Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
...
# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
2019-10-05 21:45:54 +01:00
Jonathan G Rennison
455e694e79
Refactor effect vehicle cache to reduce cost of inserts/removes
2019-10-05 12:28:23 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Jonathan G Rennison
ba9d1a0390
Merge branch 'jgrpp' into jgrpp-nrt
...
# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
2019-08-29 01:01:45 +01:00
Jonathan G Rennison
9a05ea67d5
Add chicken bits setting
...
2 bits so far
2019-08-28 19:10:34 +01:00
Jonathan G Rennison
7ed86e7488
Merge branch 'jgrpp' into jgrpp-nrt
2019-07-29 22:50:51 +01:00
Jonathan G Rennison
162fcb050e
Only set TBTR replacement game event flag when replacement action occurs
2019-07-29 19:36:35 +01:00
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
...
Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2019-07-11 19:45:56 +01:00
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
2019-07-08 16:19:07 +01:00
Jonathan G Rennison
9b87610cd6
Check vehicle tile hash in CheckCaches
2019-05-27 15:58:30 +01:00
Jonathan G Rennison
31ad8bdd07
Do not add virtual vehicles to tile hash
2019-05-27 15:58:17 +01:00
Jonathan G Rennison
5b7d1f7f80
Add game event for TBTR replacement attempt
2019-05-19 18:38:02 +01:00
Jonathan G Rennison
49f6490c7d
Fix potential non-determinism in vehicle autorenew/template replace/pay for repair/sell
2019-05-18 10:17:59 +01:00
Jonathan G Rennison
1e51d7af2f
Add console command to dump vehicle stats
2019-05-16 18:58:50 +01:00
Jonathan G Rennison
10d0f79e83
Validate vehicle tick caches in CheckCaches
2019-05-02 19:20:47 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Jonathan G Rennison
d47c083e00
Comment out some unused constants
2019-04-28 12:24:40 +01:00
Jonathan G Rennison
2a41d783cd
Adjust vehicle position filter in ViewportMapDrawVehicles
2019-04-16 23:54:28 +01:00
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
2019-04-11 18:14:13 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2019-03-27 18:12:04 +00:00
Jonathan G Rennison
99b79c26c6
Remove disaster vehicles from tick cache immediately on deletion
2019-03-27 00:36:06 +00:00
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
297fd3dda3
Codechange: Replaced SmallVector::Include() with include()
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
stormcone
8acca3a72b
Change: Do not display a newspaper about old vehicles for which replacement is activated.
2019-03-25 23:41:06 +01:00
Jonathan G Rennison
1c84d80333
Fix dumping of subtype for non ground vehicles in DumpVehicleFlags
2019-03-08 18:45:16 +00:00
Jonathan G Rennison
dd94c4d22d
Skip Vehicle::UpdateViewport in network dedicated mode
2019-02-17 16:51:36 +00:00
Jonathan G Rennison
3b55f5d765
Cache whether ground vehicles currently have 0 slope resistance
2019-02-16 21:27:08 +00:00
Jonathan G Rennison
ac5b4b9454
De-virtualise call to EffectVehicle::Tick in CallVehicleTicks
2019-02-16 12:58:19 +00:00
Jonathan G Rennison
e28e2f638e
Fix handling of effect vehicles in CallVehicleTicks
...
Move effect vehicles into separate cache vector
Call effect vehicle ticks before other vehicle types
See #76
2019-02-15 21:06:14 +00:00
Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
2019-02-13 19:09:06 +00:00
PeterN
22f33fdd08
Fix 148e5b41d6
: Uninitialized variable usage. ( #7216 )
2019-02-10 21:06:09 +00:00
Eddi-z
148e5b41d6
Change: Skip reliability decay if servicing is disabled
2019-02-10 18:45:48 +01:00
PeterN
d242875d27
Fix #7197 : Invalidate depot buttons when necessary. ( #7212 )
2019-02-10 08:43:54 +00:00
Henry Wilson
d03cb80346
Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
...
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.
Trains in this situation now behave correctly and will travel towards the depot.
2019-02-08 23:23:41 +00:00
Peter Nelson
e3b440c9c5
Add #5006 : Flag to hide rail type from construction.
2019-02-06 07:40:55 +00:00
Jonathan G Rennison
2142452305
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/gamelog.cpp
# src/gamelog_internal.h
# src/lang/german.txt
# src/lang/korean.txt
# src/network/core/config.h
# src/network/network.cpp
# src/network/network_udp.cpp
# src/rev.h
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/table/settings.ini
# src/viewport.cpp
2019-02-04 18:32:44 +00:00
Peter Nelson
e8f1c446a6
Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines.
2019-02-02 16:57:47 +00:00
Jonathan G Rennison
ddf31702a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/group_gui.cpp
# src/lang/english.txt
# src/saveload/saveload.cpp
# src/widgets/group_widget.h
2019-01-31 18:19:45 +00:00
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
Jonathan G Rennison
98aa58a6b4
Log position tile where it differs from vehicle tile in DumpVehicleFlags
2019-01-31 01:44:08 +00:00
Jonathan G Rennison
8105b5582e
Add track to train DumpVehicleFlags
2019-01-30 22:46:34 +00:00
Jonathan G Rennison
37adf9be4a
Cache the last vehicle in a consist to have a visual effect
2019-01-26 11:36:04 +00:00