Niels Martin Hansen
5f8354f358
Change: Make a shortened network revision string for use in server queries
2019-02-03 18:00:16 +01:00
Jonathan G Rennison
940314a3c7
Use std::string for CommandContainer text instead of giant static buffer
...
Use move semantics for CommandContainer instance where feasible
2018-08-13 12:16:41 +01:00
Jonathan G Rennison
6342099c4d
Allow 256 NewGRFs in multiplayer
...
Add extended network format for server info
Add general UDP packet fragmentation system
Fix map dimensions >= 64k
Increase length of server revision string
Maintain backwards compatibility with trunk for advertisement/server listing
2018-05-12 09:11:41 +01:00
Jonathan G Rennison
54494a0a7c
Merge branch 'send_money_company' into jgrpp
2017-03-03 22:42:07 +00:00
Jonathan G Rennison
9c74da46b1
Change send money to company messages to be broadcasts.
...
Adjust text formatting depending on whether current client is
the source, destination or neither.
2017-03-03 22:37:43 +00:00
Jonathan G Rennison
3001595916
Change chat arbitrary data field from an int64 to a struct.
2017-03-03 22:32:33 +00:00
Jonathan G Rennison
8e6569c11f
Include tick skip counter in all desync debug output.
...
Change message format to make field identification easier.
Update desync message reader to support tick skip counter.
2016-10-10 19:02:05 +01:00
Jonathan G Rennison
66cd454c37
Merge branch 'day_length-sx' into jgrpp
2015-09-27 23:18:33 +01:00
Jonathan G Rennison
f03cd98d04
Check/print tick skip counter in desync and random logging.
2015-09-27 23:12:00 +01:00
Jonathan G Rennison
531956bb4d
Merge branch 'house_placing' into jgrpp
2015-09-21 22:17:37 +01:00
rubidium
e8788019fa
(svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
2015-09-19 16:49:46 +00:00
rubidium
ff5c05c1b4
(svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
2015-09-19 16:49:46 +00:00
Jonathan G Rennison
c6854afcef
Pause the game instead of blocking when link graph jobs lag.
...
Check if the job is still running one date fract tick before it
is due to join and if so pause the game until its done.
This avoids the main thread being blocked on a thread join.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2015-09-03 18:36:30 +01:00
frosch
e00f4cac59
(svn r26788) -Add: Desync replay option to skip/replay failed commands
2014-09-07 14:21:16 +00:00
frosch
e2f5081f40
(svn r26788) -Add: Desync replay option to skip/replay failed commands
2014-09-07 14:21:16 +00:00
frosch
db45d979db
(svn r26786) -Fix: Also replay failed commands.
2014-09-07 13:36:18 +00:00
frosch
937265d6d6
(svn r26786) -Fix: Also replay failed commands.
2014-09-07 13:36:18 +00:00
rubidium
7db8be4a1e
(svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
2014-05-11 13:07:36 +00:00
rubidium
e64249446d
(svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
2014-05-11 13:07:36 +00:00
rubidium
034735a54c
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
6ecc602050
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
2014-04-23 21:12:09 +00:00
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
2014-04-23 21:12:09 +00:00
rubidium
2be4215f43
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
1d8c673587
(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
2014-04-08 20:19:41 +00:00
planetmaker
3e9c10f9e1
(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
2014-04-08 20:19:41 +00:00
rubidium
7457abb067
(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
2013-11-14 19:31:10 +00:00
rubidium
c40f281545
(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
2013-11-14 19:31:10 +00:00
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
truebrain
1b34577941
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-09 21:22:48 +00:00
truebrain
6c7c02eb14
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-09 21:22:48 +00:00
rubidium
f8faaebaf0
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
2012-01-04 22:08:43 +00:00
rubidium
531e501b5a
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
2012-01-04 22:08:43 +00:00
rubidium
d5eeab43b7
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
3a799f1145
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
2011-12-19 20:58:59 +00:00
truebrain
55de5d336c
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
2011-12-19 20:58:59 +00:00
truebrain
c74ccfff1b
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
truebrain
561b25d031
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
rubidium
56f37d9386
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
fc5af08ef8
(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
2011-09-15 18:28:39 +00:00
rubidium
998bbde49e
(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
2011-09-15 18:28:39 +00:00
frosch
30c413c399
(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
2011-08-13 08:32:55 +00:00
frosch
6bb33acc0d
(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
2011-08-13 08:32:55 +00:00
rubidium
838a7040f3
(svn r22696) -Fix: don't requery the servers when the server list window isn't opened
2011-07-30 10:44:58 +00:00
rubidium
36e887591b
(svn r22696) -Fix: don't requery the servers when the server list window isn't opened
2011-07-30 10:44:58 +00:00
rubidium
61a3963361
(svn r22424) -Document: some more bits
2011-05-05 16:24:48 +00:00