Commit Graph

124 Commits

Author SHA1 Message Date
frosch
24c7134bff (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 2014-04-23 20:44:42 +00:00
frosch
ef4c2ce031 (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 2014-04-23 20:44:42 +00:00
rubidium
a59af5c3fc (svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to client 2013-11-15 22:22:01 +00:00
rubidium
18a3a569fb (svn r26005) -Fix [FS#5478]: crash when transferring savegame from server to client 2013-11-15 22:22:01 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
planetmaker
c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
rubidium
3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium
df16ebd730 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium
61a3963361 (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
rubidium
c4aa943aaa (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
rubidium
8e39557a2e (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 2011-05-01 11:30:03 +00:00
rubidium
2e572b98de (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 2011-05-01 11:30:03 +00:00
rubidium
8430fadcbb (svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket 2011-04-22 16:03:48 +00:00
rubidium
2cae0cd54c (svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket 2011-04-22 16:03:48 +00:00
rubidium
7e151c1d51 (svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network 2011-04-22 16:02:21 +00:00
rubidium
c61abe0019 (svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network 2011-04-22 16:02:21 +00:00
rubidium
9328b8b63d (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 2011-04-22 15:54:42 +00:00
rubidium
f1d0c1a746 (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 2011-04-22 15:54:42 +00:00
smatz
c85e1c3089 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
smatz
756cc6cf65 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
rubidium
f1e42dc23b (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium
795a528328 (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium
a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
e54a1f6721 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
9b53982428 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
rubidium
216e48cd07 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
rubidium
f929107665 (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately 2010-12-05 14:45:52 +00:00
rubidium
02b3bc57d5 (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately 2010-12-05 14:45:52 +00:00
rubidium
71abb66b46 (svn r21363) -Add: support for limiting the amount of (accepted) incoming data 2010-11-30 20:01:26 +00:00
rubidium
fd752ca2b0 (svn r21363) -Add: support for limiting the amount of (accepted) incoming data 2010-11-30 20:01:26 +00:00
rubidium
4c76d8eaf6 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium
31c8ab0ed8 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium
242110b8cb (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
rubidium
f24c91c487 (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
rubidium
b6799a23c4 (svn r20938) -Codechange: make the code for listening on a socket (more) reusable 2010-10-15 21:56:06 +00:00
rubidium
234bee0858 (svn r20938) -Codechange: make the code for listening on a socket (more) reusable 2010-10-15 21:56:06 +00:00
rubidium
a0f7099a7d (svn r20937) -Codechange: move some variables from client/server to server only 2010-10-15 20:29:59 +00:00
rubidium
c9cbab14ea (svn r20937) -Codechange: move some variables from client/server to server only 2010-10-15 20:29:59 +00:00
rubidium
332a1bfdea (svn r20936) -Codechange: make server side packet sending methods class methods 2010-10-15 20:25:07 +00:00
rubidium
f712055002 (svn r20936) -Codechange: make server side packet sending methods class methods 2010-10-15 20:25:07 +00:00
rubidium
66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
rubidium
9858d699a3 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
rubidium
04ce759165 (svn r20934) -Codechange: move NetworkGetClientName to the server's socket 2010-10-15 19:35:08 +00:00
rubidium
bda26d03b5 (svn r20934) -Codechange: move NetworkGetClientName to the server's socket 2010-10-15 19:35:08 +00:00
rubidium
6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00
rubidium
7ba07d9573 (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00
rubidium
41e6567c0d (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 2010-10-15 13:47:37 +00:00
rubidium
0ca7e4e82e (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 2010-10-15 13:47:37 +00:00
rubidium
594faf45d9 (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 2010-10-15 13:22:00 +00:00
rubidium
8eb07d097e (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 2010-10-15 13:22:00 +00:00