smatz
|
b668c24d46
|
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
|
2009-06-26 14:02:27 +00:00 |
|
smatz
|
af78d6a9bb
|
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
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2009-06-26 13:46:23 +00:00 |
|
smatz
|
e6a165881c
|
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
|
2009-06-26 13:44:14 +00:00 |
|
smatz
|
fa1ad0fd3c
|
(svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
|
2009-06-25 15:42:03 +00:00 |
|
yexo
|
d45b27c46b
|
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
|
2009-06-24 23:34:30 +00:00 |
|
smatz
|
8343340acb
|
(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()
|
2009-06-24 17:39:54 +00:00 |
|
smatz
|
0045096403
|
(svn r16640) -Codechange: move roadstop stuff to separate files
|
2009-06-23 21:44:48 +00:00 |
|
smatz
|
a50ba1b8c1
|
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
|
2009-06-23 09:52:26 +00:00 |
|
smatz
|
5ef0745254
|
(svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken
|
2009-06-23 09:46:29 +00:00 |
|
smatz
|
0961668e14
|
(svn r16596) -Fix (r16378): there were several hundreds of empty signs above tile 0 after loading TTO/TTD savegame
|
2009-06-18 18:13:38 +00:00 |
|
rubidium
|
35aabc1d4c
|
(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
|
2009-06-17 17:13:30 +00:00 |
|
rubidium
|
2a7b07137a
|
(svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
|
2009-06-13 12:03:37 +00:00 |
|
smatz
|
bea3fe2b8b
|
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
2009-06-10 22:05:01 +00:00 |
|
smatz
|
5a6bb53894
|
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
|
2009-06-10 16:02:00 +00:00 |
|
smatz
|
0c10006907
|
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
|
2009-06-06 16:54:22 +00:00 |
|
frosch
|
5b497d6b49
|
(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost.
|
2009-06-06 14:46:50 +00:00 |
|
alberth
|
bab70a823d
|
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
|
2009-06-01 11:43:36 +00:00 |
|
glx
|
5991c5195c
|
(svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' warning
|
2009-05-26 23:37:34 +00:00 |
|
smatz
|
5a463c8347
|
(svn r16442) -Codechange: use new Vehicle accessors at more places
|
2009-05-26 22:45:48 +00:00 |
|
smatz
|
7ee882d03f
|
(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
|
2009-05-26 22:10:13 +00:00 |
|
yexo
|
0d56cfabfa
|
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
|
2009-05-26 21:59:49 +00:00 |
|
rubidium
|
e3c5bc8d2e
|
(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
|
2009-05-26 15:46:24 +00:00 |
|
smatz
|
7854e68b95
|
(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted
|
2009-05-23 19:43:09 +00:00 |
|
smatz
|
b2aed51f8e
|
(svn r16403) -Codechange: move code related to subsidies to separate file
|
2009-05-23 15:46:00 +00:00 |
|
rubidium
|
6237fe1462
|
(svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
|
2009-05-23 09:10:56 +00:00 |
|
rubidium
|
da5661a0c8
|
(svn r16393) -Codechange: move VehicleRail to Train.
|
2009-05-22 22:55:41 +00:00 |
|
rubidium
|
c4b627af42
|
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
|
2009-05-22 22:33:05 +00:00 |
|
rubidium
|
80e94b9bb1
|
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
|
2009-05-22 22:22:46 +00:00 |
|
rubidium
|
7a37220881
|
(svn r16390) -Codechange: move u.road to RoadVehicle.
|
2009-05-22 20:22:20 +00:00 |
|
rubidium
|
d37b840cf3
|
(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
|
2009-05-22 20:18:45 +00:00 |
|
rubidium
|
c882248348
|
(svn r16388) -Codechange: move u.air to Aircraft
|
2009-05-22 20:07:26 +00:00 |
|
rubidium
|
ada3067960
|
(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
|
2009-05-22 20:03:26 +00:00 |
|
rubidium
|
74ea34ca66
|
(svn r16385) -Codechange: move u.disaster to DisasterVehicle.
|
2009-05-22 18:57:11 +00:00 |
|
rubidium
|
6d1c974254
|
(svn r16384) -Codechange: move u.effect to EffectVehicle
|
2009-05-22 18:56:25 +00:00 |
|
rubidium
|
441011b782
|
(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
|
2009-05-22 18:17:20 +00:00 |
|
smatz
|
62a7948af0
|
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
|
2009-05-22 15:13:50 +00:00 |
|
smatz
|
6afce484bb
|
(svn r16373) -Codechange: use () instead of (void) for functions without parameters
|
2009-05-21 22:43:25 +00:00 |
|
smatz
|
1e45f4bc4c
|
(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions
|
2009-05-19 12:47:47 +00:00 |
|
smatz
|
a0ff6363e6
|
(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
|
2009-05-18 17:40:03 +00:00 |
|
smatz
|
8808f3beea
|
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
|
2009-05-18 16:21:28 +00:00 |
|
smatz
|
5fe906e149
|
(svn r16351) -Fix (r14773): signal handler could end in endless loop
|
2009-05-18 12:01:13 +00:00 |
|
smatz
|
0af27062c4
|
(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
|
2009-05-18 01:26:23 +00:00 |
|
rubidium
|
10406e8ad6
|
(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
|
2009-05-17 20:38:05 +00:00 |
|
smatz
|
570af0ce44
|
(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
2009-05-17 16:28:29 +00:00 |
|
smatz
|
76784501a8
|
(svn r16335) -Codechange: indenting fixes in saveload.cpp
|
2009-05-17 11:47:56 +00:00 |
|
smatz
|
4876e346d5
|
(svn r16334) -Codechange: use NeedLength enum
|
2009-05-17 11:43:51 +00:00 |
|
smatz
|
3322cc978f
|
(svn r16331) -Codechange: replace _sl.save by an enum
|
2009-05-17 11:15:11 +00:00 |
|
rubidium
|
b23c967230
|
(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi.
|
2009-05-17 10:59:40 +00:00 |
|
rubidium
|
f457cff73c
|
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
|
2009-05-17 10:35:13 +00:00 |
|
rubidium
|
6b2f9e8c9e
|
(svn r16328) -Fix: desync when removing lots of stations
|
2009-05-17 10:19:00 +00:00 |
|