Jonathan G Rennison
d762835903
Signals on tunnel/bridges are now added to infrastructure stats.
2017-01-30 21:37:17 +00:00
Jonathan G Rennison
074555e41d
Merge branch 'save_ext' into signal_tunnels_bridges
2016-12-28 15:06:08 +00:00
Jonathan G Rennison
56f173e15e
Merge branch 'master' into save_ext
2016-12-26 15:26:08 +00:00
frosch
d8a316d7c5
(svn r27709) -Fix-ish: Silence some warnings. (adf88)
2016-12-25 13:26:15 +00:00
Jonathan G Rennison
dbd99707b6
Merge branch 'master' into save_ext
2016-11-11 18:27:24 +00:00
frosch
3f75b8bca2
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
2016-10-30 17:29:33 +00:00
frosch
ba566e9126
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
2016-10-16 14:59:44 +00:00
frosch
f36539837e
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
Jonathan G Rennison
556594f2f0
Extend bridge signal simulation to support an unlimited no. of signals.
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This is instead of the previous limit of 16, all stored in M2.
2016-09-18 20:06:59 +01:00
Jonathan G Rennison
0d2e9f91bf
Adjust signal on bridge/tunnel map bits, rename accessors, add docs.
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Use same bit to store red/green state for entrances and exits.
No longer re-use exit bit to store red/green state of entrance.
Avoid modifying the M2 of tunnel entrances/exits.
Rename and rationalise map accessor functions.
Document bits used in landscape HTML docs.
2016-09-18 20:06:39 +01:00
Jonathan G Rennison
161f70eb4a
Merge branch 'save_ext' into signal_tunnels_bridges
2016-09-18 13:53:01 +01:00
Jonathan G Rennison
d124089d29
Add extended version tag and feature versions to output of -q.
2016-09-13 22:56:17 +01:00
Jonathan G Rennison
94d3700f79
SaveLoad: Add support for saving/loading from a std::vector<T *>
2016-09-13 22:56:16 +01:00
Jonathan G Rennison
c752da3a9e
SaveLoad: Add support for saving/loading from a std::deque<T *>
2016-09-13 22:56:16 +01:00
Jonathan G Rennison
888cd1be07
Merge branch 'cpp-11' into signal_tunnels_bridges
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# Conflicts:
# src/saveload/saveload.cpp
2016-09-11 13:16:54 +01:00
Jonathan G Rennison
a3d0fc5817
Remove an unused extern declaration, update comment.
2016-09-05 23:31:34 +01:00
Jonathan G Rennison
a6e0b1ac7d
Merge branch 'cpp-11' into save_ext
2016-09-05 23:17:02 +01:00
alberth
f286ba8db2
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
0b8869930f
(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
2016-09-04 15:10:41 +00:00
alberth
e735bbebce
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
2016-09-04 12:58:04 +00:00
alberth
a959c0c965
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
c3bed437ee
(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
2016-09-04 12:57:20 +00:00
alberth
b6c29ae4eb
(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
2016-09-04 12:47:39 +00:00
alberth
e78627f2f1
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
2016-09-04 12:47:07 +00:00
alberth
b5eb50da7b
(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
2016-09-04 12:46:29 +00:00
alberth
757bc0a97b
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
2016-09-04 12:46:07 +00:00
alberth
a35e970ab0
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
2016-09-04 12:45:40 +00:00
Jonathan G Rennison
e6c7134935
Merge branch 'master' into save_ext
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# Conflicts:
# src/saveload/saveload.cpp
2016-09-02 22:21:28 +01:00
frosch
2337d169e8
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
2016-08-15 18:32:48 +00:00
frosch
2de4652d09
(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
2016-05-22 10:10:17 +00:00
frosch
fbd79d88f0
(svn r27518) -Update: Numbers
2016-03-01 20:00:22 +00:00
Jonathan G Rennison
83f6463a6f
Bump version, set semaphore/pbs/exit sig state on upgrade.
2016-02-21 12:11:25 +00:00
Jonathan G Rennison
1234bdb07c
Fix compilation issue with MSVC due to ordering of noreturn and cdecl.
2015-10-31 10:51:58 +00:00
Jonathan G Rennison
e606a847c6
Add an un-ordered chunk for extra company settings: PLYX.
...
This is similar to the PATX chunk.
Minor refactoring to enable some code sharing between two chunks.
Fix MakeSettingsPatxList always regenerating cache.
Update documentation of PATX chunk structure.
2015-10-25 21:35:40 +00:00
Jonathan G Rennison
d6395b97a7
Enable extended feature versions for saving to be set at run time.
2015-09-12 14:15:32 +01:00
Jonathan G Rennison
86dea90c4f
save_ext: Initial support for save/load of RIFF chunk sizes > 28 bits.
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Add a chunk extension header with a flag for increased RIFF size.
2015-09-11 22:37:36 +01:00
Jonathan G Rennison
74e5d97fcb
Merge branch 'save_ext' into signal_tunnels_bridges-sx
2015-08-16 17:33:29 +01:00
Jonathan G Rennison
a8cc81d054
Initialiser list fixes for legacy compilers.
2015-08-16 14:36:07 +01:00
Jonathan G Rennison
e30d7c2164
Save/load ext: Fix SlXvSetCurrentState being called before AfterLoadGame().
2015-08-07 20:12:25 +01:00
Jonathan G Rennison
03b6c41c67
Add shorthand flag in SlxiSubChunkFlags for XSCF_IGNORABLE_UNKNOWN | XSCF_IGNORABLE_VERSION.
2015-08-05 21:31:17 +01:00
Jonathan G Rennison
6ac6759b00
Merge branch 'save_ext' into signal_tunnels_bridges-sx
2015-08-03 00:11:54 +01:00
Jonathan G Rennison
047395c663
Remove unnecessary and buggy field-packing in struct SlXvFeatureTest.
2015-08-02 23:37:34 +01:00
Jonathan G Rennison
09aa29de8b
Add signals on bridges/tunnels SLXI info, move setting to PATX.
2015-08-01 21:41:44 +01:00
Jonathan G Rennison
5d680d9154
Implement version setting in SlXvSetCurrentState
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Call in ClearSaveLoadState
2015-08-01 18:03:07 +01:00
Jonathan G Rennison
bde094fe01
Initial implementation of SLXI chunk save/load
2015-08-01 12:58:53 +01:00
Jonathan G Rennison
a3980dc6ba
Move SlRead/SlWrite functions to saveload.h
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Add SlGetBytesRead and SlGetBytesWritten functions.
2015-08-01 12:26:22 +01:00
Jonathan G Rennison
4508cfbf93
Add format-style versions of SlError and SlErrorCorrupt.
2015-08-01 12:26:22 +01:00
Jonathan G Rennison
17e8693e62
Initial stubs for extending the save/load version checking/upgrade code,
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with support for tests on individually versioned features as well as
savegame versions.
This is mainly for improved handling of features added to patchpacks.
The current status-quo of picking a random number for the savegame
version when releasing a patch breaks loading of savegames from newer
trunk savegame versions, with or without the same patch applied, as
savegame upgrade code is not run, which can also lead to crashes on load.
Instead don't change the savegame version (but set the high bit to
keep trunk versions away), but instead include the versions of individual
features using a separate mechanism.
2015-08-01 12:26:22 +01:00
frosch
c5a4b89915
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
2015-06-27 11:46:41 +00:00
frosch
fa83524eb4
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
2015-05-21 18:59:11 +00:00