Commit Graph

1122 Commits

Author SHA1 Message Date
smatz
273448436a (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one 2008-05-08 23:26:17 +00:00
smatz
5e51833ee5 (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one 2008-05-08 23:26:17 +00:00
smatz
b4968c6bea (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 2008-05-08 16:48:29 +00:00
smatz
386a3f1d20 (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 2008-05-08 16:48:29 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium
d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz
f0064d5165 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
smatz
72120a48c4 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
rubidium
c878af4841 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
rubidium
e6bc8fa3d8 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
smatz
89a8dc8cf7 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
smatz
297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
peter1138
45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
peter1138
a00371c8db (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium
6056d1fb31 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
rubidium
1d01390fa6 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
smatz
f129ba40a7 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00
smatz
805e1db332 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00
rubidium
29ce273067 (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. 2008-04-23 22:17:33 +00:00
rubidium
739cb53fff (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. 2008-04-23 22:17:33 +00:00
rubidium
420b1b53d3 (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced. 2008-04-23 00:16:21 +00:00
rubidium
39a715f1f3 (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced. 2008-04-23 00:16:21 +00:00
rubidium
d010ae9408 (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium
181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium
ba0532b595 (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
rubidium
15680e477a (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
rubidium
0670ec6ee1 (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. 2008-04-19 10:18:38 +00:00
rubidium
161b588631 (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. 2008-04-19 10:18:38 +00:00
rubidium
136e26925e (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
rubidium
49cfba55bb (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
rubidium
7e5639ccea (svn r12779) -Codechange: remove a few constants from openttd.h. 2008-04-18 21:49:38 +00:00
rubidium
dde68e922a (svn r12779) -Codechange: remove a few constants from openttd.h. 2008-04-18 21:49:38 +00:00
rubidium
d46d8d9c9d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium
1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 2008-04-18 10:16:51 +00:00
rubidium
18e64b28e2 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium
b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium
6d063c3ad6 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
rubidium
02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz
ec588da9e8 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used 2008-04-17 18:24:45 +00:00
smatz
059e94e355 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used 2008-04-17 18:24:45 +00:00
smatz
966e476df8 (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 2008-04-17 00:44:20 +00:00
smatz
9488db56d4 (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 2008-04-17 00:44:20 +00:00
rubidium
b6ce235700 (svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems. 2008-04-13 19:46:26 +00:00
rubidium
4f0bfa91ab (svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems. 2008-04-13 19:46:26 +00:00
rubidium
a277d2df86 (svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles. 2008-04-13 16:54:19 +00:00
rubidium
e8ee93b593 (svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles. 2008-04-13 16:54:19 +00:00
rubidium
4ad8b95dcc (svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type. 2008-04-10 17:23:51 +00:00
rubidium
ba0a5814c2 (svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type. 2008-04-10 17:23:51 +00:00
rubidium
e61dcab79d (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00
rubidium
5992dad01f (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00