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								 smatz | 77fe95f552 | (svn r20860) -Cleanup: remove some unused functions and variables | 2010-10-01 16:42:28 +00:00 |  | 
			
				
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								 yexo | dff871b40d | (svn r20311) -Codechange: don't reserve extra space in the savegame that is never used | 2010-08-02 18:24:09 +00:00 |  | 
			
				
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								 frosch | 62ac138154 | (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). | 2010-06-13 14:11:59 +00:00 |  | 
			
				
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								 rubidium | 7fbc33dae1 | (svn r17248) -Fix: add GPL license notice where appropriate | 2009-08-21 20:21:05 +00:00 |  | 
			
				
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								 rubidium | 35aabc1d4c | (svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect. | 2009-06-17 17:13:30 +00:00 |  | 
			
				
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								 smatz | 570af0ce44 | (svn r16338) -Codechange: split loading of references to two phases In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | 2009-05-17 16:28:29 +00:00 |  | 
			
				
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								 frosch | 987e72f4f2 | (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. | 2009-03-08 16:51:08 +00:00 |  | 
			
				
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								 smatz | 0d3f5e6e74 | (svn r15299) -Cleanup: remove many redundant includes | 2009-01-31 20:16:06 +00:00 |  | 
			
				
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								 smatz | 7368c740a6 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | 2009-01-04 15:32:25 +00:00 |  |