Commit Graph

18 Commits

Author SHA1 Message Date
Peter Nelson
2511649938 Codechange: Use window parent association for dropdowns.
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
2023-06-03 14:17:05 +01:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Peter Nelson
531d1ae8bc Codechange: Use GetScrolled(Row/Item)FromWidget in more places.
In many instances the clicked row position is 'manually' calculated
instead of using the GetScrolledRowFromWidget helper function, with
variations on checks. Replace with the two helpers where possible.
2023-05-12 21:45:32 +01:00
Peter Nelson
68782f951b Cleanup: Vector supports random access. 2023-05-11 07:58:55 +01:00
Rubidium
1ae7eb1594 Codechange: use std::map over SmallMap and std::string of stredup(char*) 2023-05-09 23:14:48 +02:00
Peter Nelson
d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium
877349c13d Codechange: use std::string for text file name resolution 2023-05-05 08:54:29 +02:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Loïc Guilloux
e4c511d403 Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2023-04-07 19:33:07 +02:00
SamuXarick
fde7028a95 Fix #10059: [Script] Let custom values on a config item be up to 10 digits + 1 for sign 2023-02-21 00:28:21 +01:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
glx22
cef9931e53 Cleanup: GS don't have "start_date" 2023-02-05 19:27:25 +01:00
Peter Nelson
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Artin Alavi
5d6cdf4385 Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2022-11-11 23:48:07 +01:00
Artin Alavi
cbac243216 Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00