init instead of every call to GetHeight().  
						
						... 
						
						
						
						Scaling is not expensive, but it does not change either, and this avoids the need for a virtual method call. This cascades back to all GetCharacterHeight(FS_xxx) and FONT_HEIGHT_xxx calls. 
						
						
					 
					
						2021-05-01 10:41:39 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						ce55cd0ce7 
					 
					
						
						
							
							Cleanup: Use GetDefaultFontHeight() call instead of direct access.  
						
						... 
						
						
						
						This makes this part of font size setup in FreeTypeFontCache consist with OSX and Windows variants. 
						
						
					 
					
						2021-05-01 10:41:39 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						49aa392440 
					 
					
						
						
							
							Fix: Cargo legend blob in cargo payment rate window did not rescale.  
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						055067c49c 
					 
					
						
						
							
							Fix: Scale cargo lines in industry chain window.  
						
						... 
						
						
						
						Replaces constant pixel values with values scaled based on font size.
This allows the industry chain to maintain a consistent look across
different sizes. Previously all except cargo line height were fixed. 
						
						
					 
					
						2021-04-30 17:08:15 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						254ffe9dcc 
					 
					
						
						
							
							Fix: Scale industry chain legend blob by font size.  
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						957beaaefc 
					 
					
						
						
							
							Fix: Improved scaling and spacing of sign list window.  
						
						... 
						
						
						
						Both company icon sprite and text now centred within each row, and extra
padding added to avoid the sprites running into each other. 
						
						
					 
					
						2021-04-30 17:08:15 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						617e85cc65 
					 
					
						
						
							
							Fix: Scale legend blobs in Fund new industry window.  
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						5434d63f91 
					 
					
						
						
							
							Fix: Scale smallmap legend 'blob' to fit text.  
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						af70195e44 
					 
					
						
						
							
							Fix: Tidy up sizing of sprite aligner window sprite list.  
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00