rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
smatz
d5e2154e90
(svn r15396) -Fix [FS#2601](r15027): since AIs can have vehicle groups now, convert the groups correctly
2009-02-07 13:53:38 +00:00
smatz
abb17d64a1
(svn r15396) -Fix [FS#2601](r15027): since AIs can have vehicle groups now, convert the groups correctly
2009-02-07 13:53:38 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
rubidium
1900ba908b
(svn r14825) -Fix: pay the correct amount of interest instead of a few percent too little a year
2009-01-04 14:32:30 +00:00
rubidium
2283b8038f
(svn r14825) -Fix: pay the correct amount of interest instead of a few percent too little a year
2009-01-04 14:32:30 +00:00
smatz
b00e510140
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
9c2c1dea06
(svn r14753) -Fix (r1): after buying a company, one could have more vehicles with the same UnitID
2008-12-26 23:53:07 +00:00
smatz
53679122af
(svn r14753) -Fix (r1): after buying a company, one could have more vehicles with the same UnitID
2008-12-26 23:53:07 +00:00
rubidium
027e431b99
(svn r14750) -Fix [FS#1993]: in an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the "bankrupt" period (4 quarters) wouldn't go bankrupt when loading the game back in MP. Now any company that is in MP or not "currently controlled by the player" in SP will bankrupt.
2008-12-26 21:49:00 +00:00
rubidium
21fa036c21
(svn r14750) -Fix [FS#1993]: in an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the "bankrupt" period (4 quarters) wouldn't go bankrupt when loading the game back in MP. Now any company that is in MP or not "currently controlled by the player" in SP will bankrupt.
2008-12-26 21:49:00 +00:00
rubidium
0c6c3311c9
(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.
2008-12-26 21:08:51 +00:00
rubidium
3ebe66a5e4
(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.
2008-12-26 21:08:51 +00:00
rubidium
c34ce32f26
(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle destructor as that was already doing the same for a few vehicle types.
2008-12-26 20:45:02 +00:00
rubidium
f18043ee21
(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle destructor as that was already doing the same for a few vehicle types.
2008-12-26 20:45:02 +00:00
smatz
8a06e67067
(svn r14734) -Codechange: type of bankrupt_asked is CompanyMask, not byte
2008-12-24 00:25:17 +00:00
smatz
5b26afbd6b
(svn r14734) -Codechange: type of bankrupt_asked is CompanyMask, not byte
2008-12-24 00:25:17 +00:00
frosch
98a865370d
(svn r14705) -Fix [FS#2460]: First transfer the whole load of a vehicle chain to industries before triggering any processing.
...
This reduces callback usage and resolves critical rounding errors when using input-cargo-multipliers instead of production callbacks.
2008-12-20 17:21:22 +00:00
frosch
f1900768c0
(svn r14705) -Fix [FS#2460]: First transfer the whole load of a vehicle chain to industries before triggering any processing.
...
This reduces callback usage and resolves critical rounding errors when using input-cargo-multipliers instead of production callbacks.
2008-12-20 17:21:22 +00:00
frosch
c1d1ba22cc
(svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for aircraft.
...
Now callback 12 is properly called also for 'mail'.
If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up).
2008-12-13 18:25:42 +00:00
frosch
fab1a52963
(svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for aircraft.
...
Now callback 12 is properly called also for 'mail'.
If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up).
2008-12-13 18:25:42 +00:00
smatz
9514b0b9b7
(svn r14670) -Codechange: use better readable (I hope) and branchless (for some archs/compilers) code for cargo value computation
2008-12-13 16:16:44 +00:00
smatz
28028cf755
(svn r14670) -Codechange: use better readable (I hope) and branchless (for some archs/compilers) code for cargo value computation
2008-12-13 16:16:44 +00:00
frosch
e0a66cf7a9
(svn r14536) -Fix (r14530): Do not expect uints to become negative.
2008-10-25 22:00:51 +00:00
frosch
896841403f
(svn r14536) -Fix (r14530): Do not expect uints to become negative.
2008-10-25 22:00:51 +00:00
frosch
b79174454e
(svn r14530) -Fix [FS#2138]: Do not deliver cargo to industries not inside station catchment area.
2008-10-25 14:24:50 +00:00
frosch
ac281ed35c
(svn r14530) -Fix [FS#2138]: Do not deliver cargo to industries not inside station catchment area.
2008-10-25 14:24:50 +00:00
rubidium
b5e467978b
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
smatz
74892fbdf6
(svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, they have colour of invalid player
2008-09-16 20:57:49 +00:00
smatz
7ae255a553
(svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, they have colour of invalid player
2008-09-16 20:57:49 +00:00
belugas
9419a28a4b
(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
...
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
2008-09-15 17:18:22 +00:00
belugas
0682dc3a0d
(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
...
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
2008-09-15 17:18:22 +00:00
belugas
521afee044
(svn r14254) -Codechange: Code style and breathing room
2008-09-06 02:53:18 +00:00
belugas
db58c25af2
(svn r14254) -Codechange: Code style and breathing room
2008-09-06 02:53:18 +00:00