smatz
b00e510140
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
rubidium
f316796629
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-03 13:52:06 +00:00
smatz
c88a6199a7
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-26 18:01:15 +00:00
rubidium
bf6ec8b19f
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
...
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
smatz
c6c3124c30
(svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame)
2008-12-20 01:35:12 +00:00
frosch
1fa409177c
(svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
...
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
2008-12-16 18:09:40 +00:00
michi_cc
7bc5a3758b
(svn r14587) -Cleanup: Fix some old comments. Bits are not bytes.
2008-11-17 00:41:58 +00:00
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
belugas
de43d17a82
(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
2008-08-25 16:10:34 +00:00
rubidium
66b9ea9a5a
(svn r14096) -Codechange: merge the shared order's vehicle list management to a single location.
2008-08-17 19:56:17 +00:00
smatz
d4774bdbab
(svn r13884) -Fix (r11822): custom vehicle names from TTD(Patch) games were lost
2008-07-30 17:41:02 +00:00
rubidium
cde65455ac
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
4db7c4f549
(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code.
2008-07-07 09:23:54 +00:00
rubidium
7375d56418
(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such.
2008-07-04 19:00:11 +00:00
rubidium
e8767f730a
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
2008-06-05 11:26:38 +00:00
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
c4c440cc20
(svn r13256) -Codechange: merge the OPTS and PATS chuncks.
...
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-26 00:31:36 +00:00
rubidium
d289464d69
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
962273e242
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
2008-05-13 12:15:52 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
smatz
19b20a7dde
(svn r12962) -Fix (r12961): forgot one break
2008-05-05 22:22:12 +00:00
smatz
2e0ec76007
(svn r12961) -Codechange: store the type of savegame we are loading in a global variable
2008-05-05 22:03:01 +00:00
peter1138
45034bc522
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
rubidium
23c0017272
(svn r12816) -Fix: the cargo count in the performance rating window could be wrong.
2008-04-21 09:27:47 +00:00
rubidium
8186344628
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
2008-04-20 11:12:07 +00:00
rubidium
40b19f3997
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
2008-04-20 10:13:54 +00:00
rubidium
1b867382d6
(svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader.
2008-04-19 08:34:03 +00:00
rubidium
136e26925e
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
2008-04-19 08:21:55 +00:00
rubidium
d46d8d9c9d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
2008-04-18 10:16:51 +00:00
rubidium
6d063c3ad6
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
smatz
183145c0dc
(svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegames
2008-04-09 21:33:36 +00:00
rubidium
a3224512cc
(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
2008-04-06 07:22:26 +00:00
rubidium
3b0e3d8d30
(svn r12584) -Codechange: do not access the order type directly.
2008-04-05 23:36:54 +00:00
rubidium
4ff5d2057c
(svn r12583) -Codechange: make AssignOrder a class function of order.
2008-04-05 21:45:05 +00:00
frosch
51155403a4
(svn r12531) -Codechange: Rename some variables for consistency.
2008-04-01 14:03:20 +00:00
rubidium
b488fe1929
(svn r12501) -Codechange: split signs.h.
2008-03-31 07:25:49 +00:00
rubidium
df1d9bd880
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
rubidium
c51b81c247
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
glx
d177952455
(svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
2008-03-24 00:52:28 +00:00
rubidium
c0758bc425
(svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places.
2008-03-23 21:31:43 +00:00
skidd13
49cf499cf2
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
peter1138
359771c406
(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
2008-02-15 11:02:50 +00:00
rubidium
1b7051768c
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
2008-01-29 00:27:25 +00:00
frosch
d13311e710
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
2008-01-25 13:54:27 +00:00
peter1138
f8255e10d5
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
2008-01-24 10:47:44 +00:00
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
3fb100c670
(svn r11824) -Fix (r11822): Converting signs from TTD games incomplete
2008-01-12 21:25:04 +00:00
peter1138
4bbe6358d9
(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.
2008-01-12 21:01:27 +00:00
peter1138
0f7392bd61
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00