Commit Graph

1082 Commits

Author SHA1 Message Date
dP
c73b88ddca Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
glx22
78e3c93a25 Fix: caption for GS settings window opened from debug window 2023-02-05 19:27:25 +01:00
glx22
cef9931e53 Cleanup: GS don't have "start_date" 2023-02-05 19:27:25 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
SamuXarick
df89c34e03 Fix 7e1e275: Measure AI Collect Garbage performance (#9924) 2023-01-28 20:18:28 +01:00
Andy
3b0b572ebf Change: Log AI/GS Squirrel crashes in white text for readability (#10375) 2023-01-20 22:42:57 +01:00
Rubidium
921c6591f9 Codechange: do not use interactive random anymore for script configuration 2023-01-14 22:00:11 +01:00
Michael Lutz
150f05dc15 Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
Loïc Guilloux
fe30f66570 Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
Jonathan G Rennison
14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Loïc Guilloux
2848483810 Fix #10206: Disable scripts in intro game (#10241) 2022-12-15 21:43:07 +01:00
Peter Nelson
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
Peter Nelson
3ff05321dc Change: Use standard padding for AI Debug window. 2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Artin Alavi
5d6cdf4385 Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2022-11-11 23:48:07 +01:00
Artin Alavi
cbac243216 Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
Didac Perez Parera
019dcb7b7b Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) 2022-11-08 18:23:34 +00:00
Rubidium
d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2022-11-02 17:58:44 +01:00
Peter Nelson
edbf99ed17 Change: Use standard sizing for AI competitor limit buttons. 2022-10-11 08:36:59 +01:00
Charles Pigott
9059215b3b Fix #10073: Stop truncating output of list_ai and friends commands 2022-10-10 13:42:07 +01:00
Michael Lutz
3e85e833a7 Codechange: Add support for additional command result values. 2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Patric Stout
394c749b6b Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
Patric Stout
eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Rubidium
3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
glx22
5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
glx22
994bf19aef Fix f6d5c01: Delay deletion when closing windows 2021-05-29 21:08:25 +02:00
Peter Nelson
2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
PeterN
195cf31cb9 Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 2021-04-17 19:20:22 +01:00
Patric Stout
9bfa7198fd Change: Heading for 1.12 now (#8862) 2021-03-14 20:47:31 +01:00
Tyler Trahan
de891238d6 Change: Recolour graph windows to brown (#8700) 2021-03-11 15:30:29 +01:00
glx22
07385c3662 Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' 2021-01-22 22:19:55 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
SamuXarick
dc5b8020cc Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Patric Stout
8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
e6e91a345c Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
Patric Stout
4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
glx
4079c47b6c Change: rewrote squirrel_export in CMake 2020-07-16 00:53:26 +02:00